Lets be honest, 'internet community' just means a bunch of nerdy self-proclaimed 'Liberal' White guys from reddit. I recall that I was on a crusade to restore The Great Antonio Inoki's reputation coz so many nerdy goofy White guys kept talking trash & spreading false rumors about him (Gee this group of pretentious nerds sure love spreading unfounded rumors about those they hate! It even happened to me, lol.), not realizing how legendary of a figure that he actually is. They pretend that Inoki going nearly bankrupt once in his life, somehow defines his entire life when The BIG CHIN Inoki is rich enough to buy off entire islands from Fidel Castro.
Inoki is on Beat Takeshi's lvl imo, and possibly even grander considering everything that Inoki has accomplished in his life. I am thankful, that I am seeing more & more people praising Inokism these days.
His popularity never waned anywhere else in the world but the USA, coz the USA is populated by fucking retards.
I only bring up Inoki as a defining example of a legendary figure, who's completely shat on by English-based internet, to illustrate the point if it can happen to a man as famous, relevant & legendary as he is, then it can easily happen with video games. The two games that I'm starting this thread off with, have never had legendary status and were always hated ever since their inception.
One of the problems is that they're both beat em ups, which has a fanbase populated by retards who think that the only beat em ups that exist are Streets of Rage & Ninja Turtles, lol.
Anyway I'll start off this thread with two misunderstood classics that are vehemently hated by everybody for some reason, when I constantly play them and find them to be madly addictive.
GOLDEN AXE 3 and DOUBLE DRAGON 4
It's a really sad shame that DD4 is so hated on, coz I feel that DD4 respects (both in terms of gameplay & story.) DD's legacy far more than Streets of Rage 4 ever did. (Sor4 has fanatical fans who only like SOR2 & 4, then diss the entire genre.)
SOR4 is a great game and could easily be placed in the top 20 or maybe even top 10 brawlers of all time, but it did so at the expense of what SOR was, which was a martial arts game vs gangsters. SOR4 is some weird internet nerd meme bullshit where everyone including Max happens to know how to do Superhero superpowers.
SOR4 just so happens to be a good game underneath all of the retarded memes & White boi nerdiness. (I specify the race coz it doesn't feel like a Japanese game. Jap games rarely ever feel like nerdy collegehumor inside jokes. SOR4 has this aura of Self-Aware Irony all over it that you just wouldn't see from a typical Jap game. Japanese games are zany yes, but they wouldn't be 'ironic' about it. Jap games own their insanity!)
DD4 never forgot its roots (Some would argue that this is DD4's main issue judging from the way it looks lol.) DD4's depicts the Dragon twins winning over the Okada sisters (who are Gangsters) by showing them mercy & showing through example what the Dragon Twin's martial arts philosophy can accomplish. This is a large part as to why I love the entire Karate Kid/Cobra Kai series so far. They pay so much respect to ancient ass traditions, and portray them as a way of life, rather than as a tool for power.
A comment I wrote at a video that I recently saw about Import only Genesis games. I'll link to the vid later within this post. He said that Golden Axe 3 is just more of the same from GA2 & GA1, which is odd to me coz GA3 plays nothing like the first two games.
I just don't get it, Golden Axe 3 has an actual combo system, fighting game special moves and a fucking block button. It still gets labeled as just more of the same when GA3 actually plays nothing like GA1 & GA2, lol.How is Golden Axe 3 more of the same when it's actually one of the more complex beat em ups with fighting game style move inputs and even an actual block button? I just don't understand beat em up fans. It's like they forget that beat em ups started off complex like with Double Dragon & Double Dragon 2, but everyone seems to think that all beat em ups are supposed to play like Final Fight & Streets of Rage. Even Golden Axe 1 & 2 were slower & tactical like DD & GA3 took that concept & expanded upon it.
