Krizzx wrote: ↑Tue Feb 08, 2022 11:55 am
Hot Damn dat bitch thhhiccccc! She has the thiccest 2d ass I've seen. Even rounder than Claudia & Killer Instinct 2 Orchid.
It's funny how we seem to be going backwards in time, coz now we're almost at 1950s levels of prudery. To the point that putting a thong on a female character will get you cancelled by twitter. As if twitter fucking matter
matters. Shit man, look at how fucking boring & generic Xenoblade 3 looks! XB2 always had an interesting look to me coz the characters were dressed so exotically. Now they're all dressed in generic looking Highschool uniforms. It seems that a leak I heard about over half a year ago, where in XB3 you'll play as a bunch of school brats might be true. They even mentioned that go to different planets. They made it sound like it was going to be an action rpg. Still dunno about that. They did leak that it had a 4 player party though which XB3 does have.
At first when I saw this thread, I was like ooh beat em ups that I never heard of before. Time to add them to muh super Retrocade. Nah it's just fighting games. A lot of fighting games from the SF2 era, just weren't that good.
I had that Dungeon Magic beat em up in a PS2 Taito collection. It's alright.
Everyone once and a while I like to look back on how unique and detailed gaming and anime art were back in the 80's and 90's before everyone became homogenized and unintuitive. The arcade were especially a place for creative designs. So many interesting games released that never saw the light of day again.
They were just using the anime art style from the 80s & early 90s, which looked realistic.
Anime is far more economical now, so they prefer to use simpler, easy to produce art rather than the detailed shadowing & lighting that 80s & early 90s art had.
Also, Japs had plenty more money to waste back in the 80s & early 90s which is why nearly all of their big budget anime films were made during that era.
That's the main reason why you don't see anything like Ninja Scroll, Ghost in the Shell, or Golgo 13 The Professional any more. The budget is just way too high, for what has ultimately always been a niche product, except for this short duration of time during the late 80s - 2000s. (In America they had stuff like Frank Miller comics & TMNT Mirage comics. Miller himself was extremely influenced from violent anime during that era.)
The fans of anime these days, are generally no-life retards or kids so the focus has switched over to either that Pokemon style of anime, or that harem anime junk like Sword Fart Online.
When I was kid, most people who watched anime were Metal Head Satanists types. (My big bro being one of those types.) So anime during my era, had an aura of taboo surrounding it considering they were like the Japanese version of the Heavy Metal animated movie.
I've also read from plenty of Jap devs such as Iga of Castlevania, and the Monster World team (have you seen that New Asha game? It's fucking ugly! Why can't they just do another sequel in Genesis style?), that Japan doesn't really have any spriters who can sprite like that any more. Which is why they switched over to 3d.
I think the Monster World team even cited Streets of Rage 4 as having art that's so high quality that they could never hope to match it. (LOL! Genesis era sprites actually looked realistic though. SOR4 looks like a cartoon.)
Honestly, how hard could it really be to do another sprite-based game in the style of SOTN?
If indie devs can do it, why can't the professionals do so then?
That game looks way better than Bloodstained's 3d gfx. I wonder how an indie crew got the rights to Record of Lodoss war though.
Detailed sprites still exist, but you only see it in indie games now.
Blazing Chrome is good, but it's overrated as fuck. It's nowhere near the level of its inspiration, Hard Corps.
Great music though.
You'll also never see any spriting on the level of a fighting or beat em up game, which require the most detailed sprites.
Speaking as someone who can sprite in that realistic iconic genesis style. I'm guessing that it just requires too much work.
I tried to make a Beats of Rage beat em up once, which required that I drew the pictures out first but then I had to redraw every single fucking pixel coz you have to resize the pictures into tiny ass 13x20 - 50x50 sized sprites and you do that for every single animation frame. So everything comes out distorted and pixely until you redraw & recolor every single shade, & texture.
3d is faster coz you just make the model, add in the textures on top of the models, and then you tilt the camera to make it mimic the look of a 2d fighter/beat em up.
You can easily tell how souless that shit looks though, since you're generally automating everything.
Even HD art 2d games look souless, like the new Guilty Gear, King of Fighters XII/XIII, that overrated ass DBZ Legends game, Persona fighter, etc. All of those games look like fucking shit. You can easily tell that they're 3d games, using flat 2d art textures.
Meanwhile something like Vampire Savior still looks extremely fast & fluid to this day.
The funny thing is, 2d HD art is how these games would've always looked like if we never had to go through the pixelation process to begin with. So it's a case of forcing yourself to go back in time to work with archaic technology in order to achieve that same detailed look that 2d fighters/beat em ups had during the 90s.
I think another problem is that back then, most of the sprites were usually handled by 1 - 3 people which gave the games a mostly uniform look. I know for certain that stuff like Streets of Rage only had about one guy or was it a girl? Working on all of the in-game gfx, so the rich high detail of those sprites was really the result of one overworked gook, probably camping in front of his computer alongside a rice cooker.
Most people understandably don't want to work in those types of conditions any more. The end result is that we get something like King of Fighters XIII which looks fucking stiff because it's using a simplified artstyle that the whole team can replicate. (That and they're just pictures used as flat textures on top of 3d models.)
in comparison to how fluid & lifelike, '98 looked.
I really miss how realistic ass jiggle used to be in 2d games, lol. I ain't never see detailed ass jiggle in any 3d game ever. Titty jiggle always looks fake as fuck in 3d games whereas for some reason, the jiggle looks fairly lifelike & realistic from 2d fighters like with KOF's Shermie. The jiggle from Street Fighter games have always been realistic imo, especially with SF3 in Elena & Chun Li. Elena's ass doesn't jiggle enough, but she's also far more lean than someone like Chun Li. Fuck I'm still wondering why the fuck Karin wears panties outside of her shorts. Those are supposed to go under your shorts sweety.