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Krizzx
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Re: NintenDOMINATION

Post by Krizzx »

Those aren't collections, it's just Nintendo's lame ass gaming netflix service that comes with thier fucking garbage Nintendo Online service, and those are just the starter games. The Genesis collection is a joke since I already have every single game on the Switch either through the Sega Collection, Switch Sega Ages & Capcom Arcade Cabinet. The only games I don't have is Musha, and that's a goddamn great game, with fucking awesome music.

I fucking swear mang, the good Genesis osts always sound like popular 80s music. I'd link to more fucking awesome 80s rock bands that sound exactly like Genesis music, but I already posted too many videos.
You just reminded me that they released an Aleste collection on the Switch. I think there is even a new game in it. I need to get that shit.


How can you stomach that joke of a strategy game? Actraiser was fun back when I played it as a kid coz the real time strategy bullshit was a neat gimmick that I never saw before. Then I actually played a real strategy game called Romance of the Three Kingdoms 4. Now whenever I try playing Actraiser, I just download a save state to skip all of the boring ass shallow strategy simulation parts. Actraiser 1's strategy gimmick doesn't have any substance so it makes it a chore to replay. You use the same strategy every single time. The problem is, even if you skip the strategy mode the actual action platforming isn't that good either.
A shame that Actraiser 2 is so hated on, coz that game is actually decent and the gfx are so good that it looks like a Neo Geo SNK Arcade game.
They should've remade Terranigma, now that game would fly off the shelves coz it's basically a more mature Zelda game.
I always saw it as more of a City Builder than an RTS, and I like City Builders like Tropico, the Tycoon Games and stuff like Two Point Hospital


Metroid Dread is the only game I'm hype for, and I'm glad that both Dread vids from this direct didn't spoil anything. Spaltoon is a hard pass for me. It's just the same fucking game all over again. I didn't like the 2nd time. I would've gave it a chance had they made it play more like Fortnite. Fortnite plays like a quasi free roam sandbox RPG but the actual battle feel like GTA's Peds with weapons Riot Code.
Dread reminds me of Other M which fucking despise. It tried to turn Metroid into an *in your face* action melee game instead of a skillful platforming adventure game. Exploration and discovery were replaced with flashy combat.

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Re: NintenDOMINATION

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Iwazaru wrote: Fri Sep 24, 2021 11:22 am I'd play Bayonetta 3 over DMC5 any time, lol.

Even if DMC5 had better/smoother combat mechanics (yep, Itsuno knows his shit well)



I hate how shitty art direction it went (both with character designs AND environments... half of DMC5 is fucking ugly wooden tunnel, my ass), and overall 5 feels like the least interesting one in series (i loved DMC3 and liked DMC4, anyway). For some reason, if you speak up about how 5 is weakest in series (well, 2 is even worse, but still), you'll get banned and witch hunted by community, lol, like author of this review ended up - even if basically most sane people (and not tryhard fans) agree with him. Difference, they forgive everything being shitty due to gameplay greatness. Thing is, older DMC games were much more holistic and every part from story to combat were in harmony.



Some crazy autist even made a 36 pages reply to him to prove how "wrong" his review was. Geez.
As much as i loved exploration in DMC3, i would prefer DMC5 to be just a Blood Palace challenges, lol, insead of bullshit that it ended up.

Bayonetta at least continues to be itself. So it looks more amusing, lol. Even though what we saw is kinda gray underwhelming mess. Unlike more cool stylization that Astral Chain had. I never was that much fun of Bayo, but those Kaiju moments from B3 looks damn fun for me, lol (especially if you control manually and not just qte).
I agree that DMC's art direction has gotten worse. I disagree that it started with 5 though.
For once, DMC never really had a core aesthetic, every single game looks completely different than the one that came before it. So it's not this "betrayal!!! Loss of identity" stuff you make it sound like. DMC1,2,3,4, DmC and 5 all look like they're from a different series or something.
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There are a few things from 5 that I actually like better than 4.
Lady & Nico actually look sexy in DMC5 compared to the ladies in 4. (Trish still has a manface though lol.)
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Image ("Nico" GOLDSTEIN needs to carry my jewish babies ASAP!)
I wasn't really a fan of the american pornstar look the girls had going on in 4. I honestly think they all look cuter in 5.
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I like Dante's and V's designs too. Don't care much for Nero's or Vergil's though.

Environments and enemies are very unmemorable too. Off the top of my head I could only name the Angelos from DMC5 as an enemies I can remember, while I can name most of DMC1's enemies by memory. Even then that's cheating because they are based on Nelo Angelo from DMC1 lol. I just remembered that sin scissors from DMC1 are also in 5 and I like those too I guess.

I think the DMC game with the best art design overall is DMC1, because the castle legitimately felt like a haunted place (probably a remnant of the Resident Evil prototype) where spirits from another world were manifesting through various mediums. The Marionettes & Sin Scissors/Scythes manifest by possessing, well lifeless puppets and animal skulls respectively. Shadows manifest inside statues, fetishes are sort of golems. Even the big bad Mundus is initially presented as inhabiting a classical statue. As you venture outside the castle, in the more wild areas of the island, is when you actually get to fight monster creatures like frosts & lizardmen. It's only when you actually delve into hell or whatever it was meant to be, that you meet actual demonic monsters, and even then their designs are quite original and kinda spooky.
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Ever since the sequel, the series has been moving on to more and more generic demonic designs. DMC3 had something going on with the tower at least, and you do see some possessed statues/chess pieces, but I can't find much cohesion or themeing going on in the art direction as a whole.
That's not me saying the games are worse though. At the end of the day DMC is a game I play because I enjoy playing it, I don't give much of a shit about what it looks like. I hate the music in most of the games actually, but I still play them lol.

