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Re: Fighting Games

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fuck all that i'm still on the yie ar kung fu bullshit
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redrum
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Re: Fighting Games

Post by redrum »

maybe i should log in before i start talking shit
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fighting games peaked in 96/97 (see darkstalkers 3 & samurai shodown 4)
anything after that is a downgrade. with a few exceptions, of course...
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Re: Fighting Games

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Why is this thread still in purgatory? Mods fucking merge this thread with the other fighting game thread.
I've been watching my Golden edition of Twin Peaks lately in between rounds of Ninja Gaiden 2 Black. NG 2's gameplay makes modern games look like shit. No annoying tracking crap like in Resi Evil 4 remake.
RE4remake is the main reason that I skipped out on SF6. I heard that SF6 has that same annoying magnetic tracking crap that RE4remake has, which is an obnoxious way to make an action game. It feels more like I'm playing a rpg where it doesn't matter what my positioning is, because I'm just going to get hit anyway unless I execute a parry. It's fucking brainless.

A fine example of which I speak is Final Faggotry XII. It looks like an action game, but it's clearly an rpg because no matter what it's impossible to dodge incoming attacks since it will eventually hone in on you, and dmg you. That's fine for an rpg. What's annoying is when rpg style playing mechanics are inserted into action games & fighters.

redrum wrote: Thu Feb 27, 2025 4:57 am maybe i should log in before i start talking shit
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fighting games peaked in 96/97 (see darkstalkers 3 & samurai shodown 4)
You're prob the one cat around here who's as old as I am. Which means that your opinions on fighting games are valid because you're from the same era as I, where we talked shit, and got hit in real life while playing fighting games lol.
The era where punks, skaters, thugs & gangstas ruled the arcades. Modern fighting game community, it's nothing but trannies mang.
I even had some LGBT goofball tell me that I'm not welcome in the fighting community anymore lol.
I'm like ok, who cares. Gaming got fucking gay. I miss the days when it was legit gangsta. Weird how after Corpos took over, they inserted a bunch of LGBT transplants into the community and then fighting games also got dumb down as a result to placate to new audience that Corpos want to cater to.

In terms of evolution I'd agree that Vampire Savior was the peak, for Crapcom anyway.
Any other Crapcom fighter that I'd consider good such as Alpha 3 or Capcom vs Snk 2, are all just watered down variations of Dark Stalkers.
The difference between Vampire Savior when compared to other Crapcom fighters is the same as the difference between Ninja Gaiden when compared to Nioh and Wo Long and Rise of the Ronin.
The OG (Ninja Gaiden Vampire Savior) is way too fast, and the combat is way too hardcore for the average gamer.
The more popular iteration (SF Alpha & Nioh) of the game is both slower & has far less data to memorize.
The extremely dumbed down, following trends & made for mass consumption version (Marvel vs Capcom, Wo Long & RIse of the Ronine) barely even resembles the original game's engine that it was based off of and also has the most shallow gameplay.
In MvC's case, every single fighter shares nearly the same inputs & combos are mostly auto activated.
For Wo Long & Rise, the extreme positioning & spacing that mattered in Ninja Gaiden & Nioh are non-existent because Rise & Wo Long revolve around parries. The problem with parries is that it now becomes a game about reflexes rather than what I prefer, which is a game where you slowly whittle down the health bar of your opponent by forcing them to whiff attacks and constantly waste resources.

You just can't do that in modern fighters anymore, because they're designed with the intention that you're constantly in the opponent's face at all times.


As to your claim. Make that 1998. Bloody Roar 2 is still a legend & King ofFighters 98 is still peak KOF. It has none of that turnbased style punishment shit that the modern kof games have. It's the main thing that I fucking hate about modern fighters, they feel like turn based games. I hit you, then you hit me. I first noticed this gayness with Street Fighter 4, but I didn't know how to describe the gameplay flow yet. I usually described it as my combo dropping after a successful block.
That punishment shit makes sense for 3d fighters since those games revolve around framecounts that simulate movement & momentum.
2d fighters generally had more freedom since the only thing that really mattered is can your hitbox connect.
Punishment is fucking annoying in 2d fighters because it makes it harder for you to zone and it forces the gameplay to slow down. (like a 3d fighter, where it's expected.) Honestly it seems like modern 2d fighters purposely stack everything against zoners. You can't chip damage for the win anymore because you'll just get punished after some tard just blocks you.