Streets of Rage 1 plays more like GA1 & 2 did GA3 ever did. I can't think of a single beat em up on the Genesis that even plays anything like Golden Axe 3. The only 16bit game that even comes close is Return of Double Dragon. (Yes I specify the Jap version coz the Western Super Double Dragon is slow unplayable shit for some reason.) What Golden Axe 3 & Return of Double Dragon have in common are huge move sets which aren't performed with a generic special button or tap forward motion like how it is in Streets of Rage 2.
RODD's move notations are position based, relative to your enemies' current stance as it always has been since DD1. GA3 as I mentioned before, using Street Fighter style move notations where you have to input motion based commands as you tap the action button around the same time that you finish your move-input motion.
Both RODD & GA3 have a block button, but RODD lets you perform even more special moves & a counter attack after a successful block.
Both games have fairly smart enemy ai. You can't just spam special attacks, because they actually block or move out of the way. (LOL something that modern beat em ups such as Koei's musou-shit have always failed to do. Koei-game enemies know how to block, they just never block or know how react successfully after a block.)
Both games have enemy ai who will actually try to use the background against you, either by baiting you off of cliffs or hitting you with environmental damage such as the boxing bag from RODD.
To sum it up, Golden Axe 3 & the Double Dragon series, are the thinking mans' beat em up. Ironic really since it was Double Dragon who started the beat em up craze to begin with, but it rarely ever receives the reputation for it. Most beat em up fans only know of Final Fight but the only beat em up they truly love is Streets of Rage 2.
Which to be fair is one of my fave games of all time, but as I've said countless times, SOR2 is good due to its level design. Not it's actual combat. SOR2's combat is just an even more arcady & simplified version of Final Fight, but like FF1 before it, SOR2 & FF are saved by the level design rather than the actual combat mechanics.
Speaking of Double Dragon, I just bought the Double Dragon & Kunio Kun retro brawler pack (I bought it mostly for Super Dodgeball tho, lol.) and alongside it, I got me Double Dragon 4 since I remember loving the hell out of that game back when I had it on the PS4. Here's a copy & paste of what I said about DD4 at the other forum.
(I ain't linking to the old site coz fuck it. I only get 4 likes. Krizz gets 3 likes, and Xed has a whopping 21 likes for his posts? The fuck, I'm the one who wrote damn near all of the content at the site. Fuck the GHM fanbase I swear. Fucking gay ass trannies who claim to be inclusive but are actually far more myopic, close-minded & bigoted than the average person.)
I knew I loved DD4, but I had no idea that I praised it that highly. I still love DD4, and imo it could've easily been the best of the franchise, but NES DD2 & SFamicom Return of Double Dragon still has far more polish. DD4 feels like an overglorified fangame like Streets of Rage Remake, but that isn't a bad thing. That's why DD4 is so fucking great. You can play through the entire game as Abobo, lol. It's just that the actual combat mechanics feel too loose and not as precise as earlier games.DW is like the 3d equivalent of a Wayforward game, the music & art design is cool but everything else sucks. In both cases, people only like the games for the waifus (Shantae the Half Genie) & the music. Although the gameplay that's there has potential, the problem with both development houses is that they don't know a damn thing about how to do proper level design, & enemy placement. In regards to Wayforward this is most explicitly expressed by Double Dragon Neon vs Double Dragon 4.
Since most gamers are retards and seem to only care about art & music, most would prefer Neon. The problem with Neon is that the gameplay isn't that good. The ai is fairly brainless and the enemy encounter design is similar to Dynasty Warriors, they just swarm at random.
Neon's combat is so floaty and for some reason it completely lacks DD's position based combat engine where you do a different move depending on the stun state of the enemy. Neon just plays like a basic beat em up modeled after Streets of Rage rather than DD. The music & character design are nice though, which is why so many people love Neon even though it fucking sucks.
