Beat em Ups are basically
"Bad (or wrong) Reputation, Gud Genre"
Wrong reputation in the sense that most of the genre's so-called fans love beatemups, for being brainless, but fun games. Double Dragon is not brainless at all. Neither is Final Fight or Streets of Rage (on Maniac). FF1 is hard by default. You do a lot of thinking & managing in trying to not get hit which is a lot harder than it sounds.
There's that one nintendo faggot on youtube who calls himself "Beat Em Ups" but he actually knows nothing about beat em ups beyond the surface level. He's actually what your avg Beat em up fan is like, they only play TMNT & Streets of rage and act as if that were the entire genre lol.
I'll just list the evolutionary-trajectory that beat em ups went in.
The most recent version of Streets of Rage Remake (which you can download for free.) is prolly the best place to start as a Beat em up noob. It's basically Fight N Rage but with SOR characters. Fight N Rage is better but SORR is cooler by virtue of being SOR.
The 1st Trajectory of Beat em ups, which initially started out as quasi fighters where you had one button for punching & kicking.
This was Double Dragon/Kunio Kun
In Double Dragon, you perform different moves depending on your position in relation to your opponents, and the animation frame of your previous move. DD basically had a prototype 3d fighter game engine which functions similarly to Tekken. In DD, you can do an uppercut by instantly pressing the punch button after a jump which should be right after your ducking animation when you land from a jump. It's the attack button, pressed after the ducking animation which activates the uppercut. This is similar to Kazuya or Julia's uppercuts from Tekken, where you need to duck first, go to neutral for a second and then press the attack button before your character stands up. This is the meat & potatoes of Double Dragon's combat system. Even the shitty ones like DD3.
Most NES beat em ups follow the Double Dragon formula, probably due to a necessity of the platform since I've never seen a NES beat em up, fit in more than 4-5 characters on screen at a time. 2 of those sprites would be you & the 2nd player, so you're fighting against 3 enemies at most. I didn't pay attention much to horde numbers back in the day though, coz NES beat em ups were hard, filled with enemies who want to fucking murder you like how they murdered Marian.
The SNES was much the same way in regards to sprite limits, but SNES beat em ups felt brain dead in comparison due to how they're based off of the Final Fight ruleset which just doesn't work without the increased enemy count. (SNES FF1 is garbage and does not live up to the arcade original at all.) Final Fight 3 could've easily been a classic had it been made on Genesis which can handle multiple sprite sizes at the same time. FF3 was still beholden to the same sprite limit count of the Nes. Weird, coz I've heard that SNES can actually show 100s more sprites on screen than Genesis can, yet I've never actually seen a single SNES beat em up do it.
Snese beat em ups completely lacked the difficulty of NES beat em ups which were structured around Double Dragon's ruleset where enemies actually try to kill you, instead of just standing there waiting to get punched in the face lol.
Easily the most iconic beat em ups from the NES era were Double Dragon, Battletoads & Teenage Mutant Ninja Turtles. Notice how both DD & BT are known for being insane hard. (and they still live up to that reputation.)
I actually really like the NES TMNT games, and think they're way better than the 16bit & Arcade counterparts. I'll explain why in a bit. Final Fight Mighty is on nes, and it's fucking boring due to the 2 enemies on screen limit. Final Fight is just too damn simple when there isn't enough enemies on screen to pose a challenge.
Double Dragon/Kunio Kun could be said to be the prototype Yakuza games since they were the ones that originated RPG shops & staples into brawlers way back in the early 90s.
The 2nd Trajectory of Beat em ups, and most Iconic
Final Fight was even more popular than Double Dragon, and that game only had one attack button but the combat felt faster & much more intense due to the simplified gameplay. The simplified ruleset allowed for Capcom to concentrate more on level design & enemy encounters which have never been that complex in Double Dragon. DD never needed that though, since DD has always had a fairly deep position-based combat engine where each opponent could easily be your last. That's where Final Fight differs, because in FF you feel like a superhero who can take on hordes one handed. Despite that, FF1 is still an insane hard game due to how the hordes constantly surround you and they will all use their own fighting patterns to break through your guard.
FF1 introduced the special move, that deplete some of your life concept, to combat against hordes who break through your guard. Double Dragon has never imitated this concept, because they prefer to reward your knowledge of the game's ruleset by allowing you to spam as many special moves as you wish. So long as you know the inputs & motions for such.