It seems to me that you play devil may cry as you would play dark souls basically, where you value exploration and art design above all else. Most people who play DMC play them for high scores though, where you're looking at playing the same level at least six times per character, and that's only if you're such an alpha man gigachad that you can get S or SS ranks on your first try. Otherwise you're most likely looking at playing the same level 15, or 20 times.
In that light. The exploration/puzzle elements are only engaging for one playthrough, out of 20 that you'll do if you're invested in playing the game seriously (Therefore it is, at best, only interesting for 5% of your playtime. After which it becomes an excercise in repetition, and a chore.) Hence why most of the fanbase has been asking for them to be excised for ages.

It's especially egregious in DMC4 where not only do you have to replay a fucking dice board game every single time you play certain levels, spin beyblades to break down walls, you're also playing through the same levels and fighting the same bosses twice per playthrough regardless of your character pick (which means Vergil just goes through the same game twice on every difficulty lol).

In the context of DMC, your first playthrough is just a tutorial meant to have you get familiar with all of the techniques the game has to offer, that's why you actually have to purchase them, and that's also why most Ninja Gaiden fans can't fucking stand DMC lol. Ninja Gaiden Black & 2 are already hard on normal mode, and each difficulty just gets harder and harder where ranks don't fucking matter at all, because the objective is to survive. DMC doesen't really get difficult until very hard, and yeah I know you're gonna say DMC3 already started out difficult. I will remind you that outside of japan, they actually swapped the difficulties so that hard mode, was labelled normal mode in every other region.

Every DMC game has a lot of bullshit you have to deal with in order to just get to the combat. Sometimes even weird shit like secret red orbs being relevant for rankings in DMC4, so you're forced to jump in specific spots every single time you replay a level. DMC5 just has the least amount of bullshit (the Urizen fights can go fuck themselves though) and arguably the most combat depth (I know people who will fucking gut you for saying that, because two glitches from DMC4 were removed lol) so it's the one that's easiest to pick up and play. Hence why I'm willing to forgive the dull presentation (I think 2 and 4 looked like shit too honestly, and I don't really like the music in any of the games) compared to a more story-focused game. I think it's absurd to claim it's the worst game in the series just because it doesen't look "anime" enough, when legitimately god awful games like DMC2 and DmC (Original release, director's cut is okay) exist lol. It's like saying that NG2 is the worst ninja gaiden games, due to all the levels that end up being monochromatic textures slapped onto corridors, when fucking Yaiba exists.
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Re: NintenDOMINATION

Post by Iwazaru »

Well, I don't agree with idea of having a choice between "play only for combat" or "play only for art" in case with Devil May Cry.

DMC3 is the only true masterpiece in series cause of harmony.
Everything is equally good in it - gameplay, level design (hello exploration/metroidvania), story (5 is just cringe in comparison to 1/3/4), music, art direction (well perhaps you need to be a bit of architecture nut to appreciate).

While every other game in series only have some things done great while other components stay weak (like dmc1 aint best in combat compared to 3-5, or 4 being annoying due to backtracking shit and same bosses in a row). And if DMC5 was neutered for pleasure of "hardcore fans".. i'd say it's not enough and should have done it literally as blood palace-focused game like Mitsurugi Kamui Hikae or something, lol. Also i now played Ninja Gaiden 1 which is also another example of game where every part is fitted tight to others, so even fewer tolerance for dmc5 since then, haha.
I think it's absurd to claim it's the worst game in the series just because it doesen't look "anime" enough
Now you speak like plebbit fags, lmao. Aka their strategy is take complex reasoning of opposite side and turn it into one random neatpick that is easy to laugh away.
wow.. we're sky high.. that shark we just jumped over is tiny.. we're so high right now (c)
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Re: NintenDOMINATION

Post by Jack »

I agree that DMC's art direction has gotten worse. I disagree that it started with 5 though.
For once, DMC never really had a core aesthetic, every single game looks completely different than the one that came before it. So it's not this "betrayal!!! Loss of identity" stuff you make it sound like. DMC1,2,3,4, DmC and 5 all look like they're from a different series or something.
I don't think a core aesthetic matters. None of the Street Fighter games look anything like each other at all, but none of them look as drastically different in style & tone as DMC5 does to the original games. (Not yet anyway. I believe that SF6 will look just as fucking ugly & American as modern Resident Evil. Cammy is already not allowed to wear her thong any more.)
DMC1-4 look like anime. Just different types of anime. All 4 of those games have sleek artstyles where everyone looks like a model. DMC4 had the Kawajiri look even down to the triangle shaped faces. DMC2 was the most Japanese. (it wasn't even a DMC game at first so that can explain why it feels more like a generic Japanese game.) DMC1 & 3 were both trying to go for a Western look, but it still came off as Japanese anime. Sorta like Metal Gear Solid 1 -4 & Ninja Gaiden's aesthetic.

DMC5 doesn't even look Japanese made. It looks dirty & grungy American like DmC Donte.

Had Donte released a decade later like in 2019 or the 2020s, people probably wouldn't have hated it so much even though it's a trash game. Kids of today don't have the same fascination with Japan as 80s kids do. Back in the 80s, Jap culture was completely everywhere in the USA to the point that American Karate was actually a thing with mainstream recognition.

It's one of the main reasons that I don't feel that welcome in the USA anymore. They fucking hate how Japs idealize beauty, lol! Whereas back in the 80s - early 2010s, the USA & Japan used to be on nearly the same wavelength in terms of culture.
It's really funny for me seeing Jap devs trying to interact with the USA, but still not realize that the USA has changed.

The stuff that Suda51 makes comes off as extremely dated to me coz even NMH3 is just talking about shit from the fucking early 2000s which was considered cool in the USA. Back in the 2000s, most Americans knew what a Takashi Miike was coz you could just walk into wal mart or any department store really and buy most of Miike's movies. 2020s babies have no fucking clue who he is, lol.
Xed51 wrote: Sun Sep 26, 2021 3:24 pm There are a few things from 5 that I actually like better than 4.
Lady & Nico actually look sexy in DMC5 compared to the ladies in 4. (Trish still has a manface though lol.)
Are you insane? Lady is fucking hot in DMC4. She looks like Motoko Kusanagi.

