The former cafe:
http://www.accessgames-blog.com/swery65/
(Seen here with a Yakuza style tattoo of Sharapova.)
For anyone out there who still gives a fuck about 51, 65 is the natural follow-up— one of the more interesting characters in game development, born in 1973 the first child of a Buddhist monk family from Osaka— now a certified Buddhist priest himself.
Most well-known for Red Seeds Profile, formerly known as Rainy Woods:
..and for those Observers out there /kirakira that's right! The site and logo were designed by none other than Eisin Sasaki of GhM fame— contributing their best graphic work such as killer7's in-game puzzle renders, the Japanese cover, graphics for Hand in killer7, as well as motion graphics for Blood+: One Night Kiss, early prototype work on No More Heroes, and much more we'll probably never get to fucking see. /sob
Unfortunately, the cult success came from it mistaking off as a "so-bad-it's-good" "campy" (fucking trannies can't imagine anyone taking themselves or anything they do seriously) "attempt" at a "Twin Peaks game"— thankfully dispelled in full by friend of the hotel Hikikomori Media:
But for anyone who hasn't been following him as long as I have, 65 can describe himself:
[Sauce]SWERY65 wrote: [...] Aside from that, I’m also working on a story about a high school girl detective who uses the imagination (fantasising) energy from masturbating to help her solve murders. But all the publishers keep telling me ‘There’s no way we could put out such a perverted game!’ LOL!
I wish someone would let me make it. [...]
[Sauce]Swery65 wrote:[...] “I was raised in a Buddhist temple, and I became interested in temples and started to learn about them. Sometime next month I am aiming to get the qualifications required to become a priest. I want to become the first Buddhist priest game developer in Japan. It’s partly a serious pursuit, and partly not so serious.” [...]
[Sauce]SWERY65 wrote:[...] Growing up in a temple meant that I encountered a lot of different people from a young age. These were not always happy people; much of the time they were angry, or sad, or suffering in some way. I think this gave me a natural interest in humanity, and it also taught me that the spirit can be fraught. So perhaps my work portrays a sense of things that are beyond human comprehension as a result. [...]
[...] I actually became a qualified priest while I was a high-school student. Some 25 years later, I had forgotten this part of my identity – that I was also a monk. But last year I became seriously ill and had to take a prolonged period off work. [...]
[...] I spent time living communally in a temple in Kyoto. Every day began at 5:30am and ended at 11pm, with a strict daily routine. History, doctrine, devotional exercises, sermons, etiquette, morality, music, law; we followed a regime of when to rest and when to study. It goes without saying that devotional exercises were not missed on a single day. We sat in the seiza position (kneeling with your back straight and your feet tucked beneath your bottom) for maybe 10 hours a day. [...]
[...] I have always created works with the belief that the world of entertainment and the spiritual world are connected. [...] I wouldn’t want to make an exaggerated statement like ‘Games are just the same as faith!’, but I do believe that they are something greater than simply a means of generating money, or pieces of mere entertainment to be consumed. I strive to make games that can be considered even a little bit as art or something eternal. [...]
Yeah, this shit's already old enough that this's back when those French artfags at Archipel were still Toco Toco TV:
(I thought the intro was a French artist that really liked Japan, turns out it's a Japanese artist that really likes France— so both the intro and song by Hige Driver are Japanese.)
But there's a newer one too:
Swery's also released a book, Dear Ambivalence:
(Not his first attempt, as The Good Life originally started as a novel to deal with the loss of his cat.)
With cover art by crossdresser (kind of a running theme with him, right? /lips) Ryu Kimura:
65 should poach this guy for White Owls permanently:
http://iogii.web.fc2.com/system.html
This old-school visual kei look is pretty rare nowadays:
Unsurprisingly, Swery has fascination with violence /murder and pain /saw:
[Sauce]SWERY65 wrote:[...] “To be honest, we had more horrific scenes when developing this game but we deleted or fixed them before release,” [...] “For example, in the scene where the second victim (I intentionally hide the name) is killed, he (or she) was going to be killed by having the entrails pulled out from his (or her) body while he (or she) was alive. Why did I want to make these kinds of horrific scenes? Because I wanted to express the most [feared] thing in the real world — death — as something meaningful. [...]
