Zanki Zero
Posted: Mon Jan 24, 2022 9:10 am
Not sure if anyone is interesting in me blabbing about a game, but if so, read on.
One of the games that really struck a chord with me over the last few years is Zanki Zero. I absolutely love this game and thought that I'd maybe talk about it a bit because I consider it very underappreciated. I think it's a really unique game that is unlike anything else I have played, and the characters and story hit me in a way that very few games are able to do these days. Now, I'm not saying the game is some epic philosophical work with super deep themes or whatever. This isn't like Xenogears or some masterpiece on that level. Even the developers themselves have said that some of the choices they made had no real meaning, and there are some story aspects that are simply left unresolved. That said, the game deals with some quite dark themes and despite having some cliche aspects, was a great experience.
Zanki Zero is a game made by some of the developers who worked on the Danganronpa games, but their creator Kazutaka Kodaka was not involved. The game is very much the brain child of Takayuki Sugawara, who served as director and scenario writer for the game. But this connection is one of the reasons why I think the game was largely ignored. It seemed to me like Spike Chunsoft wanted to sell the game on the Danganronpa connection despite it not really having much in common other than a cast of characters invovled in a mystery. Now, I actually do like the Danganronpa games, but Zanki Zero is very different, and I think that is a reason why people were disappointed by it.
The other major reason not many people played it was likely the censorship issue that the game encountered. I don't really want to get into whether it should or should not have have been censored but stuff like that definitely leaves a mark on the reputation of a game. I will explain the context though as most people don't actually have a grasp on what was actually cut as they haven't played the game and just assume loads of important content was removed.
I played the jp vita version and in my opinion the censored stuff is beyond minor. Basically, you have an option to have characters share a room for the night which grants bonuses for exploration. This also builds their bond, giving you scenes (like a social link). After you max the bond, you start to get bedroom scenes where the CG image is different depending on the character's current age (child, adult, elderly) and you get one of a few short dialogues that are random and in no way tied to the image. I assume the intention of the child/elderly pics was as a joke, but that kind of thing doesn't fly in the west, and thus the child ones were removed from the overseas version. I get why they felt the need to remove them and I also get the anti-censorship crowd, but the thing is that in a normal playthrough I didn't even come close to maxing any bonds let alone see the bedroom scenes. I had to grind out the bonds post game. It's a whole lot of handwringing over a few images that most players would never see. There are a couple of other CGs that were altered and those I don't think were necessary (honestly makes one seem more lewd), but again doesn't have a huge effect on the overall game.
I don't really wanna dwell on that shit or argue about it as I'd rather talk about the actual game.
The game opens with a man who is seemingly about to jump off the roof of a skyscraper. He then awakens on a deserted island where he meets seven other people there, but no one knows how they got there or what happened to them. They learn that the earth has possibly been destroyed, and that they may be the last survivors. Their aim is to survive on the island, while trying to get to the bottom of what exactly happened. They are guided by an old fashioned TV show that features two mascot characters (amusingly voiced by the Japanese voice actors for Goku and Frieza) who are the main source of the game's humour. The characters also discover that when they die they evaporate and all that is left is the metallic d-pad attached to their belly buttons. They can then use a machine on the island to create a clone and essentially come back to life. These clones age rapidly, beginning as a child and growing to old age within the space of just over a week. This is a key aspect to both the story and the gameplay systems.
The story admittedly sounds like a ridculous premise and very much is, but what truly grabbed me, and my favourite aspect of the game, is discovering the backgrounds of the characters. During the game, new islands appear over time and each serves as a dungeon based around the past of one of the characters. As you explore an island, that character's past is revealed via videos played on tvs but done in a unique style with the characters appearing as black silhouettes with no voice acting. The music in these scenes are actually remixes of other music in the game but done in a kind of vintage style that fits the old tv show theme. The music is really good and I find that it really adds to the emotion of the scenes whether they are happy or sad. Upon learning all of the character's past you then encounter the boss of the area which is also linked to the character. The themes of these parts are very much 'kill the past' with each character being forced to face their trauma and then overcome it. I think the game has a very different style to Suda games, but I've never played any other non-Suda game that captures the kill the past idea so well. I first tried Zanki Zero via the Japanese demo on PS4, and even though I was still early on in learning Japanese and didn't fully understand it, those scenes instantly grabbed me. There are some parts in the character pasts that genuinely gave me a sick feeling in the pit of my stomach. I find that these days very few games can make me truly feel much of anything, so that was something that really stood out to me and made me really interested in the game.