She's not bad looking in DMC5 either and I never understood why people called her ugly when Trish & Nico exist. Compared to those two, how could Lady be anything but hot? Yeah sure DMC5 Lady does look sorta like Sphere Hunter, which is prolly why internet faggots call Lady a tranny in DMC5 but that's a fault of American culture, not the game itself.
I personally always thought that DMC 5 Lady looked like a Japanese girl. She's modeled after a White woman, but her overall style and fashion sense has always looked Japanese.
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I basically just think of Lady as indigenous Japanese, who look White as fuck anyway. I think it's funny how a Western dev, finally noticed that and included one in their game.

It's a big surprise to me, that a Western company actually knows that indigenous japs look like that, lol.

Even in DMC1 & 2, Dante had the look of a stereotypical Japanese 'badass'. DMC2 is exactly what Japs would think is badass, even down to DMC2's Dante's near non-existent personality. DMC2 Dante was just as quiet & stoic as Ryu Hayabusa. It wasn't until DMC4 that we finally got the iconic Dante modeled after Reuben.
Classic DMC1 & 2 Dante came off like a Japanese rockstar.

Even in that video, that girl is dressing exactly like Lady & has the same exact hairstyle. (Not that it's an accomplishment. Damn near every Jap bitch has had Lady's hairstyle at least once in their life lol.)
Lady is probably a Weeb or some miraculously rare indigenous jap who stepped outside of Japan for some reason lol.
Image ("Nico" GOLDSTEIN needs to carry my jewish babies ASAP!)
Yup he's insane. What I think is funny is how in places like gayfags & 4cuck /v/irgin, she's considered extremely ugly but in reality Nico would be an 8 in the uSA. Nico is the most American looking character out of the entire DMC series lol. Seriously, if you go to New York right now, that's what a common New Yorker would look like.

It's funny coz back in the 60s & 70s, Trish would've been the American stereotype. In the 80s, American women looked like Trish, Nico & Lady. By the end of the 90s, American women just mostly look like Nico and it's been like that ever since. Even the vast majority of American celebrities are Joostein shekelburgs.
I wasn't really a fan of the american pornstar look the girls had going on in 4. I honestly think they all look cuter in 5.
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Even in that pic Lady looks hot as fuck. Lady is damn perfect fuck you. Everyone else looks like a tranny though. I made that point earlier, or maybe I said it in an email to someone, about how Americans tend to believe that trannys are more pretty than biological women coz American pornstars wear so much makeup that they look indistinguishable from American trannies, AYY LMAO!
I hate the music in most of the games actually, but I still play them lol.
Goddamn DMC's music is so terrible. DMC1 & 2 had decent music but it's been trash ever since. DMC1 & 2 had atmospheric techno rock beats.
Every DMC since then uses this outdated ass Nu-metal music and it gets worse with each installment when that fucking genre was already outdated back when DMC3 did it. At least it looked funny with DMC3, coz DMC3 Dante was basically Poochy from the Simpsons. Some Corporate made idea of what out of touch Suits think is cool.

[/quote]
You just reminded me that they released an Aleste collection on the Switch. I think there is even a new game in it. I need to get that shit.
That shit reminds me of the trash Valis collection.

They always leave out the best game for some reason.
They conveniently leave out Musha, so it's over priced for what you're paying for.
I bought Turrican Flashback collection for $40 but Turrican 2 & Mega Turrican are so good that it's worth it. Turrican 1 is also really good, but dated. Super Turrican was the only ok game. I wish they had included Super Turrican 2 coz that shit looked like a Neo Geo game.
I always saw it as more of a City Builder than an RTS, and I like City Builders like Tropico, the Tycoon Games and stuff like Two Point Hospital
Actraiser 1 played like a little kid version of Dune on the Sega Genesis.
You're missing the point that Actraiser's strategy elements are 1 dimensional & shallow. In every repeat playthrough you just do the same strategy that you did from the previous playthrough, because that's the only way to progress through the game. That's not real strategy. You're basically playing through a linear hallway at that point. Strategy games are graded by the balance of the tactics & strategies available to you, even in management sim games.

Actraiser 1 is nothing like Tropico, which is a sandbox game where you can choose to build & rule how you wish. That's not at all how Actraiser 1's played. AR1's strategy mode wasn't freeform at all. It was static, you only have one way to progress every single time, which eliminates the strategy.
Unlike in Tropico where you can decide to focus on being a full blown banana republic and do nothing but farm bananas and sell them, or you can go full dictator and lock up people inside of their homes and randomly throw people into prison. Actraiser 1 has none of that. AR1 is just you playing godmode like Populous but with none of the complexity of a Popolous game. The end result is a pointless mini game that gets in the way of the real game, which are the action stages.

Tropico always has a story mode but even the story mode gives you the freedom to complete the objectives how you wish. Actraiser 1 doesn't. I haven't played that game in decades, but I recall that the solution to every part of that game was given to you for free by the cherubs.

Dread reminds me of Other M which fucking despise. It tried to turn Metroid into an *in your face* action melee game instead of a skillful platforming adventure game. Exploration and discovery were replaced with flashy combat.
Since when was Metroid skillful? Mario's platforming has always been way more advanced than Metroid, and Mertroid doesn't even deserve to be placed in the same category with the likes of Donkey Kong Country, in terms of SKILLFUL platformers.
Are you new to trailers or something? Trailers rarely ever represent the actual product. Their only purpose is to get you hype. Just coz the trailer is nonstop action doesn't mean that the game is.

Most people already know how Dread plays like coz Nintendo released an hour long gameplay video, during the same day that they announced the game.
It doesn't look frantically paced at all. All she's doing is exploring, & shooting lame amoeba-like creatures & running away from the Apple Macbook robots.




That shit looks really fucking boring but I was still hype anyway coz I like the dark atmosphere. I'm a big fan of the original Alien trilogy, and Metroid is the only franchise in the world that still carries the spirit of the original Alien trilogy. Metroid didn't turn their version of Dinosaur-sized Elephant man Engineers into generic Giant White people who created all of humanity. Nope, Nintendo opted to keep their version of engineers, mysterious & giant birdlike humanoids who created most of the enemies in the universe.

