Re: NintenDOMINATION
Posted: Fri Dec 17, 2021 12:29 pm
I finally beat it. It was kind of underwhelming. I got the best/secret ending, but it really didn't have much. According to what I read, it, and the ending that a prerequisite to it are the least eventful.
Overall, the game felt really easy for a SMT game. I did play on normal difficulty instead of hard like most of the people I saw online, so that may be why.
The build I used is the same as always. One of every elemental magic with a focus on vitality first, magic second for stats. You die, its instant gameover, so I dumped everything into vitality until it was like double every other stat. This game seems to have a level scaling calculation system like Xenoblade Chronicles, though. Level difference effects damage done/taken way more than any stat.
Most of the fights were easy for me as a result since nearly everything has a weakness (all but 2 enemies I fought in the game have a weakness and those were endgame bosses.) The hardest fight in the game is Shiva. I thought I was going to dogwalk him like every other boss with the Rasetsu-Magatsuhi/Golden Apple combo. First attack wiped 3/4 of my team.
I powered leveled and then reach max using Gospels and got Beelzebub. That pretty much made it the fight cakewalk, as well as all subseqent battles. This game doesn't hard lock you into an ending based on your choices like 4 did. It just sets which ending you can get for free. Otherwise, you'll have to pay a huge amount of macca to change alignment route.
The characters were really stereotypical anime, and the hamfisted anti-Christian plotline never stops being 2 dimensional and one-sided in its disdain for the Christian mythos. Law is clearly characterized as evil, while Chaos and Neutral are characterized as good. There are well written takes on anti deism like in the Xeno- games, and older SMT games. This was not one of them.
It has the most simplistic writing I've ever seen in an SMT game. C Tier anime level, and the character designs or even more gaudy anime nonsense. They looks like the Personas from Persona 4. I'm guessing Kanako is not doing the art anymore.
Gameplay was still pretty decent though, and the environment(outside) looked spectacular. Well, as spectacular as desert wastelands with collapsed building can look. One of the best looking games on the Switch(outside). The inside dungeons visuals, not so much. There are 4 dungeons, or maybe I should say 3 and quarter. The final really didn't feel so much like a dungeon as it did a long boss platform with bends and curves. The stark contrast between the outside zones and the inside dungeos makes me think the inside dungeons were never fully fleshed out or completed. The texture work and overall fidelity is like night and day with the outside.
If I were to use a number scaled, i would rate it 3/5 overall. Combat it has going for it.
Overall, the game felt really easy for a SMT game. I did play on normal difficulty instead of hard like most of the people I saw online, so that may be why.
The build I used is the same as always. One of every elemental magic with a focus on vitality first, magic second for stats. You die, its instant gameover, so I dumped everything into vitality until it was like double every other stat. This game seems to have a level scaling calculation system like Xenoblade Chronicles, though. Level difference effects damage done/taken way more than any stat.
Most of the fights were easy for me as a result since nearly everything has a weakness (all but 2 enemies I fought in the game have a weakness and those were endgame bosses.) The hardest fight in the game is Shiva. I thought I was going to dogwalk him like every other boss with the Rasetsu-Magatsuhi/Golden Apple combo. First attack wiped 3/4 of my team.
I powered leveled and then reach max using Gospels and got Beelzebub. That pretty much made it the fight cakewalk, as well as all subseqent battles. This game doesn't hard lock you into an ending based on your choices like 4 did. It just sets which ending you can get for free. Otherwise, you'll have to pay a huge amount of macca to change alignment route.
The characters were really stereotypical anime, and the hamfisted anti-Christian plotline never stops being 2 dimensional and one-sided in its disdain for the Christian mythos. Law is clearly characterized as evil, while Chaos and Neutral are characterized as good. There are well written takes on anti deism like in the Xeno- games, and older SMT games. This was not one of them.
It has the most simplistic writing I've ever seen in an SMT game. C Tier anime level, and the character designs or even more gaudy anime nonsense. They looks like the Personas from Persona 4. I'm guessing Kanako is not doing the art anymore.
Gameplay was still pretty decent though, and the environment(outside) looked spectacular. Well, as spectacular as desert wastelands with collapsed building can look. One of the best looking games on the Switch(outside). The inside dungeons visuals, not so much. There are 4 dungeons, or maybe I should say 3 and quarter. The final really didn't feel so much like a dungeon as it did a long boss platform with bends and curves. The stark contrast between the outside zones and the inside dungeos makes me think the inside dungeons were never fully fleshed out or completed. The texture work and overall fidelity is like night and day with the outside.
If I were to use a number scaled, i would rate it 3/5 overall. Combat it has going for it.