Back in my day, turtling used to be hard. ALthough granted what goes on these days isn't even turtling. It's basically turn based fighting. We each take turns hitting each other with combos because it's impossible to break the combo once you're getting hit.


I couldn't win a single match in KOF XV online. I'd always make it up to the final match, but then their final character just solos my entire team with their 90% dmg combo. All they have to do is land it once, and I'm gone. My fundamentals are still phenomenal. It's just that I'm a man out of time. I still play fighters like it's 1993, back when we actually reacted in real time to what's going on, on screen and the focus of fighters used to be about out thinking your opponent.
That's not how modern fighters play though. In modern fighters, every character has a combo string that does 90% damage and you need to memorize it otherwise you're just going to lose over & over once your opponent resorts to that 90% combo cheese, which isn't even hard to do but you need to learn it or you just can't compete.
The problem is that it kills my interest in fighters since the thinking part of fighters was always the most interesting part about the genre. Modern fighters don't require thinking. It's more about meter management now, and it's a race to see who inputs the first knock out combo. Which again, I expect that type of combat flow from a 3d fighter because 3d fighters have always had quick matches that would end in one punch expecially if you're Paul Phoenix.
2d fighters were always meant to be far more methodical, but now they're designed with Marvel Vs Capcom style hype in mind where now anyone can do a epic 100 hit combo just by pressing forward and holding down four buttons or some other scrub shit.

What I really hate about modern fighters is the lack of different strategems. You can't really do proper zoning anymore, where you control the match by making your opponent work for every inch of space that they took up on screen.
Modern fighters feel like a back & forth 50/50 match where the winner can easily go either way up until one of you connects with the 90% damage combo. (It's an actual fucking trophy in KOf XV lol.)



BTW mang what's your opinion on Bloodborne? That's like the game that comes the closest to being a modern day version of Castlevania especially if you use the whip version of the threaded cane. I think the Souls games are overrated as fuck, about as overrated as Street Fighter 3, but Bloodborne kinda feels like a modern day NES game. Where the entire game revolves around the level design and your memorization of the level design & enemy placement

As for SamSho 4? it's ok. When it comes to the combo based SamSho games, it clearly kicks the ass of SamSho 3 but I always preferred the Street Fighter style combat of the first two SamSho games.
When it comes to SNK, It's all about Real Bout Fury Special & Real Bout 2. The new SamSho that came out in 2019 was actually pretty good and I'd rank it up there with SamSho2, & over V Special. 4 is not even a contenda for top 3 lol. SamSho 4 would be my 4rth fave after 2, 2019 and V Special.
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Re: Fighting Games

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You're prob the one cat around here who's as old as I am. Which means that your opinions on fighting games are valid because you're from the same era as I, where we talked shit, and got hit in real life while playing fighting games lol.
The era where punks, skaters, thugs & gangstas ruled the arcades. Modern fighting game community, it's nothing but trannies mang.
I even had some LGBT goofball tell me that I'm not welcome in the fighting community anymore lol.
I'm like ok, who cares. Gaming got fucking gay. I miss the days when it was legit gangsta. Weird how after Corpos took over, they inserted a bunch of LGBT transplants into the community and then fighting games also got dumb down as a result to placate to new audience that Corpos want to cater to.
I use to call that shit out all the time. Its the tourney gamers fault. I guess the official name now is FGC. Everything devolves into META rules with them. When it was independently held tournaments that were community funded, that's when shit was raw and awesome. Corporations brought way larger pools of money than the community funded o.g. scene could ever bring in, but it brought with it corporate requirements and rules. Everything had to be corporate image appropriate or you get no cash. The FGC sold out which made the tournament scene less entertaining to watch. It was a choice between being fun and entertaining or making big money, and of course they chose big money. Can't really compete with that.