Contrast that to Double Dragon 4 which feels like a 2d Urban Reign. DD4 has butt ugly NES gfx, catchy music but most of all the combat is good because you're actually forced to use your entire arsenal. DD4 never feels repetitive (in story mode at least.) because you need to constantly adjust your strategy according to the different enemy types who horde around you.
Tower mode sucks, but I'm only showing this vid because he's actually discussing tactics which you also need to use in the main game.
Unlike Neon, DD4 isn't meant to be played like a button masher.
DD4 feels as deep as a fighter but unfortunately most people who play it, treat it like a button masher which is why DD4 is considered worse than Neon, and Neon being labeled as a good game, even though it's not.
The gamer populace only seem to care about graphics & low effort gameplay. DD4 is shit if you just button mash, but that's because you're not meant to button mash. You're supposed to treat it like an old school FPS back in the day when each gun had a specific use. That's what Double Dragon 4 was like, but instead of guns you did different kung fu moves that helped you depending on the context of the situation.
DD4 was widely considered as shit, but that was due to the beat em up genre being extremely dumbed down by Final Fight (a beat em up that only has one attack button.) with Dynasty Warriors kind of taking up that mantle even though it has more in common with Streets of Rage's combat.
For some reason the rest of the beat em up genre followed Final Fight's example even though Double Dragon was the grand daddy of the genre. Only Capcom's God Hand plays anything like Double Dragon, but even that game is similarly misunderstood as Double Dragon itself.
Well Rockstar's The Warriors also plays like Double Dragon but the combat doesn't feel as smooth due to Rockstar being a bunch of retards who have never designed a game that actually controlled well. (They have good level design though which is why Cockstar games usually sell regardless of how horrible their control schemes are.)
SOR gets a lot of love, but most people who love that game don't even understand why it's good. SOR2 is a masterpiece precisely due to the well thought out level design which gets progressively harder because you eventually fight harder & harder enemies who hit harder, & fight smarter.
Most other beat em ups including Dynasty Warriors do nothing but increase the enemie's strenth & lifebar so that you die in one hit. Dying in one hit doesn't feel satisfying though because you have to hit the enemy over 100s of times before they die. This stupid shit originated with Final Fight.
Dynasty Warriors is some weird bastard child that has Streets of Rage 3's battle system but it's stuck in a game that's designed like Final Fight.
Final Fight 1 is actually a good game despite its flaws because the dumb shit that FF introduced to the genre was really only meant to be balanced around & used within Final fight which is why none of Capcom's other beat em ups play anything like Final Fight. Alien vs Predator, Punisher etc. they all play more like fighting games.
DW plays like a fighting game, but it's missing the one crucial element that defines fighting games. DW's ai doesn't fucking fight back at all. Humorously the series stopped selling by the millions after they added in this 'feature' of brainless a.i. that just stands there doing nothing. I'm guessing that these games sell like gangbusters in China which is why they keep this 'feature' that nobody asked for. lol
BTW, I'm one of those people who think that the Arcade original Double Dragon games are all trash. That's why the mostly arcade accurate Genesis versions of Double Dragon are all terrible, they're fairly accurate renditions of the arcade games. Too bad Genesis DD3 is missing Nude Cleopatra, the only saving point of Japanese version of DD3.
The reason why DD3 is so bad is because the creator of Double Dragon 1 & 2, didn't work on DD3. He made CombatTribes instead which is like Renegade/Renegade-Kunio Kun but on fucking steroids. The final boss is a bangable 7ft tall woman, which sounds gigantic until you realize that she's short when compared to the Blonde main guy that you play as, lol. Combat Tribes is basically Urban Reign before there ever was an Urban Reign.
The only decent version of DD3 is the NES DD3, which yeah it's hard as fuck but at least the combat is good, and it actually works. Unlike with the arcade originals & the Genesis version where the combat feels broken & unresponsive half of the time.
The only thing that's better about the arcade version (besides naked Cleopatra who honestly looks much more of a badass villainess than clothed Cleo.) is that you get more characters to play as like the Arnold/Dolph Lungdren lookalike. (Which is a mute point now since DD4 lets you play as everyone and they all have complete movesets.)