I think the overall story/mystery is quite interesting, though there are certainly some cliches that kinda bring it down. I can see people not liking it for those reasons. I do think the game is a great emotional journey too, with the ending in particular going for a strong emotional effect. Getting to the point where I truly care about the characters is another thing that I don't think a lot of games can pull off very easily.
Graphics are nothing special but do the job fine, while the music is simply outstanding. I spent a lot of time trying to track down the composer, but I believe that this was actually their first work. As I mentioned previously, the old-timey remixes used for the character pasts are standouts.
As for the actual gameplay, it is essentially a DRPG without the RPG battles. So, first person perspective and moving around a grid map, but everything, including attacking enemies, is in real time. Lancarse (developers of Etrian Odyssey, SMT Strange Journey) handled the systems and all that, so those parts are top notch. As you explore you will need to find resources to help you expand your facilities and allow you to explore further. At the beginning, you will be using sticks to beat up goats just so that you can eat them to survive. Survival is also a major theme in the gameplay with each character having life, stamima, stress and bladder meters. You need to balance eating, going to the bathroom, resting, etc. to keep everyone in peak form as you explore. This makes for some really interesting situations. For example, if there is no toilet nearby, you can have a character pee in an empty bottle, but this will also have a negative effect, raising their stress. Characters age over time and the stages (child, adult, middle aged, elderly) affect your attack power and how much weight you can carry among other things.
The dungeons aren't overly complex but contain some nice puzzles that I enjoyed. Some were a little tricky for me in Japanese but I found them satisfying to solve.
You gather resources to develop facilities on the main island that allow you to craft weapons, cook food, etc. There is a system where you can have characters share a room for the night which provides bonuses like faster charge attacks, more item drops, 1hp after receiving a killing blow and more. There are character levels, but stats are only affected by equipment, with levels only providing skill points that let you learn different abilites.
The most unique system is the Shigabane system. The term means 死がバネ or 'death is a springboard', and is a system that allows benefits depending on the way you die. Say, for example, you are killed by a goat. When you revive your character, they will have a skill that greatly reduces the damage from goats, helping you avoid the same fate. A character dies from eating a food they were allergic to? Now they can eat it no problem. Died with a full bladder? Next time around your bladder capacity increases. There are a ton of these to find and the system really encourages you to just play and get stronger from your failures, rather than just reboot an older save.
The game has many difficulties that you can change during the game, with higher diffculties having stronger enemies, but offering more resources in exchange. I would avoid the easiest as that is literally story only, removing the enemies and causing bosses to die in one hit. Playing that way would be a waste in my opinion.
As for the English version, from what I've seen the translation seems a little dry, but there aren't any mistakes or crap like that. Some of the humour is lost and a couple of word based puzzles don't work as well, but I think it's fine overall.
I don't think the game was received that well in Japan either, but there were enough fans for them to hold a 1 year anniversary event which I think is cool. I actually roughly translated a couple of bits of a famitsu report on that event which was probably my first translation thing I ever shared (to like 3 people who read it).
This game made me laugh and cry. It is truly one of the most meaningful games I've played in the last decade.
If you've played it, maybe you agree with me or maybe you think the game is crap and I'm a moron with trash taste in games. I can understand both views, and I can certainly see why people wouldn't take to the game.
If anyone is interested in trying it out, there is an English demo (PS4) that lets you play the first two chapters. Chapter 2 is probably the one that hooked me, so if you don't like it after the demo, I wouldn't bother.