I remember when I was back in college and everyone was playing Tekken Tag 2. They hit me on one side of the arena and carried me to the other. I would dominate in the older Namco, Capcom and SNK games when we played those. The new(or newer since is literally been 15 years since then) shit that they were playing was just all about juggling and long combo strings. You get hit once and half your health is gone by the time the combo ends. Get hit again and you're dead. I've never played Tekken 7 or 8 and have no interest in them because everything I've seen was just more of the same. Same shit happened to KOF.

1 positive thing I can say about Street Fighter 6 is that is not like that. Its more old School in nature in that you have to constantly be on your toes and engaging with the opponent like back in the SF2 or even SF3 days. I remember Pro's like Punk whining in the early days of SF6. He called it trash and because of the matches getting decided by 50/50 guessing games, but that's how it should. Shit isn't one sided with only 1 correct way to play like in SF4 or 5.
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Re: Fighting Games

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Jack wrote: Thu Feb 27, 2025 11:32 pm You
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i agree its a sad state of affairs when it comes to fighting games. whatever the fuck the FGC is, i don't want to be a part of it. not on my worst day.

my girlfriend got really excited about the re-release of MVC infinite and i refuse to tolerate this watered down garbage.
i spent months of my life perfecting the pretzel motion in KOF, to be able to do raging storm on a whim... and now everything is just down+forward+"fireworks button". taking the skill and patience out of these games leaves us with something that has the same strategic ability of tic tac toe or whack-a-mole. single button supers and mash LP auto-combos completely disregard the things that make a fighting game great, and turn it into more of a smash brothers sort of thing.
and i get it, not everyone can dream cancel or pull off an '02 psycho medley -
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but who ever said fighting games are for everyone? fighting is tough as hell in real life, presenting it as something simple where you can slap a few random buttons seems to be a sign of the times... particularly a sign of people becoming weak and having no discipline. trying to make them "more accessible" has been a huge step backwards and a slap in the face to those who were dedicated enough to put in the time to gain some actual skill.

but whatever, these payasos can have their diet nonsense and buy into these corporate esports tournaments all they want.
the real essence is more or less being carried on behind the scenes with weird mugen shit like CVS BLACK.
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the hype will pass eventually, and then perhaps things will start to become interesting again.
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Re: Fighting Games

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redrum wrote: Tue Mar 18, 2025 6:36 pm
Jack wrote: Thu Feb 27, 2025 11:32 pm You
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i agree its a sad state of affairs when it comes to fighting games. whatever the fuck the FGC is, i don't want to be a part of it. not on my worst day.

my girlfriend got really excited about the re-release of MVC infinite and i refuse to tolerate this watered down garbage.
i spent months of my life perfecting the pretzel motion in KOF, to be able to do raging storm on a whim... and now everything is just down+forward+"fireworks button".
Now in days you just have to button mash the low punch button and you'll get an automatic combo. i was wondering why I was seeing so many Shermies just destroying the shit out of everyone in KOF XV. It's because a lot of her grapples are auto combos now and she can do those grapples from across the stage, she'll either run straight towards you or she'll jump right on top of you. (I'd love that.) She also has this new kick move that just cancels everything. Shermie was always a damn good character (and fine as fuck. I was allured by her back when I was a 14 year old and still am at 42. It's been over 20 years since she's been in a Kof. It's crazy to me how such old ass character designs could still be so striking to new audiences 2 generations later but with most modern games, you get bland looking character designs like the girl in Stellar Blade. I ain't hating on her, at least she's hot. I'm just saying that Stellar bitch is bland.) but back then I don't recall seeing so many people pick Shermie because she used to be an unsafe character to use due to how she has to get really close to do damage.

I knew something seemed weird when I saw so many biological women maining Shermie. LOL in online, you see nothing but Shermie & Clark, plus random shoto like Kyo, Ryo, or Iori. (Even my team is basically that, just replace Clark with Ralf + Shermie & Iori.) It also doesn't help, that nearly all of my mains are dlc now, like Kim Kaphwan.
All of the DLC characters seem to be over powered pieces of shit, it's like a pay 2 win game. (I didn't realize any of this until PSN had a free online weekend, where I finally got to play KOF Xv online.)
I got bodied by Mature, Vice, and that Lolli Sumo bitch when I don't recall ever having problems playing against those three in previous games.

