Re: Vidya with legitimately good "writing."
Posted: Fri Jan 07, 2022 12:49 pm
This was originally posted at Nintendomination, but I figured the content of this part of the post did a decent job of explaining the differences in writing between Japanese & Western games. Japanese games generally follow a particular world view of a planet that makes zero logical sense, as the heroes attempt to break away from the world's oppressive systems, to forge destinies of their own volition. Many Westerners lampoon this writing style as "God is Evul!" "Kill God!" Which imo, is an inaccurate portrayal of Japanese writing. Japanese writing is mostly Buddhist-based, but some of them will dress it up with gnostic-leaning due to how similar both perspectives are.
Western writing follows a much more materialist perspective, when explaining away a world that makes zero sense by trying to make sense out of the nonsense through 'scientific' means. The end result is that the endings of Western games generally depict Man becoming One with machine to transcend humanity.
If Japanese games follow a heavily inspired Gnostic or Buddhist perspective, then the Western game is generally written from a Transhumanist & nihilistic-lens.
The typical videogame Western ending, usually looks similar to Far Cry 5's ending,
where it abruptly ends, with a philosophical one liner which is supposed to be thought-provoking, but it's actually just lazy writing and it doesn't conclude a single dispute from the entire game. It's basically real life, in the form of a videogame. Oh Joy! Some of us play videogames as escapism from real life, not to be reminded that real life is populated with shitty people, doing shitty things.
The retards who currently write SMT, clearly don't know what the fuck they're doing.
Previous SMTs, at least the original trilogy are all mostly faithful to the doctrines, dogma, mythos & rituals that these games are influenced around. Even down to the point where demons are interacted with via digital computer programs as reference to a contract by God which forbade demons the ability to directly interact with humans through the flesh.
The oldschool SMT games, did a lot of research. SMT5 just does whatever the fuck they think looks cool. So the story doesn't really hold up when compared to previous installments.
Fuck mang even Strange Journey seems to be referencing Admiral Byrd's travels into Antarctica which for him culminated in nukes being launched into space, to see if they could explode the "firmament".
SJ never made direct mention to the firmament, but SMT4 did.
https://megamitensei.fandom.com/wiki/Great_Cataclysm
Nukes being launched toward the "firmament" is an actual event that happened during the 1900s.
https://en.wikipedia.org/wiki/Operation_Fishbowl
(Wiki of course, makes zero mention of the firmament, which is the only reason why they fired nukes into the sky.)
https://medium.com/the-weird-closet/the ... 69a62264fc
The funny thing is, if this happened? Then how is outer space travel even possible if we can't even get past or explode the firmament? I'm only relating this within the context of a Shin Megatard game. I will not bother to elaborate in public, what I think it means or what SMT may be referring to.
It's humorous how a game like Persona, which used to be about occultism, also has a lot of plots (P1, P2 IS & P2EP anyway) which revolve around government cover ups.
It's fucking funny just how deep video games used to be when I was a kid. Now granted, it's just Japanese games that were deep, for the most part. Some Western games such as Deus Ex are about the same subject matter, but DX uses a far more American-Libertarian Science Fiction Materialist means to define & explain away the subjects. I feel that Jap games are far more accurate, because Jap games generally try to reference old world belief systems, as dogma that's still practiced by Elites.
For one thing, Jap games rarely end with you plugging-in & erasing your entire identity into a fucking computer to be one with a Communist Utopia pushed forth through the Technological Singularity as the good ending.
That was the 'best' ending for both Deux Ex 1, & Deus Ex Invisible War. (The other two aren't even worth talking about. None of them are that philosophically deep.)
Compare that with Japanese games, where the ending is generally depicted as the humans freeing themselves from the prison planet free from death cult Gods who do not deserve their respect.
I actually tear up a bit when I play through some of these Jap games. The Western equivalent of these types of stories, just tell me that the writers themselves, don't really know what they're even fucking writing about to begin with because The Answer to their Problem, is always unsatisfactory. Western video games always end with trading one slave morality for another form of oppression, and they parade it around as a moral virtue. AYY LMAO!