If you bothered to read this rambling wall of text, I hope it wasn't a complete waste of time. Thanks
One of the games that really struck a chord with me over the last few years is Zanki Zero. I absolutely love this game and thought that I'd maybe talk about it a bit because I consider it very underappreciated. I think it's a really unique game that is unlike anything else I have played, and the characters and story hit me in a way that very few games are able to do these days. Now, I'm not saying the game is some epic philosophical work with super deep themes or whatever. This isn't like Xenogears or some masterpiece on that level. Even the developers themselves have said that some of the choices they made had no real meaning, and there are some story aspects that are simply left unresolved. That said, the game deals with some quite dark themes and despite having some cliche aspects, was a great experience.
Zanki Zero is a game made by some of the developers who worked on the Danganronpa games, but their creator Kazutaka Kodaka was not involved. The game is very much the brain child of Takayuki Sugawara, who served as director and scenario writer for the game. But this connection is one of the reasons why I think the game was largely ignored. It seemed to me like Spike Chunsoft wanted to sell the game on the Danganronpa connection despite it not really having much in common other than a cast of characters invovled in a mystery. Now, I actually do like the Danganronpa games, but Zanki Zero is very different, and I think that is a reason why people were disappointed by it.
The other major reason not many people played it was likely the censorship issue that the game encountered. I don't really want to get into whether it should or should not have have been censored but stuff like that definitely leaves a mark on the reputation of a game. I will explain the context though as most people don't actually have a grasp on what was actually cut as they haven't played the game and just assume loads of important content was removed.
I played the jp vita version and in my opinion the censored stuff is beyond minor. Basically, you have an option to have characters share a room for the night which grants bonuses for exploration. This also builds their bond, giving you scenes (like a social link). After you max the bond, you start to get bedroom scenes where the CG image is different depending on the character's current age (child, adult, elderly) and you get one of a few short dialogues that are random and in no way tied to the image. I assume the intention of the child/elderly pics was as a joke, but that kind of thing doesn't fly in the west, and thus the child ones were removed from the overseas version. I get why they felt the need to remove them and I also get the anti-censorship crowd, but the thing is that in a normal playthrough I didn't even come close to maxing any bonds let alone see the bedroom scenes. I had to grind out the bonds post game. It's a whole lot of handwringing over a few images that most players would never see. There are a couple of other CGs that were altered and those I don't think were necessary (honestly makes one seem more lewd), but again doesn't have a huge effect on the overall game.
I don't really wanna dwell on that shit or argue about it as I'd rather talk about the actual game.
The game opens with a man who is seemingly about to jump off the roof of a skyscraper. He then awakens on a deserted island where he meets seven other people there, but no one knows how they got there or what happened to them. They learn that the earth has possibly been destroyed, and that they may be the last survivors. Their aim is to survive on the island, while trying to get to the bottom of what exactly happened. They are guided by an old fashioned TV show that features two mascot characters (amusingly voiced by the Japanese voice actors for Goku and Frieza) who are the main source of the game's humour. The characters also discover that when they die they evaporate and all that is left is the metallic d-pad attached to their belly buttons. They can then use a machine on the island to create a clone and essentially come back to life. These clones age rapidly, beginning as a child and growing to old age within the space of just over a week. This is a key aspect to both the story and the gameplay systems.
The story admittedly sounds like a ridculous premise and very much is, but what truly grabbed me, and my favourite aspect of the game, is discovering the backgrounds of the characters. During the game, new islands appear over time and each serves as a dungeon based around the past of one of the characters. As you explore an island, that character's past is revealed via videos played on tvs but done in a unique style with the characters appearing as black silhouettes with no voice acting. The music in these scenes are actually remixes of other music in the game but done in a kind of vintage style that fits the old tv show theme. The music is really good and I find that it really adds to the emotion of the scenes whether they are happy or sad. Upon learning all of the character's past you then encounter the boss of the area which is also linked to the character. The themes of these parts are very much 'kill the past' with each character being forced to face their trauma and then overcome it. I think the game has a very different style to Suda games, but I've never played any other non-Suda game that captures the kill the past idea so well. I first tried Zanki Zero via the Japanese demo on PS4, and even though I was still early on in learning Japanese and didn't fully understand it, those scenes instantly grabbed me. There are some parts in the character pasts that genuinely gave me a sick feeling in the pit of my stomach. I find that these days very few games can make me truly feel much of anything, so that was something that really stood out to me and made me really interested in the game.