The matches always ended the same way. We go 2 for 2, but on the 3rd match they just spam the same cheap move over & over that I don't know how to defend against. To be fair, I do the same exact thing with Morrigan in Vampire Savior.
Whenever I'm about to lose, I just spam Finishing Shower over & over. Now granted, at least Morrigan's moves actually take skill to pull off since you basically have to input her moves to the beat of the music. Or at least that's how I usually get the button motion down. I just match it to the beat of Lilith or Morrigan's theme.
I'm in the top 15 on the Switch version of Vampire Savior. I was wondering why I can't do the same in the PS5 version, but it's because I'm having problems pulling off any move in any PS5 fighting game because the PS5 trigger buttons have input lag to simulate the 'reality' of pulling the trigger of a gun. I don't know what the fuck.

All I know is that it's shit, and this realism garbage just makes for awful gameplay most of the time, because the controls are no longer responsive.
Modern gamers don't want responsive controls though, they feel that it's too arcadey and they'll claim that you probably play too many 2000s games. (They say that as an insult. Sure I think 2000s games are overrated, but they're still way better than modern games. To me, nothing ever played as good as Sega Genesis or original NES games. Both of those systems understood the importance of good controls.) Modern gamers prefer slow & sluggish Last of Us style controls because to these fucking fatasses, slow & sluggish is considered realistic.

I can't stand playing Resident Evil 4 Remake precisely because Leon moves like a fatass, even though he still looks fit. I don't understand why the hell he walks & moves like a fat fuck.
taking the skill and patience out of these games leaves us with something that has the same strategic ability of tic tac toe or whack-a-mole. single button supers and mash LP auto-combos completely disregard the things that make a fighting game great, and turn it into more of a smash brothers sort of thing.
100% agree. I understand the logic of why they do that. Corpos want more players which equal more pay pigs for their shitty op dlc characters. The problem is that it kills the appeal of the genre. Fighting games are basically just real time strategy games to me.
Or at least that's what they used to be. Now every single one of them either plays like Mortal Kombat or some kind of weird 2-d mish mash of Tekken.
Fighting games currently look like a flanderization of what non-fight game players think that fighting games play like.
People who don't play fighting games, usually assume that it's a genre that revolves around quick reactions & twitch gaming reflexes (which yes is an element of fighting games, but is not the main focus.)

When in reality it's basically a game of wits. Each player is trying to control the mind of their opponent.
We don't really have that anymore in modern fighting games, because the strategies are so one note, that we're both trying to do the same thing so the only thing that separate the winner from the loser is that the winner has better muscle memory or reflexs, & reaction times when back during the Fighting game golden age, it was largely structured around who had the better strategy. Who was better at restricting the other player from using their toolset to win.

That's basically what real life fighting is. Both fighters are constantly keeping track of the opponent's footwork & breathing. The harder the breath, the higher the likelihood that they'll get knocked out. Fighting games used to feel like an abstracted form of real life fighting, but these days it just feels like I'm watching a bunch of random explosions & dragon ball Z laser beams flying every where and I can't even make sense of what's going on in modern fighters anymore.

Samurai Shodown 2019 is one of the better modern fighters, but it also has that annoying 3d fighting style punishment shit. I didn't really mind it at the time, but it's because I assumed that SS4 & 5 already had punishment systems in place, they actually don't. I checked my switch version of SS4, & PSN version of SS5 Special and they both play like normal 90s era 2d fighters that don't try to imitate Tekken. I don't even fucking understand why modern 2d fighters are copying Tekken. It's actually Mortal Kombat that's the best selling fighter, but I guess even fight devs understand that MK combat isn't worth imitating. I love me some OG Mortal Kombat, because it was brainless fun and back then MK seemed like an anomaly since everyone else just imitated Street Fighter style combat but now not even Street Fighter plays like Street Fighter lol. Although I'd argue that this was the case since SF4, but people didn't really start to notice until SFv.



and i get it, not everyone can dream cancel or pull off an '02 psycho medley -
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but who ever said fighting games are for everyone? fighting is tough as hell in real life, presenting it as something simple where you can slap a few random buttons seems to be a sign of the times... particularly a sign of people becoming weak and having no discipline. trying to make them "more accessible" has been a huge step backwards and a slap in the face to those who were dedicated enough to put in the time to gain some actual skill.

