I often defend modern Megaten games but you are 100% right. It's just that I play those games because I enjoy the party building mechanics & demon fusion. (SMT4 Apocalypse is fucking amazing and possibly my favourite game in the series, though I haven't played it since it came out so my opinion might have changed. I definetly remember it having the best combat and boss battles in the series though especially if you got the DLC. I was underwhelmed with 4 because it never really reached a level of challenge where you needed to build an endgame party.)That's exactly why I don't like modern day Megaten though. They hardly ever make any of these smart observations about society any more. Modern Megaten comes off like what Xed was talking about in The Boys thread, as just a mass-marketed product that targets the most surface-level fans who loved Megaten games for the most shallow of reasons. In Megaten's case, that's the teen dating simulation aspects, AYY LMAO!
It's not just about the dating sim elements though. The persona series definetly devolved into that, but even the mainline SMT games barely have anything to do with mythology anymore. Rather the mythology aspect is just used as windowdressing, for a self contained world building system that has nothing to do with real world mythologies outside of namedrops.
It's hard to explain because the plots in (mainline) megaten games always sucked, but the mythological aspects were always on point with their depictions of demons and gods. Nowadays their use of mythology is similar to that of the final fantasy series, where Shiva has absolutely nothing to do with the deity, outside of being called shiva lol. Buddha Maitreya is in SMT4A and it has nothing to do with the real life Buddha Maitreya, outside of appearing during an apocalypse.
Persona 5 has some references to gnosticism, with yaldabaoth or the demiurge being a false god that demands worship from humanity but other than the most superficial aspects of it, it's not any different from any evil GOD figure from most JRPGs. I think Persona 5 might have been my favourite in the persona series or at least second to Persona 1, if the character stopped fucking talking for two minutes and actually let me enjoy the fun gameplay, but as it is it's a 100h game where at least 30h of it is just shitty dialogue that repeats the same plot points over and over.
P5 actually has dungeons that are hand crafted and have interesting navigation as opposed to P3 and P4's randomized ones, plus it reintroduced guns and demon negotiation into the gameplay but what feels like 90% of the play time is spent going through repetitive dialogue, and awful social links that don't actually involve any character development at all.
(I actually have a theory that P5 originally had no social links at all. THe dungeons are strong enough to carry the game themselves. I think they added social links back in later in development because they realize most of their userbase only cares about the dating sim aspects lol, they are completely detatched from the story and nothing ever happens in them outside of funny shenanigans.)
SMT4A also has awful dialogue but its gameplay to story ratio is a lot more forgiving lol. At least I don't have to waste an hour going on cutesy dates just to level up my demons.
Compare and contrast to when Kaneko still had an important role within the company, in that the characters would come across full blown sidequests based on mythological stories. Kaneko's designs were radical reinterpretation of mythological beasts and demons, that were however still informed by the myths and legends they were taken from, rather than just using the aesthetics and names, like the modern games are doing.
Again I blame audiences most of all because most people are actually so fucking stupid that their worldview is as abstract as only recognizing geometrical shapes and colors. People who can play a text heavy RPG are slightly above that in that they're literate, but trying to pander to the greatest possible part of an audience still means dumbing down things to accomodate for the brain of the person of lowest possible intelligence.
The greatest part of every fanbase is always going to be comprised of mentally challenged people, who actually have no understanding of the product they enjoy beyond the most superficial window dressing. You'd expect tiny ass fanbases to be slightly better, at least that's what nerds tell me with their gatekeeping shit, but it's demonstrably non-true considering most Flower, Sun and Rain fans only focus on the act of walking LOL!!! They think Death Stranding is a spiritual sequel to FSR, because you walk a lot in both games.
I swear I've never heard anyone talk about FSR having themes of ultracapitalist globalist elites eradicating a native population only to repurpose their land, culture and technology. Most online analysis is focused on the act of walking much like most Killer7 interpretations had to do with basic black and white religious morality, and once that became old hat, it is now about sci-fi time travel shenanigans (I am, again, not kidding).
Companies (in videogames and everything else) used to be proactive, in the sense that they would take chances on idea men in hopes of finding an audience for a piece of media. (Some of the most successful properties of all time, such as Star Wars and Super Mario Brothers, were the brainchildren of weird ass people with crazy ideas, before they became so popular they started being considered a standard to follow.)
Nowadays companies are reactive, in the sense that they just get feedback from social media browsing subhuman rejects, and create their products accordingly. Which is how you end up with garbage like Deadly Premonition 2, which apparently has awful framerate and awful gameplay on purpose because the meme understanding of Deadly Premonition, is that people liked it for being "so bad it's good" lol.
(The original DP on xbox360 was perfectly functional. The ports are the ones that don't fucking work, and for some reason DP2 was based on the "ironic" critical reception of the ports, adding a million awful minigames that don't actually work and crash your game, with the joke being that they don't actually work and crash your game.)
The original deadly premonition garnered a cult following because while the actual combat was so shallow it was a complete waste of time, the real meat of the game was exploring the town and interacting with characters, to the point where every DP fan who doesen't go on twitter would have immediately assumed a sequel would ditch combat entirely and just have you roam the town, investigating stuff and actually tie that into the main story instead of relegating it to side objectives.
DP2 gives you no reason to explore the town at all, there's barely any optional dialogues with side characters, you can't get in their houses, side quests have no plot (except for one lol) and no voice acting and your only reward for doing anything but chasing the next cutscene, is always ingredients for a crafting system that only exists to power you up for the combat sections! That's such an idiotic choice but I can't blame the developers entirely, because the game was marketed at twitter nehanderthals whose entire exposure to deadly premonition was funny glitch videos by youtuber marketers lol. (The original DP release also had a more stable framerate than AAA naughty dog games on PS3 lmao, now the 15fps overworld is being passed off as an artistic choice.)
There really is no future for any media to be legitimately good with this social media shit going on. Nintendo still happens to make fun games, specifically because they're so ass backwards they have no idea about modern social media marketing, and they're making so much money making games for normal fucking people who just want to play shit (woah who'd have thought that was an option) that they don't have to care either lol