That's why I'm hype for Dread, it's the only modern property I can think of that keeps the classic Alien movie spirit alive. Even the actual Alien movies have been turned into retarded stories that revolve around humans.
Metroid has always revolved around the Chozo, via the Metroid race. Samus is just the plot device used to explore the metroid setting. From everything that I've seen of Dread, it doesn't look like it's going to suddenly turn into Prometheus (shitty doesn't know what it wants to be movie.) or Covenant (shitty slasher movie).
Alien 4 was the shitty Action Comedy Post-Irony movie. Alien 3 was the Stealth movie. Aliens is 80s Action. Alien 1 was the only real horror movie. Metroid Dread so far looks to only have influences from the original Alien Trilogy.

If you're already raging at the US trailers, wait until you see the Japanese trailers.

Quite frankly, I think the game looks much more interesting from the trailers than it did from the gameplay streams where it just looked like generic Metroid but with annoying stealth sections.
I'm fine with stealth when its implemented like Zero. Zero's pay off is that the final 30 minutes play out like an over the top 80s action movie and that's exactly what Dread looks like it's going for.

The trailers do have me hype though coz Metroid's combat has always been trash. Why the fuck do people pretend as if Metroid's level design were actually good? There's a reason why Igavania is generally more praised by consumers, Iga's games have much more meat on their bones. (I'm seeing tons of people on my friendlist who are playing the fuck out of CV Advance Collection)
Metroid's weak point has always been its combat. Samus Returns was a step in the right direction coz the enemies were actually hostile & had aggro mechanisms which triggered them into chasing you until you either ran away or killed them. I like that coz it makes the enemies feel alive, instead of mindless obstacles which is what they were in Super & Zero.

Zero would've been improved greatly if it had an uppercut counter, instead of forcing you to just frantically shoot at the final two Zebasians.
Mindless shooting is not good gameplay. Gameplay with an actual structured ruleset, where you have to learn the timing & execution of patterns & movements is good gameplay. Or at the least it's smooth and doesn't feel clumsy. That was Zero's problem, Zero is an action packed game since it's a remake of the NES game, but they didn't bother to update the combat system so you were frantically shooting by the time you got to the end game due to how there exists no advance combat strategems to take advantage of.
Missile barrages could get you through most of the game except for the final part of the game where you're running as fast as you can to escape before the planet explodes.
For some reason, if you speak up about how 5 is weakest in series (well, 2 is even worse, but still), you'll get banned and witch hunted by community, lol, like author of this review ended up - even if basically most sane people (and not tryhard fans) agree with him. Difference, they forgive everything being shitty due to gameplay greatness. Thing is, older DMC games were much more holistic and every part from story to combat were in harmony.
You can't even claim that Ninja Gaiden Black is better. Everyone just treats you like you're retarded lol.
I find it fucking convenient though how it's always the latest game in the series that's considered as the undisputed best when it quite clearly isn't. The same exact shit goes on with God of War. Ghost of Sparda & GOW2 are the best overall GOW games, not the movie slow talk & walk-a-thon GOY4.
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Re: NintenDOMINATION

Post by Jack »

The latest Metroid Dread gameplay vids I've seen today look damn good. Every single impression I've seen remarks about how intense (as in stressful) the game is.
All the usual suspects such as Ignorant gaming News & Gamspot are doing their own dicksucking, but the most well-written of the previews I've seen is from Eurogamer.

They only played a 2 hour section. (Which sounds kinda weird to me coz most Metroids are only 2 hours long. Although they take me bout 5-7 hours on the first playthrough.)
The best quote from her preview is
"It gives Metroid Dread, in this first two hours at least, a brilliant rhythm as you go from free-form exploration to extended moments of peril."


She confirms that Dread is going for an isolated, suspenseful, discomforting subtle horror feel (Which is exactly what I want to hear, makes it sound like Alien 1.) that previous games have only flirted with.
This is both a plus & a minus imo coz the stealth section was one of my favorite parts of Zero, but it's mainly due to how it lead into a balls to the wall action finale where you have to shoot your way through everyone (& kill Ridley again lol) just to get the hell out before the planet explodes.

From the gameplay they've shown. The stealth sections do look as intense as Zero, but I think it'd get redundant having to do this 7 or 8 times. She does confirm that the Emmi are similar to Mr X from Resident Evil 2 (I'm assuming that she means the remake.) in that they generally make non-scripted appearances within their designated spawn zone, so it's not as trial & error as Metroid Zero's stealth section was (Which felt a lot like Another World/Out of this World's gameplay, due to the constant trial & error until you finally find a power suit.)
The first EMMI chase scene they showed looked badass coz you can see Samus running away & attacking at the same time which is something, considering that most stealth games these days don't allow you to fight back.
I also thought it was cool how after Samus finds the gun that can kill the EMMI, it turns into a Resident Evil 4 style behind the camera perspective where she has to charge up the gun & aim it. (In real time) Kinda like Rambo 3's Helicopter sections.



I like that Dread's enemies are extremely aggressive as hell, similar to how it was in Returns except this time the enemy ai seems to do more than just go aggro like in Returns which somewhat forced the uppercut-counter mechanic. From the gameplay I'm seeing, you see Samus straight up outfight & out move enemies doing fighting game style double dashes from right to left, evasive hops, as well as classic Metroid tactics such as freezing an enemy and then crushing them. The most badass move that Samus does is when she slides underneath a giant alien, and then she (Guile) flask kicks him in the face, lol
Classic Metroid & new Post-Returns remake tactics seemed to have merged together to form one coherent combat pattern flow chart similar to that of a Capcom 90s era Arcade action game.
How could anyone not see this as an improvement? Just mindlessly firing until the enemies died wasn't exactly stellar gameplay and it's always been one of the worst parts of Metroid imo. It's part of the reason why Castlevania is generally more talked about (despite selling much less than Metroid does. The best selling CV only sold 1.38 million and that was a Lords of Shallow game, made by the same people who did Dread lol.), coz CV games have a decent combat-flow dance for you to learn & imprint into your muscle memory.