The current trend these days is that "Reality" now refers to Inoffensiveness. I saw the character designer of Netflix Tomb Raider claim that shorts & tank top are unrealistic for a mountain climber, when that's exactly what real life mountain clumbers wear. You don't want to slip off due to wearing too much fabric.
These days, people don't even use words properly any more. They just use words to convey emotion.

but whatever, these payasos can have their diet nonsense and buy into these corporate esports tournaments all they want.
the real essence is more or less being carried on behind the scenes with weird mugen shit like CVS BLACK.
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the hype will pass eventually, and then perhaps things will start to become interesting again.
I hope Juri is in that roster. She's like the only 3d SF character that I miss when I play real Street Fighter games.

I'm not as optimistic. What's happening to video games now, is the same exact thing that happened to movies during the 2000s and what happened to Rock & Roll during the 90s, or Rap during the 2010s. Corpos took over, basically killed off, or exiled all of the artists responsible for the hits and now we're stuck with is an eternal sludge of Corpo-approved crap, made by corporations, for corporations.
Modern games aren't made for gamers, they're made to appeal to other corporations, who will support each other through ads, marketing & endorsements. In reality it's just money embezzlement. That's the only thing that makes sense of the absurd sales numbers of these games. Nobody can convince me that Horizon Zero Dawn has fans. I was laughing when Nintendo Direct was advertising one of those garbo Horizon games, because who is this made for? Not even Gaystation fags give a shit about Horizon lol.

Metal Gear Solid was actually never that much of a system seller, but we know it has a huge fanbase just due to how common it is to find a MGS fan out in the wild. A Horizon Zero fan irl though? That shit is rarer than a unicorn. Why is that when Horizon games sell over 30 million copies? A single Metal Gear game has never sold that many copies, yet it's treated like a household name because it truly does have a lot of real, living, breathing fans who actually exist in real life. Unlike Horizon's fans. (Which is funny because only the original MGS is good, although yeah MGS3 has its moments. The moments when they're not talking lol.)

I saw this same crap happen to Wrestling, which used to be extremely ghetto & trailer trash but then it went corporate and now it's meant to appeal to everybody, but nobody fucking likes it coz it sucks. It doesn't matter though because WWE is the richest it has ever been throughout its entire history because the customer is always king, but the customer is the corporation, not us the people.

Only thing we really can do is just make our own games and trade it or sell it amongst our own group. How ever small that is since we're not even allowed to build our own communities anymore. Hell nah, you either get on that youtube, that twitter or discord & tiktok, or you just don't exist at all.

What I fear most, is that we'll eventually reach a point where nobody will know what Arcade culture is or was.
Modern gamers seem to think that arcade games were just scams, but if they were, why is it possible to 1c games?
Arcade games actually rewarded skill & merit. Modern games don't. Modern games only reward paypigs & game addicts (who use video games as their drug.)
It's not possible to 1c modern day multiplayer games, you either buy the fucking dlc or just die because you're going to lose every single time against the other players (who own the dlc) unless you buy the current season's dlc packs.


If gaming were always this fucking gay. I would've never have become a gamer. (First games I ever played were Metal Gear & Ninja Gaiden on the NES. I'm still a lifelong Ninja Gaiden fan, but I don't expect NG4 to revive the franchise. I view it more as a swan song, no matter how good it is because NG is from a completely different era of gaming, back when games were meant to be conquered. Not to be politically pontificated about.)

I was a gamer back during the era, when video games were considered degenerate, decadent & foreign.

There was even movies about the gaming culture that imo were pretty accurate. That actually was what gaming culture was like up until the mid 2010s, when it suddenly became forbidden to be part of this specific culture.
Either way back then you were either playing a Russian or Eastern European made game or a Japanese game and most of the American arcade games just followed the trends of what the other two did. Everyone forgets that God of War's gameplay was originally inspired by Ninja Gaiden but modern GOW fans don't even like the original God of War's any way. They're too gamey. They prefer the Millennial Mid Life Crisis God of War Kratos.
Gaming was meant for outsiders like goths or gangsters. (There are so many rock & rap songs that was inspired by video game music, and it's a trend I've noticed world wide. I even heard a fucking Korean Rap song use a Final Faggotry 7 song as a rap beat.)
Gaming wasn't meant for the average individual who merely buy games just to say that they have it.
Gaming was an alternate culture for people like me, who has always fucking hated mainstream culture. I didn't hate mainstream culture because it was mainstream. I hate mainstream culture because it's always fucking lame & boring.