DX1's true ending was kinda cool though.
It's somewhat portrayed as a Christ-like figure Awakening. I still consider it as bad though, because you're replacing human spirituality with machines. DX2 showed, that JC Denton is just a Benevolent Oppressor.
I only link to DX games coz every other Western game I can think of just as shitty ass Cliffhanger endings like the Legacy of Kain series. Or they jsut have generic endings where the villains die like Abe's Oddysey. (Which is about the same exact themes as DX, Xenogears/Blade & Shin Megami Tensei)
Edit:
Planescape Torment's Ending.
Again I'm not a fan. You're basically repenting for the sins of your past life.
Legacy of Kain's ending has potential, but it basically ends right where a game like Xenogears/Xenoblade or Shin Megami Tensei would begin.
Seriously, I think a lot of Jap games just whoop the shit out of Western writing for the most part because Jap games actually build up to the ending and they almost always end on a high note. Showing that they fully understood the conflict that they were writing about, and not huffing a bunch of hot air up their assholes, which is what Western video game writing often feels like to me.
I can go on forever listing a bunch of Jap games that successfully elaborate & conclude upon the dilemmas that their games were chronicled around. For Western games, I can only think of Deux Ex & Planescape Torment of doing something similar but the conclusions are not satisfying at all. It's as if they don't even give a shit about writing an ending.
Western games are known worldwide for having much better writing than Japanese gaming, but imo Western just have better written rhetoric. The substance is generally lacking, for which they make up for, by being much more verbose while not really saying anything substantial.
With Western games, I often find that the journey is far better than the end destination.
I used to accept that, but after putting up with nearly 2 decades worth of shitty ass Western gaming endings where the journey is supposedly the entire point. I've just about had it, because if they can't be bothered to come up with a proper ending, then why the fuck should I bother buying or playing their games?
About the best ending I could think of, from a Western game is Mass Effect 2, but even that's just a cliffhanger.
(to a fucking terrible game and an even worst ending, Mass Effect 3.)
I'm struggling to come up with a single Western game that has an ending that's even at Jap gamings' level.
Notice how I don't even bother to list endings from the Metal Gear Solid series or Resident Evil 2 classic and what not. Of course those games had great endings, but my point is that MGS-caliber endings are quite common within Japanese video games.
Fuck I could go on forever just randomly listing and name dropping random Jap games and every single one of them has a conclusive ending that you can tell was being built upon throughout the entire narrative.
TLDR: Japanese games show to you the philosophy that the game is built around by having the characters live out their struggles. Fei Fong Wong & Aya Brea from Xenogears & parasite Eve are solid examples of such.
Western games generally just talk about their philosophy through talking heads. Chris Avellone has this writing style and he does it every single fucking time, lol. (Planescape Torment, Knights of the Republic 2, Fallout New Vegas, etc.)
Kax posted this lady before and what I found amusing is that the reason why she loves video games are for the story. Sure she's an avid reader of novels, but she prefers gaming because it feels as if she's living out what she's reading rather than just imagining it like with a book.
Yet when you look at the games that she loves for the story, they're all Japanese games. And it's not even the typical Jap shit like Metal Gear Solid or Resident Evil. She goes in deep with the Jrpgs. (Which do have deeper plots than most. Classic Persona is one of them.)
Some of the games she plays for the story, I've never even played before such as Neptunia, which I always thought was a hentai game but she fucking loves Neptunia's story & plot.
Western writing follows a much more materialist perspective, when explaining away a world that makes zero sense by trying to make sense out of the nonsense through 'scientific' means. The end result is that the endings of Western games generally depict Man becoming One with machine to transcend humanity.
If Japanese games follow a heavily inspired Gnostic or Buddhist perspective, then the Western game is generally written from a Transhumanist & nihilistic-lens.