Fun fact:
The Samus character was originally inspired by a Black Brazilian athlete (who in turn is married to a Japanese Braziian) or at least Samus was named after him, back when Nintendo didn't know that Samus was going to be a woman lol.




Nintendo must be paying way more for Metroid's marketing than they've had with any other game in recent memory. That entire Eurogamer preview sounds exactly like something that Nintendo told them to publish, lol. Every single thing she said sounds exactly like something I would've wanted. So I don't trust it, lol!
The writing is just too good to have not been a written script. Videogame reviewers have trash writing. Perhaps this is normal of Wilson's work, but it's not the norm that I've seen from gaming & to me it also sounds like she's reading a script.

With stuff like Pokemon, Mario & Zelda, Nintendo just show trailers & vids from their own channels coz that's all the push they really need. It seems that with Metroid Dread, that they're outright paying these game news journaists off. That's a bad thing, & I do find it suspicious but Ima buy the game anyway coz I always bought a Swtich with the sole intention of using it as a Fire Emblem & Metroid machine. Switch eventually became more than that for me, but it was those two franchises that brought me back to Nintendo after 2 decades later since 1997.


This is the largest marketing push from Nintendo that I've seen outside of the big 3 (Animal Crossing would be in that big 3 if you don't count Pokemon as Nintendo.) and they seem to be expecting big numbers.
I only see it going 2.90 million at most, but it'd be fucking awesome if Dread sold year one MH Rise numbers. (Rise is going to go over 10million copies or near it on Switch once the expansion comes out.)
It's going to be up to the West to push Metroid's numbers over 3 million, kinda like how the East is the reason why MH Rise has sold over 7 million copies. Japan ain't going to give a shit about Dread, although Nintendo has been trying hard to market Dread's Japanese marketing towards jap sensibilities. (They market it with butt rock like a Dynasrty Warriors game, LOL!)
I see the new Kirby 3d game selling better than Dread but Metroid Dread will probably have more butt lickers, oh I'm sorry I mean 'critical acclaim'.
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Re: NintenDOMINATION

Post by Krizzx »

The latest Metroid Dread gameplay vids I've seen today look damn good. Every single impression I've seen remarks about how intense (as in stressful) the game is.
All the usual suspects such as Ignorant gaming News & Gamspot are doing their own dicksucking, but the most well-written of the previews I've seen is from Eurogamer.
Fuck Eurogamer and Digital Foundry. They are so bashed and full of shit.
Which sounds kinda weird to me coz most Metroids are only 2 hours long.
Huh? You sure you're talking about Metroid? Maybe if you speed run and glitch through shit, but I can't think of a single Metroid game that you can finish in 2 from normal gameplay. Unless you are one of these, you ain't finishing Metroid in 2 hours. lol


I basically just think of Lady as indigenous Japanese, who look White as fuck anyway. I think it's funny how a Western dev, finally noticed that and included one in their game.
More like a Japanese person with white features overlayed over them. That's what most europeans in Japanese Anime and Games are.





They always leave out the best game for some reason.
They conveniently leave out Musha, so it's over priced for what you're paying for.
Wait, you mean Musha Aleste isn't on it? Damn, then it not the real complete collection.
Actraiser 1 is nothing like Tropico, which is a sandbox game where you can choose to build & rule how you wish.
I didn't say it was anywhere near as comprehensive or good. lol. Just that they were the same genre. City builder as opposed to strategy game. You had combat in Tropico as well, and it had as little depth.

I wasn't comparing the quality or content. You can't get that on a shity SNES processor. Sim City basically maxed what the SNES could do on a technical level as far as RTS goes.
Since when was Metroid skillful?
Since you required dodging and timing your shots to land attacks on vulnerable points.





I've never been into Monkey ball, but the new one looks interesting. I might pick this up.

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Re: NintenDOMINATION

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Huh? You sure you're talking about Metroid? Maybe if you speed run and glitch through shit, but I can't think of a single Metroid game that you can finish in 2 from normal gameplay. Unless you are one of these, you ain't finishing Metroid in 2 hours. lol
Look at how you conveniently ignored that I said it normally takes me 5 to 7 hours to beat Metroid games on the first try.
They only played a 2 hour section. (Which sounds kinda weird to me coz most Metroids are only 2 hours long. Although they take me bout 5-7 hours on the first playthrough.)
You are able to beat them within 2 hours or less though, otherwise what is the point of Samus undressing during her endings? lol. For fuck's sake even your video showed him beating the game at a little over the 2 hour mark.
Wait, you mean Musha Aleste isn't on it? Damn, then it not the real complete collection.
Yup. None of these modern collections come with the entire series anyway. They're trying to piecemeal it like what Konami just did with Castlevania. I just don't understand why they always drop the most iconic game.
At least with Turrican, they dropped the game that played noting like Turrican (Super Turrican 2)
I still complain anyway coz Super Turrican 2 is one of the most pretty games on the SNES, looks more like a Neogeo game.
I didn't say it was anywhere near as comprehensive or good. lol. . You had combat in Tropico as well, and it had as little depth.
I don't recall Tropico having combat. I only played the complete version of Tropico 3 on xbox 360. What would happen is that yes, fights would ensue among populace revolts & foreign countries, but you don't really control it. In any case that wasn't even my argument. I was talking about how Tropico is a much more civic based game where you decide the type of economy you want to run by the actual infrastructure that you build. You weren't being guided along by butt naked cupid kids who always tell you exactly what you're supposed to do. You had an advisor in Tropico, who'd give you hints to imprison dissidents or build casinos & what ever but Tropico felt like a game.
In Tropico you react to the in-game engine which automated dangers & threats that you had to prevent or mitigate. My argument since the beginning is that Actraiser is not a real strategy game, because there's zero strategy. How could it be a strategy game when you just do what the cherubs tell you? They're never wrong. So you're just following directions rather than formulating strategies.