I find it funny that a lot of the franchises that I used to like, like Shin Megami Tensei, Persona, Yakuza, etc. are all extremely popular now, but they're popular because they completely stripped themselves of their previous identity just to appeal to a bunch of Internet nerds & trannies who only like these games for LULZsoRandumb Memes, and 2DEEP4U recent-philosophy grad video essays that are a dime a dozen on internet and they all almost always say the same dumbass shit.
It's either hurr durr Teh Hero's Journey (and then they completely misinterpret what a hero's journey is by overly literalizing it.) , the So and So that you like is actually LGBT and was always LGBT (I'm of the firm belief that a Black woman actually wrote the original Matrix. It makes sense to me, because it explains why the Wachowski's have never made a single good movie ever since the original matrix and why they can't even stick to a single story of what the Matrix means. The rest of their movies just sound like an Anime entry level to Gnosticism while Matrix did a damn good job of putting into a time capsule of just how isolating, as if the walls of society were closing down, that the 1990s actually were. It's just that isolation feeling is even much more pronounced now, to the public at large than it was back then.) , or it's the dreaded "WE NEED TO TALK" about some imagined microaggression that only offends sheltered Millennials & some Zoomers.

I say some, because I find Zoom Zooms to be much more Right wing, they're right wing in the most retarded of ways though. It's like they don't understand that it's impossible to go back to some traditions so long as we live in a high tech globally-connected society. You need to first destroy all of our current tech and then outlaw it (kinda like the reality of the Dune novels.) but none of these fucking zoomers have ever thought that far because they're just larping. They're merely rebelling against annoying ass utopian Millennials. Of which, I can't blame them. I hate them too lol. I'm just saying that both belief systems are dead ends because none of these people have properly thought of the end game.

I use to call that shit out all the time. Its the tourney gamers fault. I guess the official name now is FGC. Everything devolves into META rules with them. When it was independently held tournaments that were community funded, that's when shit was raw and awesome. Corporations brought way larger pools of money than the community funded o.g. scene could ever bring in, but it brought with it corporate requirements and rules. Everything had to be corporate image appropriate or you get no cash. The FGC sold out which made the tournament scene less entertaining to watch. It was a choice between being fun and entertaining or making big money, and of course they chose big money. Can't really compete with that.
The sad reality is that Valle, Wong and all of those motherfuckers sold out. I remember Wong in particular used to be really edgy, but now in days he larps as a typical soyfaced softass Redditor. He dances to the tune of his masters. I get it, if you have a family you need to do what you have to.

What's crazy to me is just how homogenized that FGC has become. These bastards keep going on about how diverse it is now, when fgc was way more diverse back then. Even that "Who Bitch Dis is?" guy got cancelled, because Corpos purposely want to make fighting games look as if it were always the domain of fat women and trannies.

Troons were always in the fight game community (as far as I'm concerned, if you're part of the outsiders club, then we're all in the same game. At least that's what I used to think.), but they were part of a community. They weren't the main demographic like they seem to be now.
The modern Fight game scene is largely shaped by influencers like Maxmilian Dood (who back in the day, had tons of people calling him a scrub but most of us aren't allowed anymore. About the only one who is still able to squeeze by is LowTierGod homo, and I say that because he has to be a legit homo undercover bruddah, otherwise he wouldn't be getting the special treatment that he does receive.)
The OG sellouts, and corpos.

The worst aspect of fighting games is that the genre never moves forward precisely due to old ass 40 yr old Millennials & 50 year old Gen X tourneyfags who have been playing fighters since Street Fighter 2, but don't ever want to allow the genre to move forward past Street Fighter 3, otherwise they lose their competitive edge.
(Nioh is basically what a fully fleshed out Bushido Blade would look like, if you got rid of the diablo bullshit, and made it focus more on fighting instead of grinding/farming. In a better world, we'd have a full fledged Tobal No. 1 rpg that is actually a fighting game, much like how Doom, Timesplitters, Blood, Borderlands, System Shock, Deus Ex are all FPS games but have completely different focuses.)

