by Iwazaru » Mon Jul 03, 2023 9:50 am
>Zone of the Enders
I agree.
> You can even "kick" the mech.
Nah, that stuff kinda already was in AC5/VD with Boost Charge attack, the power of which was dependant on speed, "leg" part type and overall weight.
>permanent overboost and quickdodges
That's basically Armored Core: For Answer
>looks like something out of Nier Automata
I agree
***
Another thing that bothers me that you haven't pointed at is the difference in "damage" approach. From this video it looks like, at least with boss fights, they are taking an approach from action-RPG games where boss have 20x times more health than player but can kill you in 3 shots so you have to "no damage" evade it like in character action games or, d'oh, souls-like titles as well.
Meanwhile me personally always enjoyed that at least in traditional Armored Core games (PS1/PS2 releases) you didn't really have a "bosses", but more like "a worthy rivals" that are pretty much comparable to what you are using (though there were some exceptions to that). Even Nineball or Zinaida. And, what's more important, there was philosophy that you will be damaged no matter what. So it was kinda racing of who dies slower. I think this nuance was one of more uniques sides of Armored Core series, and it might now be pretty much abandoned with AC6, perhaps.
[b][i]>Zone of the Enders[/i][/b]
I agree.
[b][i]> You can even "kick" the mech. [/i][/b]
Nah, that stuff kinda already was in AC5/VD with Boost Charge attack, the power of which was dependant on speed, "leg" part type and overall weight.
[b][i]>permanent overboost and quickdodges[/i][/b]
That's basically Armored Core: For Answer
[b][i]>looks like something out of Nier Automata[/i][/b]
I agree
***
Another thing that bothers me that you haven't pointed at is the difference in "damage" approach. From this video it looks like, at least with boss fights, they are taking an approach from action-RPG games where boss have 20x times more health than player but can kill you in 3 shots so you have to "no damage" evade it like in character action games or, d'oh, souls-like titles as well.
Meanwhile me personally always enjoyed that at least in traditional Armored Core games (PS1/PS2 releases) you didn't really have a "bosses", but more like "a worthy rivals" that are pretty much comparable to what you are using (though there were some exceptions to that). Even Nineball or Zinaida. And, what's more important, there was philosophy that you will be damaged no matter what. So it was kinda racing of who dies slower. I think this nuance was one of more uniques sides of Armored Core series, and it might now be pretty much abandoned with AC6, perhaps.