Re: No More Heroes | Topics
Posted: Wed Aug 25, 2021 11:03 am
Generic? How dare you!
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Why should any of that matter so long as the game is good?AngelheadedHipster wrote: ↑Sun Aug 29, 2021 12:26 pm Finished 3 yesterday. It have very complicated feelings about it. On one hand, it jumps the shark hard and feels like a middle finger to anyone who actually took the No More Heroes series seriously. On the other hand, that's obviously the joke.
It's probably the most spiteful game I've played since Metal Gear Solid V. It's a very mean spirited parody of... well, a lot of things, really, but most notably the series itself, modern media and the culture surrounding it and I gotta respect its commitment to it. Characters are flanderized into pop culture reference spouting shadows of their former selves, fan favourites like Shinobu and Bad Girl are sidelined for most of the game, people from other games show up without context, only to deliver their catch phrases, none of TSA's suggestion of the series getting more serious and introspective are paid off and dropped in favour of references to a continuity we never actually get to see, Buckaroo Banzai style, and it all culminates in empty spectacle not even trying to make sense.
Does any of it matter if the game sucks? Killer7 was at least decent, an easy 7 out of 10 but damn near every other game that I played from him have all managed to be much worse. I don't count his adventure games since those types of games should only be graded for their writing & presentation, which are all fairly decent.It's a lot to take in and I'm not sure how I feel about it, fluctuating between "I'm kinda offended" and "Well, that's the point, isn't it?". On a meta level it's a biting satire on shared universes, nerd culture and the associated consumerism, crossover events, media being stuck on endless sequels, reboots, remakes and spinoffs. If the original NMH's credo was "Punk's not dead" then NMH3's is "Pop is dead.".
People have been wanting him to do something more serious since NMH1 lol. Shoot around the net I still see the same excuses being made for him since NMH1. "GHM is a small company. You can't expect the same quality from them as an AAA company!" Meanwhile From Software exists and they were as small as GHM is now back when they made Demon's Souls. What's the excuse for that?I get it. I respect it. But I really think Suda should make something more serious next.
I think you are projecting your own taste, and seeing satire instead of pastiche. In which case I compliment your taste for disliking dogshit. Suda absolutely loves that stuff though, he spends all day tweeting about it. There's definetly an element of parody in this, but it's more of a well intentioned, fanboy-ish wink than any sort of scathing critique.It's a lot to take in and I'm not sure how I feel about it, fluctuating between "I'm kinda offended" and "Well, that's the point, isn't it?". On a meta level it's a biting satire on shared universes, nerd culture and the associated consumerism, crossover events, media being stuck on endless sequels, reboots, remakes and spinoffs. If the original NMH's credo was "Punk's not dead" then NMH3's is "Pop is dead.".
That's exactly what NMH3 feels like. Some corporation-mandated faux "punk". The underground feeling from Suda's older releases, that was at least partially brought back in TSA, is completely gone. NMH3 is the equivalent of buying pre-ripped jeans to appear rebellious, when those pre-ripped jeans are produced by a multimillion dollar company that probably has child slaves and sells organs to the side lol.So basically it's a bunch of random memes & nonsense, that's supposedly punk coz some corporation pushed the Deadpool character as punk? ... wot? lel
Yeah it's much better than DP2 in that it's playable. I don't know why you'd want to play it though. The boss fights are cool, but the rest of the game is an AIDS inducing grind against the same enemy waves, and that's if you skip the optional part of the game, which amounts to even more enemy waves, and god awful minigames, which as opposed to NMH1 (which only had you play each minigame once and they were all functional and short) you get six to nine versions of each and they don't really work that well. The bike missions especially feel like they're glitched, or at least they don't properly explain how the fuck you're meant to play them.it seems as though NMH3 is at least ok, because at the bare-minimum, it's playable. Which is more than what I could say for 5 frames per second Deadly Premonition 2 lol.
It's a long post, so excuse me for not replying to it point by point.
Don't get me wrong, I get your point. If you take the Suda-written games (Moonlight Syndrome, TSC, FSR, 25W, Killer7, NMH and TSA) there is a certain continuity of style there, that is completely lacking from NMH3 which makes you think it's a self deprecating parody of itself. (Basically like the new Evangelion movie.)Maybe I just have a sort of positive bias here, but I simply can't see the writer on Killer 7, Silver Case and Flower, Sun and Rain making something like NMH3 in earnest, unless he somehow had the personalities of Seltzer and Friedberg awaken in him between TSA and NMH3.
In the finished game, her role is exactly the same as NMH1&2 lol. Plus she barely figures in the story at all.There's not a lot that I can really comment on just yet about the characters and Sylvia in particular, but one thing I can say about Sylvia is that her relationship to Travis and her general role in the game is going to be really directly tied to the main story and all the events of the game. She's going to basically play a really big role in the game's story. This time unlike the previous games, she doesn't actually have anything to do with the whole assassins thing, she's in a completely different position, has a completely different role. But again, she's going to be a really integral part of the story.
In some of the DLC for TSA, it actually touches on it a bit, on Sylvia, what she's beein doing in the time since the events of No More Heroes 2. Some of the stuff that kind of clears up in TSA is that she's sort of gotten away from the whole like world of assassins and everything, and has become a world-famous YouTube influencer. That doesn't have necessarily a whole lot to do with what's coming up in the next game, but it's just kind of a taste of how she as a character has kind of changed since then, and is going to be changing for the next game.
Which is basically what you're saying here. In reality they were probably meant to have a bigger role, that was scrapped during the rushed production.Elements like Kamui having appearances, simply for the sake of non sequitur cameos , just makes little sense to me otherwise, as it's a joke that would be lost on anyone not familiar with his larger body of work, while feeling like it's made on the expense of people who are familiar with it.
You're giving gamers too much credit. Me and Jack were shittalking gamers 12 fucking years ago, but with time, they've only gotten worse. When they see a smash stage as the final showdown, they don't see it as retarded. They clap and cheer because they recognize it.Towards the ending, when it goes from an over the top alien battle, to a mech battle, to a Smash Bros. battle, to a chibi style cutscene with Travis' time travelling grandson, I just don't feel the player was meant to view all of that as anything other than fucking retarded.
Nah you're not missing anything. I'm a big Tokusatsu nerd and this game does nothing for me.Maybe I'm just missing some context here. I have absolutely no personal experience with Sentai or Tokosatsu stuff, which No More Heroes 3 might be a tribute to so maybe that's just going over my head.
That is an interesting take, though it's not really supported by anything in-game unfortunately. That's like me rationalizing No More Heroes 2 having giant mechs and random shit as Sylvia embellishing the story as she was retelling it. I never even brought it up anywhere on the website, because that's just headcanon. 3 doubles down on all the stupid shit that was introduced in 2, they even explain why the mech is absent in-universe.Interestingly enough, I assumed weird, unexplained elements like Travis' neck brace at the beginning, the fact that all the pedestrians might be Androids, whatever the hell is going on with Henry, Jeane suddenly talking like a black guy and Naomi having turned into a tree, Mr. Blackhole talking about having gathered data from Travis and so on as a sign that there is some layer beneath the face value plot that the player is left in the dark about, rather than a sign of the game being rewritten. Which might be overly optimistic, but I wouldn't really put it past Suda. I mean, 25th Ward and to a lesser extent even Silver Case often deliberately withheld context from the player so he wouldn't quite be able to figure out what's going on and I assumed that NMH3 was doing something similar. Specifically, I assumed the game was suggesting that the events we're seeing are some kind of simulation.