The typical videogame Western ending, usually looks similar to Far Cry 5's ending,
where it abruptly ends, with a philosophical one liner which is supposed to be thought-provoking, but it's actually just lazy writing and it doesn't conclude a single dispute from the entire game. It's basically real life, in the form of a videogame. Oh Joy! Some of us play videogames as escapism from real life, not to be reminded that real life is populated with shitty people, doing shitty things.
I agree to an extent, but Shin Megatard 5's True ending clearly shows that they've combined as one, the Lucifer & the True Neutral Human endings. (no christ figure, unless you count Lucifer as one, I guess. It ain't no Jesus though.) They pretty much kick the badass Kuzunoha Raido lookalike to the curve just so they can suck Luci's dick & tits for the ending lol. As I've said before, Luci is basically the Goddess Sophia with how he's typically portrayed in SMT.Back to the quote of yours that I deleted while deleting parts of the post that was about me.To be completely fair, the freedom that Lucifer promises in the Megaten games always seems to be a façade of freedom where you actually think yourself free because you’re “rebelling”, but you’re actually in bondage due to how your “rebellion” is happening under the terms of your master who only wished to use you as a pawn to wage war on a different master, lol. (Much like BLM/Antifa are actually empowering the state, by believing themselves free thinking rebels. When in reality Antifa are straight up agents operating for Blackrock.)In the games, they portray Lucifer as some kind of Sophia figure who only wishes for humanity to seek out wisdom & knowledge without the interference of demons & angels.
True freedom is usually achieved through a hero of humanity, Christ figure like the the big guy from Strange Journey. The “Chaos” endings are only chaotic in the eyes of humanity, where they stop perceiving the order of Yahweh and interpret that as “Chaos”, but it’s actually controlled chaos under the thumb of Lucifer which he only enacts in order to weaken his enemy.
The retards who currently write SMT, clearly don't know what the fuck they're doing.
Previous SMTs, at least the original trilogy are all mostly faithful to the doctrines, dogma, mythos & rituals that these games are influenced around. Even down to the point where demons are interacted with via digital computer programs as reference to a contract by God which forbade demons the ability to directly interact with humans through the flesh.
The oldschool SMT games, did a lot of research. SMT5 just does whatever the fuck they think looks cool. So the story doesn't really hold up when compared to previous installments.
Fuck mang even Strange Journey seems to be referencing Admiral Byrd's travels into Antarctica which for him culminated in nukes being launched into space, to see if they could explode the "firmament".
SJ never made direct mention to the firmament, but SMT4 did.
https://megamitensei.fandom.com/wiki/Great_Cataclysm
Nukes being launched toward the "firmament" is an actual event that happened during the 1900s.
https://en.wikipedia.org/wiki/Operation_Fishbowl
(Wiki of course, makes zero mention of the firmament, which is the only reason why they fired nukes into the sky.)
https://medium.com/the-weird-closet/the ... 69a62264fc
The funny thing is, if this happened? Then how is outer space travel even possible if we can't even get past or explode the firmament? I'm only relating this within the context of a Shin Megatard game. I will not bother to elaborate in public, what I think it means or what SMT may be referring to.
It's humorous how a game like Persona, which used to be about occultism, also has a lot of plots (P1, P2 IS & P2EP anyway) which revolve around government cover ups.
It's fucking funny just how deep video games used to be when I was a kid. Now granted, it's just Japanese games that were deep, for the most part. Some Western games such as Deus Ex are about the same subject matter, but DX uses a far more American-Libertarian Science Fiction Materialist means to define & explain away the subjects. I feel that Jap games are far more accurate, because Jap games generally try to reference old world belief systems, as dogma that's still practiced by Elites.
For one thing, Jap games rarely end with you plugging-in & erasing your entire identity into a fucking computer to be one with a Communist Utopia pushed forth through the Technological Singularity as the good ending.
That was the 'best' ending for both Deux Ex 1, & Deus Ex Invisible War. (The other two aren't even worth talking about. None of them are that philosophically deep.)
