The game was meant to play like an MMO. I loved the old sysem because every character felt unique and diverse. No 2 characters played the same, where as everyone plays more or less the same in Xenoblade 2 with the game revolving around constantly trying to repeat that same one combo. I like variety.Jack wrote: ↑Sat Apr 30, 2022 11:33 am
You always say that when XB2 had four buttons. The fourth button activated 4 different moves based on your charge, similar to how Melia played in XB1. Every single character & blade had completely different move properties too. Kos-Mos charge 1 was just a critical attack. Charge 2 was an AOE attack that group heals for 75% of the damage. Charge 3 is when Kos-mos pulls out two big ass machine guns and just sprays everyone in front of her through a straight line of sight. Charge 4 for every blade is always a team up attack.
Elma Charge 1 had a John Woo style slide gun attack. Charge 2 was an AOE where she hits everybody with two short swords that shoot lasers. Charge 3 is when she pulls out two guns & does a Dante style Gambit AOE attack, it does a ton of damage.
I'm glad they're using the XB2 combat system since that combat system was actually good, and had about as much complexity as a fighting game. Fuck that generic MMO combat shit from XB1, which was so brainless that I beat every single Challenge Battle on the first try.
I stopped playing XB2 because some of the Challenge Battles were so hard that I just said fuck it and traded in all of the XB games for Zelda games.
I don't give a shit about XB3 (coz that's how much I hate the fanbase. It's the worst fanbase I've ever seen. Even worse than Fire Emblem. I actually think it's the same core group of people, Tranny nerds.) and I won't be shocked if it flops since most people outside of the fanbase don't seem to be interested in it at all. By flop, I mean that it won't sell more than a million copies.
Although I could easily imagine XB3 doing about 2 million just due to how there's 107 million Switch owners now.
I fucking hate how generic XB3 looks. What got me into the series was Torna which looked & sounded so damn unique with its jazzy soundtrack and cool, exotic character designs. I'm still laughing that Torna is actually a Japanese country. It's funny to me how Japs keep predicting that they will one day all go instinct and it will be their own friends who will nuke them. (Within the context of Xenoblade, it was Mythra who killed nearly everybody in Torna.)
How the fuck do you go from Torna, to XB3 where they all look like generic Highschool Anime rejects? Everyone shits on XB2 but Morag & Zeke actually stand out, especially when compared to XB1 & XB3's designs. I don't remember anyone from XB3's cast except the main character who looks like a SMT4 rip off, the leather jacket girl who looks like a Resonance of Fate rip off, and the cat girl who just looks like Nia.
Meanwhile XB2 had Morag & Brighid who don't really look like anyone that I've seen from another Jrpg.
I'll only buy XB3 when it's on sale for $40. I'm not sure if I'll be living in the USA still (Which is where all the Nintendo sales happen.) once it finally goes on sale since non-Mario Nintendo games usually don't go on sale until a year or two later.
Xenoblade X probably had the most diverse system, but I still prefer Chronicles, because it has the most unique combat mechanics.
I'm really not feeling Soul Hackers 2's art style. Shit just look like they fused Persona with Share FE. I suppose its unrealistic to expect the style and feel of a 90's game today, expecially given that pretty much all of the staff is different, but Its still a let down.
I love the opening to the original. I still got the 3DS version. Its worth a lot on ebay, but I'm keeping it.
Rune Factory 5 runs like shit on the Switch. So much slow down. It makes no since, because its doing nothing. It doesn't look much better than Rune Factory Oceans on the Wii, and that game had great performance. They clearly did not put much effort into optimizing it for the console. When they made Oceans, I remember the dev making a big deal about reducing the loading screens to no more than 3 seconds. Clearly, the current devs care nothing about game performance. When I went from RF4 to RF5, I could feel the reduction in speed and mobility in the controls so hard. They also scaled back the farming aspect.
Otherwise, its pretty good. Dual Swords are still broken like in the RF4.
Also got 13 Sentinels. It really reminds me of 90's anime in both the story telling, and the music.