Then you have the other side of the spectrum where fight games are becoming more and more autistic (which you described with the juggle combo shit.) to appeal to the Troon industry plants that the Corpos use to manufacture a new audience around. Where you're no longer fighting the opponent, you're just memorizing button presses and then inputting them once it's your turn to fight since modern fighters function like a turn-based game, even while still being in real time. When I say 'autistic', I'm not saying that as an insult. I'm using the Ghost in the Shell definition, where autistic refers to automated hyper-logic. These types of players are the ones who are counting frames & shit, inputting commands like a machine.

So the end result is that even millennials & gen x finally die out, it's just going to get replaced with something worse, what fighting games currently are. Within 30 years from now, nearly every aspect of arcade gaming will finally die out.
Fighting games was actually the last hold out but even they were easily supplanted by manufactured Corpo-cultures just as efficiently as Metal & Rap before them.
Gaming never had their own Artist formerly known as Prince. I guess Itagaki is kinda like a Glenn Danzig, except Danzig still does cool shit. Itagaki just has troons yelling to him that he needs to get an account at bluesky lol.

You get hit once and half your health is gone by the time the combo ends. Get hit again and you're dead. I've never played Tekken 7 or 8 and have no interest in them because everything I've seen was just more of the same. Same shit happened to KOF.
Kof is less bad though. The SNK games are generally the best of the modern fighters, but that's still saying it's the least shit-tasting shit. I'm not sure I could even rely on my own opinion of KOF XV, coz I recall that I thought XIV was mid.
OOOh but you put Shermie in XV, now I suddenly can't think objectively. (Mang, I even have a huge poster of this bitch that I used to hang on my wall, where she's making it out with Yashiro & Chris and it's offical art from NeoGeo Freak.)
1 positive thing I can say about Street Fighter 6 is that is not like that. Its more old School in nature in that you have to constantly be on your toes and engaging with the opponent like back in the SF2 or even SF3 days. I remember Pro's like Punk whining in the early days of SF6. He called it trash and because of the matches getting decided by 50/50 guessing games, but that's how it should. Shit isn't one sided with only 1 correct way to play like in SF4 or 5.
That's def what it looked like to me, back when I first saw hours & hours of match vids, but then I had the drive system explained to me, and that sounded really boring, because it sounded like more of that easy mode rush down shit that plagues most modern fighters. SF6 just does a much better job of hiding it. I can't comment too much on the game since I've only played the demo. From the demo, story mode is fucking shit but the gameplay was pretty fun. I thought that KOF XV played better though, because KOF Xv is fast & intense, like most KOFs are.

As for parries. When I talked shit about parries a few posts ago, I'm referring to how parries are the only form of defense in most games now. I never had a problem with parries in SF3, because parries were just another element within your toolset. You don't rely on it all the time. It's just something that you pull out of your tool box to suddenly change the variables of the match. In modern Team Ninja games & Resident Evil 4, you have to parry against goddamn everything because modern millennial game devs don't make games that are based around positioning & spacing. They make games were every single competitor is glued to each other like a magnet, and they do that with every action genre now.


50/50 generally does imply that there's only one or a few correct ways to play the game. Fighting games aren't guessing games, not on higher levels anyway. It really is just a game of controlling space and handcuffing your opponent, trying to prevent them from using any of their tools, and forcing them to play your game. You generally are losing once you're forced into reacting to the opponent. You can still win, but that's due to having better reflexes & reaction times.

50/50 is a huge problem in Hero Shooters which is why I stopped playing them for the most part. You never feel that you're getting better, because you'll dominate one match, and then get your ass curbstomped the next even though nothing about your strategy changed.