Actraiser feels like a mini game, you only have one solution for every single conflict during the strategy portion of the game and the conflicts are scripted every single time.
You can easily strip Actraiser from the unneeded strategy sim part, and it wouldn't change anything since the strategy portion was just an afterthought.

After you beat Actriser, you actually do unlock a mode that's just the action stages played one after another, which is when you finally learn that the combat isn't even that good lol.
The entire Actraiser 1 game is a shallow gimmick. It seems to be popular in Japan though based off of the Jap trailer views.
Just that they were the same genre. City builder as opposed to strategy game
City builders are strategy games though. Guilty Gear & Bushido Blade don't stop being fighting games just coz they play nothing like Street Fighter.

Management sim, RTS, 4X, tactical rpg, Grand Strategy they're all in the same damn genre.
Of those, Actraiser mostly resembles RTS even though it predated the genre.
This guy had the most in-depth review that I've seen of AR R. He likes it, but everything I heard from him just confirmed my biases.

From what I've seen from his video. The remake is obviously going for a RTS vibe and it sounds even more horrible than the original. In the original, the strategy elements were such a shallow gimmick that you can get them done in 5 minutes or less. The strategy sim aspects of the remake are a full blown game now (he said it took him 2 hours just to finally get to the 2nd stage lol), but it only highlights everything I've been saying about Actraiser.
It's just an average game that happened to be at the right place and at the right time.
I wasn't comparing the quality or content. You can't get that on a shity SNES processor. Sim City basically maxed what the SNES could do on a technical level as far as RTS goes.
Lord Monarch

Looks like a RTS to me, LOL!
Here's the same game but close up to where you actually see the players moving in real time.


And to a lesser extent, First Queen which is more like Syndicate or Command & Conquer type of RTS.

Lord Monarch was more of a RTS Grand Strategy game. "Grand" implying that you're more focused on civic politics, & foreign diplomacy rather than fighting.

SNES can also some how run Grand Strategy games like Romance of the Three Kingdoms 4 with generally no problems aside for load times, AYYY LMAO!
My point being is that Grand Strategy games are much more complex than RTS, but they still got them to run.

All of that Western stuff such as Popoulus, Theme Park, Sim City all play horridly on SNES, I agree with that.
I just find it hilarious how the most complex of the strategy games, the Grand Strategy genre, run way better than management sims. Although I've always loved Aerobiz Supersonic. That's a management game that doesn't run like shit on either SNES or Genesis.
Last edited by Jack on Thu Sep 30, 2021 10:19 pm, edited 1 time in total.
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Re: NintenDOMINATION

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Shin Megami Tensei 5 looks goddamn good and there's even a grown up Raido look-alike. I just never talk about it coz I keep forgetting that this game exists (even when it's shown in the direct), due to how I'm not interested in it at all. That's not due to the quality of the game, I just really don't like jrpgs. They're always boring after the first or 2nd playthrough. I'm not ignoring SMTV, I just keep forgetting that it's even a thing.
Since when was Metroid skillful?
Since you required dodging and timing your shots to land attacks on vulnerable points.
Nice argument bruh. What am I looking at here? A bunch of noobs playing Supe? Kraid is not exactly a hard boss and his boss encounter is basically the same in every game. Mother Brain is the definition of a boss who can only be attacked by hitting a weak point, and she's actually a decently challenging encounter due to her location.
Especially in Zero/ Nes Metroid. She's surrounded by security guns, you only have two small platforms to move on & she's surrounded by a pit of lava.
Are you implying that you're still not dodging & hitting weak points in Dread? lol! What gives you that idea?
Super Metroid ain't hard at all mang. Super Metroid is known for its oppressive setting & atmosphere but the actual game has always been easy, coz the combat & its platforming are both fairly simple.
In both Samus Returns games, the final boss (not Ridley who wasn't even the final encounter of the gameboy game.) could only be killed by hitting her weak point, which gee that's pretty much every Metroid game.

HItting a weak point is not tactics or strategy. It's definitely not combat flow. That's just reacting to a base CPU pattern. Pattern recognition is not advanced gameplay, lol. That's more of a mark of a primitive era of gaming which relied on artificial difficulty. Once you understand the pattern, the fight loses all of its difficulty & intensitiy. I hope you don't play fighting games by relying on patterns. That's a noob's mistake.

Combat flow is easily explained through something like Street Fighter where the basic entry combo is to jump attack, low lp or lk into a mid p and finished off with either a special attack or in the case of Ryu & Ken & two in one fierce punch into a dragon punch. That's combat flow, each attack is leading into another.
A complex combat flow is when your attack is blocked or countered but you can immediately follow up with an attack that's the next down in line within the combat flow chart.
Street Fighter Example, you came in with a basic jump kick combo & tried to follow it up with a chain of low lp/lk but you were blocked. You can immdiately follow up your snuffed attack by just tapping forward & throwing them. However within that same combat flow chart, your opponent can immediately counter your throw attempt by simply ducking . This then leads to another layer within the combat flow, where the opponent can respond with an attack of their own. You can dodge it by jumping if they only hit low or mid, but they'll counter your jump if they hit high. These attacks & counters are all responding to the game's combat flow dance which accentuates the rhythm & speed of the combat to make it feel smooth as slik.


Metroid games have always had clunky combat, with no rules to govern the pacing of it.
Metroid games previously didn't have a combat flow chart logic to it since the only strategy was to just missile barrage everything until it died or kill gimmick enemies with a special type of beam shot, or a special order of attacks such as the freeze beam, followed by an attack.
Metroid games had no real combat flow governing its approach to enemy altercations. It didn't need it back in the NES era, since NES games only allowed you to hit an enemy once or twice before the enemy sprite flickered which reseted the combat flow engagement.
Street Fighter 4 has a similar logic to it where you can only attack a specific amount of times before the engagement is reset, forcing you to look for an opening again.