I think the overall story/mystery is quite interesting, though there are certainly some cliches that kinda bring it down. I can see people not liking it for those reasons. I do think the game is a great emotional journey too, with the ending in particular going for a strong emotional effect. Getting to the point where I truly care about the characters is another thing that I don't think a lot of games can pull off very easily.
Graphics are nothing special but do the job fine, while the music is simply outstanding. I spent a lot of time trying to track down the composer, but I believe that this was actually their first work. As I mentioned previously, the old-timey remixes used for the character pasts are standouts.
As for the actual gameplay, it is essentially a DRPG without the RPG battles. So, first person perspective and moving around a grid map, but everything, including attacking enemies, is in real time. Lancarse (developers of Etrian Odyssey, SMT Strange Journey) handled the systems and all that, so those parts are top notch. As you explore you will need to find resources to help you expand your facilities and allow you to explore further. At the beginning, you will be using sticks to beat up goats just so that you can eat them to survive. Survival is also a major theme in the gameplay with each character having life, stamima, stress and bladder meters. You need to balance eating, going to the bathroom, resting, etc. to keep everyone in peak form as you explore. This makes for some really interesting situations. For example, if there is no toilet nearby, you can have a character pee in an empty bottle, but this will also have a negative effect, raising their stress. Characters age over time and the stages (child, adult, middle aged, elderly) affect your attack power and how much weight you can carry among other things.
The dungeons aren't overly complex but contain some nice puzzles that I enjoyed. Some were a little tricky for me in Japanese but I found them satisfying to solve.
You gather resources to develop facilities on the main island that allow you to craft weapons, cook food, etc. There is a system where you can have characters share a room for the night which provides bonuses like faster charge attacks, more item drops, 1hp after receiving a killing blow and more. There are character levels, but stats are only affected by equipment, with levels only providing skill points that let you learn different abilites.
The most unique system is the Shigabane system. The term means 死がバネ or 'death is a springboard', and is a system that allows benefits depending on the way you die. Say, for example, you are killed by a goat. When you revive your character, they will have a skill that greatly reduces the damage from goats, helping you avoid the same fate. A character dies from eating a food they were allergic to? Now they can eat it no problem. Died with a full bladder? Next time around your bladder capacity increases. There are a ton of these to find and the system really encourages you to just play and get stronger from your failures, rather than just reboot an older save.
The game has many difficulties that you can change during the game, with higher diffculties having stronger enemies, but offering more resources in exchange. I would avoid the easiest as that is literally story only, removing the enemies and causing bosses to die in one hit. Playing that way would be a waste in my opinion.
As for the English version, from what I've seen the translation seems a little dry, but there aren't any mistakes or crap like that. Some of the humour is lost and a couple of word based puzzles don't work as well, but I think it's fine overall.
I don't think the game was received that well in Japan either, but there were enough fans for them to hold a 1 year anniversary event which I think is cool. I actually roughly translated a couple of bits of a famitsu report on that event which was probably my first translation thing I ever shared (to like 3 people who read it).
This game made me laugh and cry. It is truly one of the most meaningful games I've played in the last decade.
If you've played it, maybe you agree with me or maybe you think the game is crap and I'm a moron with trash taste in games. I can understand both views, and I can certainly see why people wouldn't take to the game.
If anyone is interested in trying it out, there is an English demo (PS4) that lets you play the first two chapters. Chapter 2 is probably the one that hooked me, so if you don't like it after the demo, I wouldn't bother.
If you bothered to read this rambling wall of text, I hope it wasn't a complete waste of time. Thanks