“As for the controversy about this kind of expression [violence in games] — I think that has nothing to do with me. There are so many beautiful games that can ease the mind, but in the real world, we can’t stamp out any war or murder happening somewhere. I feel the need to express the dark side of the world, not only the beautiful side. [...]
https://www.refused-classification.com/ ... ersial-04/
Some interesting talks on his game design philosophy:
I'm dear ambivalent on his post-hyperglycemic move from Access to his own White Owls:
https://www.giantbomb.com/articles/swer ... 1100-5584/
The aesthetics under him directly are better (Prince Owlery, golden ratio, lucha libre, etc.) but he suffers from the same problem as 51 (who needs Mikami to stand over him with a kendo sword and beat good games out of him like a piñata), Inafune or the like— a lotta these guys don't seem to be able to deal with the lack of overhead structure provided by the "men in suits" finance types, even though those're the same types that tend to stand in their way creatively (like what happened to Kojima). As unfortunately, his best games so far (Red Seeds Profile and D4: Dark Dreams Don't Die) were done under the infrastructure of Access.
https://web.archive.org/web/20170117112 ... white_owls
(I wish I'd bought shit from their Zazzle store. I like this gloomy-twee aesthetic with Prince Owlery. The Engrish makes it even better.)
On the subject of the aesthetics of White Owls Inc., when I'd played The MISSING (so far, the only game they've actually fucking finished) I thought FK, the patchwork stuffed animal from The MISSING looked a little like The Pillows mascot Buster-kun:
But don't take my word for it:
https://imgur.com/gallery/AE4jC/new
EDIT: Okay, this broke for some reasons. FUCK Imgur. /hurr
https://www.reddit.com/r/TwoBestFriends ... on_isnt_a/
https://www.giantbomb.com/deadly-premon ... le-417704/
https://www.animenewsnetwork.com/intere ... ds/.150667
Wikipedia wrote:Buster-kun has been The Pillows' mascot since about 1998, when on a visit to London, the band saw a doll of a "grotesque and creepy-looking teddy bear" in a shop window. Since then it has been constantly used in promotional videos, album artwork and goods such as T-shirts and bracelets. Buster-kun was named after the Little Busters album and the group also uses the term "little busters" for its fans. The original doll can be seen in the promotional video for the song "Hybrid Rainbow" and on the DVD video and artwork cover of the Hello, Welcome to Bubbletown's Happy Zoo (Instant Show) DVD.
In an interview, Sawao commented on the reason why they adopted Buster-kun and what it represents to the band's music: "The original doll was made out of really dirty old leather and had a real-looking eye and tongue, but one of the eyes was a button and it was displayed in a window, shaking like it was being electrocuted. We still don't know what it was and why it was there, because it wasn't in a store display window and it didn't look like it was for commercial purposes, but it just seemed like someone's idea of a prank or some artist's work that we thought was interesting. So we used it in our jacket booklet and while we were on tour, we thought of placing that bear image on T-shirts, so we sent the picture to a designer to arrange it. At first it looks cute, but once you get up close, it has sharp teeth like it's ready to bite any minute. So that kind-of-cute but kind-of-scary look fits right in with The Pillows music perfectly.".
/spooky Since I can't know for sure— I'll just have to ask if I run into him.
SWERY65's entrance in 2010 with Red Seeds Profile was such a breath of fresh air at a time where the tone of gaming was getting conservative and risk averse, from that to D4 and then western hits like Max Payne 3, Kane & Lynch 2, and Hotline Miami coming out in rapid succession it looked like the early '10s were going to reject the commercial sterility of the late '00s and return to the crazy violence and surreality of the early '00s.
Unfortunately, between the mulatto-Kenyan-Obongo administration and GamerGate, that shit got the shutdown pretty quick (ruining the economy probably wasn't planned as a cultural psyop, but the government doesn't let a good disaster go to waste), since they needed to begin to shift the zeitgeist away from the war culture of the U.S. in the '00s built to fuel enlistment and transform it into the victim culture necessary to drive faggotry (getting Gen X and Millennials to Boomer up and willingly relinquish what little freedom they have left in exchange for petty comforts) that would quickly infect and dictate the rest of the 2010's to now (the Everpresent). Japan being the 51st (occupied) state of the United States means that anything done to Americans runs downstream to them.
Here's hoping that White Owls Inc. can find more stability so 65 can go back to making games no one else can! Either way, I'll still be supporting him:
/angel