Compare that with Japanese games, where the ending is generally depicted as the humans freeing themselves from the prison planet free from death cult Gods who do not deserve their respect.
I actually tear up a bit when I play through some of these Jap games. The Western equivalent of these types of stories, just tell me that the writers themselves, don't really know what they're even fucking writing about to begin with because The Answer to their Problem, is always unsatisfactory. Western video games always end with trading one slave morality for another form of oppression, and they parade it around as a moral virtue. AYY LMAO!
DX1's true ending was kinda cool though.
It's somewhat portrayed as a Christ-like figure Awakening. I still consider it as bad though, because you're replacing human spirituality with machines. DX2 showed, that JC Denton is just a Benevolent Oppressor.
I only link to DX games coz every other Western game I can think of just as shitty ass Cliffhanger endings like the Legacy of Kain series. Or they jsut have generic endings where the villains die like Abe's Oddysey. (Which is about the same exact themes as DX, Xenogears/Blade & Shin Megami Tensei)
Edit:
Planescape Torment's Ending.
Again I'm not a fan. You're basically repenting for the sins of your past life.
Legacy of Kain's ending has potential, but it basically ends right where a game like Xenogears/Xenoblade or Shin Megami Tensei would begin.
Seriously, I think a lot of Jap games just whoop the shit out of Western writing for the most part because Jap games actually build up to the ending and they almost always end on a high note. Showing that they fully understood the conflict that they were writing about, and not huffing a bunch of hot air up their assholes, which is what Western video game writing often feels like to me.
I can go on forever listing a bunch of Jap games that successfully elaborate & conclude upon the dilemmas that their games were chronicled around. For Western games, I can only think of Deux Ex & Planescape Torment of doing something similar but the conclusions are not satisfying at all. It's as if they don't even give a shit about writing an ending.
Western games are known worldwide for having much better writing than Japanese gaming, but imo Western just have better written rhetoric. The substance is generally lacking, for which they make up for, by being much more verbose while not really saying anything substantial.
With Western games, I often find that the journey is far better than the end destination.
I used to accept that, but after putting up with nearly 2 decades worth of shitty ass Western gaming endings where the journey is supposedly the entire point. I've just about had it, because if they can't be bothered to come up with a proper ending, then why the fuck should I bother buying or playing their games?
About the best ending I could think of, from a Western game is Mass Effect 2, but even that's just a cliffhanger.
(to a fucking terrible game and an even worst ending, Mass Effect 3.)
I'm struggling to come up with a single Western game that has an ending that's even at Jap gamings' level.
Notice how I don't even bother to list endings from the Metal Gear Solid series or Resident Evil 2 classic and what not. Of course those games had great endings, but my point is that MGS-caliber endings are quite common within Japanese video games.
Fuck I could go on forever just randomly listing and name dropping random Jap games and every single one of them has a conclusive ending that you can tell was being built upon throughout the entire narrative.
TLDR: Japanese games show to you the philosophy that the game is built around by having the characters live out their struggles. Fei Fong Wong & Aya Brea from Xenogears & parasite Eve are solid examples of such.
Western games generally just talk about their philosophy through talking heads. Chris Avellone has this writing style and he does it every single fucking time, lol. (Planescape Torment, Knights of the Republic 2, Fallout New Vegas, etc.)
Kax posted this lady before and what I found amusing is that the reason why she loves video games are for the story. Sure she's an avid reader of novels, but she prefers gaming because it feels as if she's living out what she's reading rather than just imagining it like with a book.
Yet when you look at the games that she loves for the story, they're all Japanese games. And it's not even the typical Jap shit like Metal Gear Solid or Resident Evil. She goes in deep with the Jrpgs. (Which do have deeper plots than most. Classic Persona is one of them.)
Some of the games she plays for the story, I've never even played before such as Neptunia, which I always thought was a hentai game but she fucking loves Neptunia's story & plot.