The NES version of DD3 was kinda racist and it only let you play as the Asians, lol. (If I recall, the Lees are meant to be mixed asian like me, lol. Although sometimes they're White like in the Cartoon. Even in the live action movie they were part Asian kek.)
This thread started coz I commented about Golden Axe at this vid I was watching, since it's constantly in my recommends and right away I noticed.
(I'm still subbed to him, since he has interesting subjects. Even though I disagree with nearly all of his opinions.)
This dude seems to be slow-witted. He says so much stupid shit in the video. He honestly doesn't understand what the english translation for Gleylancer is for, and I'm like, how could you fucking ignore that Gleylancer has Ninja Gaiden style cutscenes? AYY LMAO! He does this throughout the entire video, he makes really stupid observations. Bro, ya better off just showing the games coz your opinions reek of a hobbyist who just plays a game for 5 minutes and then moves on. That's why his opinions come off as surface-value & shallow at best.
What really pissed me off is when he completely shitted on Golden Axe 3 by claiming that it's just more of the same.
I'm like really? GA3 plays nothing like GA1 or 2. It doesn't even play like Streets of Rage 3 (which has combat engined that copied Capcom style fighters such as Cadillacs & Dinosaurs, Captain Commando, & Battle Circuit. Similar to how SOR2 & 1 copied Final Fight.)
I'm actually shocked that he likes Battle Mania 2, since from what I saw earlier in the video, he really doesn't like shmups. He seems to be a casual player who likes a game more based off of how it looks, rather than how it plays. Games with much more realistic artstyles such as Golden Axe, Dahna, & Devil Hunter Yohko, he'll straight up call them crap. (He even claims that Dahna plays like a platformer version of Golden Axe? WHAT?) If its cartoony like Pulseman, Cotton, Asha Monster World 4, he'll praise them as the holy grail. Which to be fair, they are great games.
The difference with me, is that I'm grading these games based off its actual combat mechanics.
He doesn't even tell you what his scoring criteria is, but the commonality I've seen is that he judges a game based off of its overall look, and by how easy it is. Battle Mania is hard as fuck, but since that game has high production values & feels like an anime or cartoon, he grants it a high score.
Whereas he'll completely shit on a game like Fire Pro Wrestling because it has a realistic artstyle and the combat is far too complex for his peasized brain to handle. You can tell that he likes Gley Lancer coz it's actually one of the easier shmups. As he said, it also does have one of the greatest OSTs of all time. That's the type of gamer he is, he judges the art & aural design as a the game, rather than the actual game mechanics. The art assets do matter, but I think the scoring of a game should be weighted with the actual gameplay being of most importance.
This tard even claimed that Golden Axe was always bad. Like wtf? JEEEZZUZ
Tekken & Virtua Fighter are equally deep fighting games (Tekken is deeper now, because Tekken still exists and has been allowed to evolve far more than VF which hasn't had a new game in over 15 years.) but most of us would correctly label Tekken as the better fighter, simply due to how Tekken has much better art & aural design. With the exception of the first two VF games, VF has always been rather mediocre or just serviceable at best when it came to art & aural design. About the only thing that saved VF games from their terrible art were the high technical graphic fidelity that VF games had during its time of release. VF5 may look like some shitty PS3 game now, but back in 2006, VF5 was one of the most lifelike games that you could've ever saw during that era. 2006 was when most of us were still on the PS2, lol.
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Resident Evil 6 kinda falls into the Bad Reputation, Gud Gaem category but I won't go to bat for it since I think it does enough bad to be deserving of its bad reputation. RE6 is a case of a good combat engine, stuck inside of an unbearably bad game. My god the campaigns are such garbage. It feels like it wasn't even designed by people who play games, since you're not actually playing the game during the campaign. You're just running from setpiece to setpiece.