by Qwanon » Tue Oct 03, 2023 2:41 pm
Another total conversion .wad I like is Solace Dreams.
The mod was made by Zygo/Ermin, an italian mapper, who got a bit of an overblown infamy - recently renewed due to Mexpo channels unceremoniously bringing it out of the grave - over a very small but macabre mod he did while as a teenager, called Rootpain, about abortion.
A few years later, the idea of Rootpain would grow into Solace Dreams, a game in which you play as a japanese high school girl, Yuna, going through the nightmares of her classmates in order to tackle their inner demons through violence. It's a completely different violence than in Doom: Yuna is very slow, ammo is sparse, and death comes fast. Combat is best avoided, but no matter what, you will have to fight the bosses at the end of each of her classmates nightmares, and they're crushing.
It's clearly a game with very japanese sensibilities, as you can see, and the comparisons with japanese games like Dark Souls and Silent Hill are sadly unavoidable (including by the author); but it does its very own thing very well outside of simple imitation of Japan, being full of very overt references to western adolescent culture - and this culture seen from a japanese vantage point and clashing with it is what makes this game special to me.
There was a "remake" in the works also made by Ermin, which would be much more larger and complex - and an alpha or a demo was already released for it, which I haven't yet played, but for a reason I ignore he removed it from the Internet and apparently he has moved to other projects.
Another total conversion .wad I like is [b][i]Solace Dreams[/i][/b].
[media]https://youtu.be/xk7hyXT3Er4[/media]
The mod was made by Zygo/Ermin, an italian mapper, who got a bit of an overblown infamy - recently renewed due to Mexpo channels unceremoniously bringing it out of the grave - over a very small but macabre mod he did while as a teenager, called [i]Rootpain[/i], about abortion.
[media]https://youtu.be/ysjHwoR2i8w[/media]
A few years later, the idea of [i]Rootpain[/i] would grow into [i]Solace Dreams[/i], a game in which you play as a japanese high school girl, Yuna, going through the nightmares of her classmates in order to tackle their inner demons through violence. It's a completely different violence than in Doom: Yuna is very slow, ammo is sparse, and death comes fast. Combat is best avoided, but no matter what, you will have to fight the bosses at the end of each of her classmates nightmares, and they're crushing.
It's clearly a game with very [i]japanese[/i] sensibilities, as you can see, and the comparisons with japanese games like [i]Dark Souls [/i]and [i]Silent Hill[/i] are sadly unavoidable (including by the author); but it does its very own thing very well outside of simple imitation of Japan, being full of very overt references to western adolescent culture - and this culture seen from a japanese vantage point and clashing with it is what makes this game special to me.
[media]https://youtu.be/GPCEzPbExEU[/media]
There was a "remake" in the works also made by Ermin, which would be much more larger and complex - and an alpha or a demo was already released for it, which I haven't yet played, but for a reason I ignore he removed it from the Internet and apparently he has moved to other projects.
[media]https://youtu.be/asGXnzRZj0k[/media]