50/50 sounds fine on paper, everyone has a chance to win. The problem is that the wins or losses don't ever feel earned. When I get my ass kicked in Marvel Rivals, I don't believe it was because I was playing like shit. It's due to the 50/50 matchmaking that I'm at the mercy of the MM gods. I main Psylocke Vengeance Jim Lee version, and I play her like a Ninja, I use stealth and try to pick off the healers & dmg from the back line, dash in, dash out to get healed, then go back in stealth mode and kill again. This normally destroys the enemy team, but when it doesn't. It doesn't seem as though it was because I lacked skill. I got my ass kicked because the MM gods decided that it was time for me to get my ass kicked so I'm suddenly thrown into consecutive matches against Grandmaster coordinated teams, where we're the ones who are just getting killed off without a chance of fighting back. Sometimes you'll just get shot from across the entire stage, and I'm like how the fuck did this motherfucker even make that shot?

It's just a coincidence that Psylocke ended up being my best dmg. (Coincidence because it wasn't intentional that I mained the hottest or 2nd hottest near naked chick. It just happened. Right now Invisible Woman is the hottest but we all know that White Queen is going to steal the throne when she arrives.) I tried damn near everyone else like the Punisher (Pun is a beast against noobs, but not much else.) & Hawkeye, but she's the only one that I get consistent kills with and know how to defend myself from enemy mobs. I can do massive destruction as Squirrel Girl, but I'm also dead the moment that a Spider man coordinates with another speedy character like Black Panther & Psylocke because SG sucks at close range and she only has is a lame hop for defense. Psylocke's entire moveset can be used for both offense & defense.

The reason why Street Fighter 2 is still widely played (in Japan at least.) is because it allowed for so much variation with how you played certain characters. No two Ken's play the same, because some Kens are better at getting in deep with their shoryuken to the point that they're scoring two-in-ones every single time, while other Kens will use a shoryuken as their normal mode of transportation like how a CPU Ken normally plays. Some just use the dp as just a defensive move. When I play Cammy, I never use any of her punch specials at all. What's the point when her cannon drill & spiral arrow still do a noticeable amount of damage even when blocked, plus canon spike does way too much damage for how safe that move is. It's hilarious how easy it is to 1c Street Fighter Alpha 3 as Cammy because M Bison will actually try to block every single one of her spiral or cannons so the only thing you have to worry about is his busted super that kills you in like two direct hits.

I never played as Ken in SF6, but Ryu is playable in the demo and from what I've seen, the shoryukens don't have hit variance at all. All you need to do is hit around the vicinity of an opponent and then the shoryuken will magnetically connect with the opponent. It doesn't matter from what distance you hit the dp, or how close you are. You're just going to score the same amount of damage so long as you connect.
That's the 50/50 bullshit. In a real Street Fighter game, the way that you use your dragon punch would've another facet of your strategy whereas now, fighting games are more about looking cool, as if you're actually doing something but the actual input puts much less emphasis on either skill or planning. So long as you score a hit, you'll reap the reward. That's fine if they're just trying to sell the game, but it could kill the game's longterm appeal once people move on from Street Fucker 6 to 7 or 8 or 9 or whatever. Peeps still play the shit out of SF2 & 3. Damn near nobody give a fuck about SFv now. 6 actually does look pretty good so I doubt that it'll have the drop in influence that SFV did. It'll prob be like another SF4, a game that the youth of its era consider as the best.

That's assuming that fighting games even survive long enough to make it to Sf 10. I doubt it. It'll completely die off once the old ass Millennials & Gen X who played SF since the arcade era have finally died off. (They're the ones who are creating the fake hype over modern fighting games.) Fighting games are already practically on life support as is, but the funny part is that they have Triple A production budgets & even have the 100 gb install size of a triple aaass game. The new tranny audience that the Corpos have manufactured aren't enough to carry the entire genre. Kinda reminds of that AEW wrestling shit, where it's made to directly appeal to internet nerds, only to realize that internet nerd cred doesn't translate into actual money. They're only appealing to a small subset of potential customers, who all live on twitter, bluesky or whatever faggy ass social media that the ugly kids use these days. Seriously, a lot of the youth these days are butt ugly. I think a lot of the zoomer girls look good (I prefer their Anime Goth hybrid aesthetics over the generic whore look that Millennial girls went for.), but damn near every zoomer e-celeb guy is a geek and most of them are already balding lol in their mid 20s.
Inoki Stomps Fools!
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