You're referring to basic game design by highlighting a weak point as though that were some complex form of combat, acting as though Dread doesn't have that by default.
You imply that a much more robust combat flow chart were some how less in-depth & complex than NES style game design when that's my exact problem with Metroid Zero.
Metroid Zero still played like an NES game, but the combat system couldn't keep up with the action on screen.
The hardest enemy encounter from Metroid Zero, wasn't even a boss. It was just the last two Zebasians who were guarding your ship. Why did this combat encounter suck? Coz they had no weak points. So what weak point am I supposed to hit when not even missiles do shit to them? Missiles do help, only in the sense that they go down with fewer missiles than they would from your energy cannon.

This motherfucker made them look easy coz he didn't even fight them.

He just aggroed them out of their range & unloaded on them with his Wave beams. That's not good game design. That's basically kiting enemies in Dark Souls. Nobody is impressed by that coz you're just abusing the spawn points. Yet at the same time he had no choice coz Zero's combat is sloppy as a result of being a remake of a NES game, but didn't do much to expand on the combat, which needed expansion due to how Metroid's combat is no longer restricted by sprite flicker.
The end result is that Metroid feels more like a European game where combat engagements don't reset at all. You just keep taking damage until you die. Not unlike something like Turrican.
I don't mind it in Turrican coz that game is designed around erratic combat. Metroid clearly isn't, and it's most evident in Metroid Zero where enemies still act as if they're limited by sprite flicker, but have no such limitations so they can keep hitting you for as long as you stay within their range.

This is what results in that Metroid Zero chickenshit gameplay I linked to where he impressively escaped without any hindrance, merely due to how he abused spawn points. That's a function of bad combat design.
I basically just think of Lady as indigenous Japanese, who look White as fuck anyway. I think it's funny how a Western dev, finally noticed that and included one in their game.
More like a Japanese person with white features overlayed over them. That's what most europeans in Japanese Anime and Games are.
You misread the quote, I'm not saying that Lady is Japanese, only that she resembles a native. The original natives of Japan are White skinned Austronesians. That's why I always laugh at Americans who think that only Whitey's have stolen or invaded native people lands when the Japanese did the same fucking thing, but to White looking people lol. The modern day Japanese killed, bred, isolated & chased away the Indigenous all the way up to the northernmost island of Hokkaido.

DMC Lady is White, or I assume so coz her real life face-capture model is a White woman.
I'm just saying that Lady reminds me of how Native Japanese people look, who look full blown White to the point that even White people confused when they see indigenous Japs. It's like the opposite of Phillippines, where indigenous Flips are actually Black people with afros.

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Rouge Company has a Japanese girl who is meant to be a native (like pic-related), in SwitchBlade but she doesn't look much different from Lady.
https://roguecompany.fandom.com/wiki/Switchblade
Switchblade looks far more Japanese to me, than the other two RoCo Japs who look like Asian Americans or Vietnamese people.
https://roguecompany.fandom.com/wiki/Ronin
https://roguecompany.fandom.com/wiki/Talon
Hilariously the most Japanese looking girl from Roco is Phantom, who's actually a White woman. I'm guessing she's Slavic coz her eyes & nose look mongol/asian.
https://roguecompany.fandom.com/wiki/Phantom


The Indigenous Japanese people existed in Japan before settlers from the Korean peninsula settled in and slaughtered them all, to create what we now know of as the modern day Japanese lol. Those settlers were proto-Korean, so not the same people as modern day Koreans, but close enough. Which is why there's phenotypical over lap between the two.

Most of the Japs in the Street Fighter games are meant to be Indigenous people, it's why Ryu, Ken & Gouken look so damn White.

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Only Ken is half-White, and ironically he's probably the only real modernized Yayoi Japanese (since his mom is most likely a normal modern-era Jap) unlike Ryu & Gouken who come off ass ancient non-mixed Natives. Which is amusing since they're not even related.
Akuma is from the same family as Gouken but he looks more like an Okinawan with his very pronounced Austronesian facial features.
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Thinking about it, I think Gouken is from Okinawa since Karate came from Okinawa.
Okinawa itself was originally Chinese, or at least they were owned by China, then Japan, then the USA, and then back to Japan again thanks to Richard Nixon.

Modern day Japs are mixed with the natives & proto-Koreans. Which is what the Japs are. They're a race that didn't exist before, and they erased nearly all of the history of the Ainu with the earliest traces of that civilization being recorded by China, with Queen Himiko. (Who is indigenous but she's portrayed as some modernized Yayoi/Jomon mix breed in modern Jap history & media.)

Ryu doesn't look that different from this guy, who filmed a music video in Mexico but ended up looking like the most Jewish/White dude out of their entire country lol.


The lead singer from Penicillin looks like a full blown corny ass glam rock White boy from the 1980s.

He has the blonde hair, big ass White boy nose, long white boy legs, and uh.... dick sucker lips. lol (he kinda looks like a 6'2 White girl in some angles.)
He's just a Japanese guy though. They exist. Japs from Japan really can look like that, they're rare coz they're nearly extinct. I think even their lead guitarist is Mexican, the Chisato guy.

Uzi looks like that huge Middle Eastern phenotype that some Jap aborginals have.

Uzi is the big guy with the badass voice. The first rapper is Twigy. Who always looked & sounded weird to me, but most of these Jap rapper dudes from the 80s & 90s don't look Japanese anyway.
Especially Dev Large. These motherfuckers look foreign as fuck due to their native genes.

He could pass for Puerto Rican in the USA.

Tsubaki / Camellia (Camellia is what her name means in English.) is from Kyushu, the Western most island.
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She looks exactly like that White bitch from Final Faggotry. Camellia looked liked her, a decade before the game even came out. The character designer doesn't even know about Camellia. He just randomly created a White bitch who looks exactly like a real life Jap bitch lol.

Characters like Rainbow Mika & Karin are just anime influence.
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I don't think they're based off of real Japanese phenotypes, although you could easily find Jap girls who look like them in porn.
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https://spankbang.com/260et/video/big+boobs
(Nina has blue eyes & blonde hair in that vid, and it's fucking hot.)