A common misconception that everyone has about Capcom beat em ups & Final Fight in general is that they assume all these games are clones when the only Capcom beat em ups that play similar to each other is Final Fight 1 & 2. Captain Commando was actually the 2nd beat em up that Capcom ever made and that game drastically changed up the ruleset to the point that every Capcom beat em up (except Final Fight 2) that came after Captain Commando have all used a revised or updated version of Captain Commando's ruleset and it's generally the same base that most later beat em ups from non-Capcom companies utilize such as Sengoku 3, Streets of Rage 3, Denjin Makai series, Undercover Cops, Battletoads Arcade game, etc.
The Openbor community also mostly base their games off of the rulesets that Capcom developed during the mid 90s with their post Captain Commando games. Funny enough, Cap Commando itself isn't that popular of a game. I actually prefer Final Fight 1. It wasn't until The Punisher that the Captain Commando ruleset was finally done justice. Captain Commando was a good game, it just felt like a step down from FF1 coz the enemy encounters are nowhere near as intense. You truly felt like you were fighting to escape out of a ghetto in FF1.
Final Fight style games started off simplified, but they eventually became as complex as Double Dragon, but with their own ruleset. If Double Dragon functions as a prototype for Virtua Fighter & Tekken style 3d fighting rules, than you guessed it, Final Fight is basically Street Fighter within a 2d beat em up ruleset.
More specifically, Capcom beat em ups play like DarkStalkers & the Street Fighter Alpha series, especially Alpha 3.
Capcom beat em ups eventually gained chain combos (where one attack can hit multiple times), super moves, special attacks, etc. to the point that they played like an Anime Fighter (Guilty Gear) more than a beat em up.
Caddilacs & Dinosaurs would've been the legendary beat em up that everyone raves on about instead of Streets of Rage 2, if 16bit systems could've handled it. (It can't. Look at how terrible the Genesis version of The Punisher is.)
This (Post Captain Commando Capcom beat em ups) imo is the standard of what beat em ups currently are amongst aficionados.
Which is why you see such a large divide between Fight N Rage & Streets of Rage 4. Fight N Rage is made by the same cloth as those that came before it. It's made by a random Mexican (Or Brazillian?) dude who loved beat em ups so much, he made his own.
You can tell he loves the genre by virtue of how it plays.
The contrast is easily evident with how Streets of Rage 4 plays, which acts as if beat em ups have never progressed passed SOR2, lol.
A lot of people claim that Devil May Cry, Bayonetta, God of War, Ninja Gaiden (NG itself originated as an arcade beat em up, similar to Double Dragon.) etc. are the 3d iteration of Beat em ups but I don't really agree.
If so, how come those type of games bore the fuck out of me? While I still enjoy 2d brawlers?
I think Falcom's Ys feels way more like a beat em up than Character Action games do, which imo just feel like Single player fighting games, and they're (DMC,Bayonetta, etc.) just as boring as they fucking sound. Have fun juggle comboing the hell out of that dumbass ai you fucking retard!
I think that Koei's Musou Warriors series feels more like an evolved Streets of rage/Final Fight but they're not any good since they completely lack game design. They could be good though if Koei weren't such lazy & greedy motherfuckers (All of their non-Nintendo games cost $100+ just for the whole game), and actually took the time to make real levels & enemy encounter design for once.
The Common Mis-Perception of Beat Em Ups, which spawned from the 2nd Trajectory:
These are basically just the carbon copy cookie cutter beat em ups which completely polluted the arcade & 16bit markets back in the day.
The most iconic of these types of beat em ups were made by Konami & SNK. Although SNK eventually made a beat em up that was more in the style of a Post Captain Commando beat em up (larger moveset & combos, a run and dash, a vertical-based evasion move.)
When most people think of beat em ups, they usually think of brainless button mashers which is what most of Konami's beat em up lineup is. Just copy & pasted licensed games such as Teenage Mutant Ninja Turtles.
Ironically, the TMNT beat em ups on the NES, actually played a bit more like Double Dragon. You still have the same simplified Final Fight controls but the enemy ai is much more vicious & will punish your mistakes in the NES Arcade game and its sequel.
I don't really like Konami beat em ups, coz they literally were just button mashers where you'd mindlessly mash buttons. Sure you could try to play them more tactically, but there's no point to it. It just doesn't have the system or rulesets necessary to play like a prototype 3d fighter which are the Double Dragons of the world, or an Anime 2d fighter like the Capcom Beat em ups of the world.
Amusingly, Shredder's Revenge looks great coz it looks far more inspired by Streets of Rage & Street Fighter Alpha 3 than anything else lol.
Tha new TMNT looks to be the best beat em up since
Fight N Rage.
If you only click on one video from this post. Das dat vid! FnR's gameplay is fucking insane.