Shit Nina has an only fans? I want to see what's in it.
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Ain't paying shit though. I've seen ripped clips of Anri Okita's Onlyfans and it fucking sucks. It's just her talking too damn much, and not enough sucking.
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I don't fucking care that she speaks English! It's not exactly a feat (coz I already know she's mixed-White like me, but she denies it! Fuckin Jap whore LOL!)
That's basically what I think of R Mika & Karin, they're just modernized Yayoi Japs with bleached hair (Like Ken). Which is normal. The first day I stepped into Japan, I was shocked that barely anyone had Black hair.
It's funny as fuck coz I have Black hair, but I resemble their natives.
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As a kid & teen, I thought it was funny how anime & video game characters resembled me (like Mitsurugi, Ryu, Genma from Psychic force) until I moved to Japan and saw dudes who look more foreign than I do, but they can't speak Engrish at all. Even though it looks like they could.
Krizzx wrote: Thu Sep 30, 2021 12:14 pm
The latest Metroid Dread gameplay vids I've seen today look damn good. Every single impression I've seen remarks about how intense (as in stressful) the game is.
All the usual suspects such as Ignorant gaming News & Gamspot are doing their own dicksucking, but the most well-written of the previews I've seen is from Eurogamer.
Fuck Eurogamer and Digital Foundry. They are so bashed and full of shit.
It doesn't change the fact that it is a well-written review, but
As I said.
Nintendo must be paying way more for Metroid's marketing than they've had with any other game in recent memory. That entire Eurogamer preview sounds exactly like something that Nintendo told them to publish, lol. Every single thing she said sounds exactly like something I would've wanted. So I don't trust it, lol!
The writing is just too good to have not been a written script. Videogame reviewers have trash writing. Perhaps this is normal of Wilson's work, but it's not the norm that I've seen from gaming & to me it also sounds like she's reading a script.
To clarify, I believe that Nintendo mandated them all to insert a select few key words that every single preview says over & over. The Eurogamer preview stands out to me coz she doesn't sound like she uses a thesaurus to write. She uses similes & metaphors to punctuate her writing and it stands out coz I can actually sit through her entire preview whereas I just shut off ign, nintendolife & gamespot after I saw all of them repeating the same exact key phrases. Eurogaymer also spouts the same key phrase bullshit, but I'm impressed by the actual writing of the preview, the way it's written is what kept me engaged with the preview. I could only sit through a few minutes of Nintendlife coz they waster too much time gabbing senseless nothings & meander too much. IGN & Gayspot are as they've always been, medicore obviously following a mandated Nintendo script but they don't dress it up the same way that Eurogamer's previewer does.

Writing is a craft, and I think the Eurogamer previewer has potential coz her writing kept me interested throughout the entire video. I also believe that a script writer wrote it because that level of quality is not typical, and I assume that she just read it. The point is that the writing is good, and at a much higher level than what you hear from other game review sites. NintendoLife's is actually the worst coz they try to pull off this "real" bro next door vibe which is what leads to them just talking about fucking nothing half the time. Granted, all channels that focus on Nintendo are generally terrible.
They do the worst job at concealing that they're shills.
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Re: NintenDOMINATION

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Actraiser feels like a mini game, you only have one solution for every single conflict during the strategy portion of the game and the conflicts are scripted every single time.
You can easily strip Actraiser from the unneeded strategy sim part, and it wouldn't change anything since the strategy portion was just an afterthought.
I agree with this. They supposedly improve it in the remake. I looked at it on the eshop and I can't see myself paying 40 dollars for what is essentially an SNES game with 1 extra stage added.

Dark Cloud 1 was kind of similar with its Diorama towns where you will ultimately end arranging all cities the same way when you get through with all of the requests.

Of course its in the strategy genre. It meant it wasn't an RTS like say Age of Empires of Star Craft. You don't micromanage anything. That's how combat in Tropico was as well.



Lord Monarch
Slow moving Squares and NES tier sprites... That looks exactly how I'd expect an RTS on the SNES to run. The SNES would have to clock down to its lower graphics mode where its basically outputting NES graphics to do anything that required a lot of processor calculations without extra chips. Its couldn't handle the heavy loads that the Genesis could.


HItting a weak point is not tactics or strategy.
I didn't say the shit was Demon Souls, lol, but it did require more than just pointing and shooting.




he original natives of Japan are White skinned Austronesians.
I'm very familiar with the Ainu and their history in Japan. Also how they were classified as European until DNA showed otherwise.



The people who are native to East Russia also look very Asiatic, but they don't classify them as East Asia.

The Melanesians are the ones who stick out the most. They are dark skinned people with blond hair and blue eyes. They also have the most distinct genome of any human population with about a quarter of their DNA not being shared by any other ethnic group. But, yes, I'm familiar with natives of Japan and how Japan just basically scrubs their exitance under the rug, or what's left of them anyway. Similar things happened with the natives of Taiwan as well.


(Nina has blue eyes & blonde hair in that vid, and it's fucking hot.)
Damn, she got a thick ass. Reminds me of this Japanese girl who are part of a group of foreign exchange students that attended my University. She was the shortest one of them, but had the biggest booty. Also always walked around in cowboy boots. She stuck out because she was the only one that didn't stay huddled up with the all the other Japanese students 24/7. No matter where they went, it was always in a group.
Ain't paying shit though. I've seen ripped clips of Anri Okita's Onlyfans and it fucking sucks.
Is that the chick in the Cammy gif? I need to check out more on that one...
That entire Eurogamer preview sounds exactly like something that Nintendo told them to publish
I'd say that is unlikely simply because Nintendo has never really given a flying fuck what its customers actually wanted, though i guess things are kind of different now. You got Sakurai added popular characters that people whine about to smash and Aonuma pandering to fucking everyone first with the bland non-linear dungeons with no depth, then the Skyrim style open world (that one always irked me, because I always consider Zelda to not only be open world, but open world done properly), and making a female Link. I Expect he'll fully cave to the SJWs and make Zelda the hero of the next game.
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Re: NintenDOMINATION

Post by DaRealEvilone »

Jack ,can you post the gif where asians girls laughing at one and even pointing to one?

Is hilarious cannot find it
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