The 3rd Trajectory is Streets of Rage
SOR is basically just Final Fight, which started out like a more simplified Final Fight until it became its own thing with Streets of Rage 2, where you were given two health-degenerating moves, one for defense, another for offense. Plus a tap forward twice move as well as a bit more normal attacks.
Streets of Rage 2 is basically the genre since most of the genre's fans only like SOR2 for some reason.
SOR2 is one of my fave games of all time and my actually be my fave beat em up.
The problem is, the casual fans who only play SOR2, and then come away with this assumption that beat em ups are supposed to be easy, casual games which require no brains to play. When that's not at all how I would describe SOR2. Yes Sor2 can be enjoyed by your grandma or 2 year old, but not a single one of them is lasting one minute in Mania mode. Mania mode was basically Final Fight on steroids in that the enemies hordes are both numerous but with Double Dragon-like fairly intelligent ai who will punish you for your mistakes & openings.
Keep a note of how he's playing. He's always jumping behind his opponents & pressing back after he jumps over them so he can instantly jump grapple & knee them. SOR2 was filled with tricks & secrets like this, which SOR4 also has coz the game engine is basically a carbon copy of SOR2. They even try to keep the animation frames & counts mostly the same.
SOR is in this weird place where it is a legit good brawler that aficionados of the genre love, but it's also filled with fairweather fans who prob only love SOR for the music & character designs. which are really just sexified versions of Final Fight characters. Kinda funny how they genderswapped Guy into a hotbabe Blaze Fielding though. Even Fight N Rage parodies that by making a Blaze look-alike, but naming her Gal.
Guy is an actual Japanese name and Guy is Japanese, but the Jap name is normally spelled as Gai.
A lot of people who are fans of SOR, believe that beat em ups have never evolved past SOR2, which is why they love SOR4 so much, lol. You'll see a lot of these fans at the Steam forum. I've even argued with some who had accounts at this forum. (He called me a virgin or something. Seems to be a popular insult, for simply disagreeing with games. He has a family and kids too, but he sucks ass at arguing AYY LMAO!)
These types of fans think that Streets of Rage 3 was a mis-step and are glad that SOR4 completely ignores it.
Not realizing that SOR3 was just Sega's attempt at making a brawler that implemented more of a Cadillacs & DInosaurs ruleset.
Now sure, SOR3 is kinda boring but it's not due to the combat engine which still has the best fighting out of the entire series. (Not hard when your follow up is fucking SOR4 which plays exactly like SOR2, lol.)
SOR3 suffered from bad level design. It basically tried to be more of a console experience, like the NES Double Dragon games, but it took every bad thing from the Double Dragon NES games and none of the good, lol.
Oh yeah that sounds great, lets make a game with even harder AI than Double Dragon 3, a game many people hated coz it was too damn hard. OOOH, let also insert more platforming bullshit where you die from falling.
Oh you know what sounds great? That labyrinth Dojo stage from Revenge of Shinobi, that sure won't annoy SOR fans, lol.
SOR3 had multiple endings & paths though. Similar to Golden Axe 3 & Fight N Rage. The only other beat em ups from that era to do that were Guardian Heroes & The Peace Keepers. (You can play Peace Keepers & Brawl Brothers on NSO. Both games are good, but I would've preferred Final Fight 3. None of the SNES beat em ups are as good as Streets of Rage & Golden Axe imo.)
Sor3 had a much better battle engine than 2&4, but hardcore SOR2 & 4 fans don't want to hear any of it and they 'know' they're right since SOR2 & SOR4 sold the most copies. At least with SOR2, that was the closest we could get to the Final Fight 1 experience at home, and in many ways SOR2 was actually better than FF1.
With SOR4? That game is basically banking off of SOR's name brand value that Sega still wants nothing to do with.
Sega didnt even bother to advertise SOR4 until it became popular. I think Nintendo actually did more advertising for a fucking Sega product than Sega themselves, KEK
As you've noticed by now, Street of Rage isn't really a 3rd trajectory. It's more of a devolution.
Although I do consider it, it's own trajectory of evolution because it directly led to Streets of Rage 4 which plays like no other beat em up on the market.
What makes me laugh though is how people get insanely stuck up over SOR4 combos when all you're doing is pressing the same damn button over & over, the special button lol.
Look at that 'impressive' looking Blaze Fielding combo they did 12 seconds into that vid? She did three flip kicks then comboed into a flying kick, followed by a knee.
That looks impressive until you realize that all he did is press the special button three times then jumped in the air to press the special button again. The other player just tapped twice to do a flying kneee.
WOW, such gameplay skill! This would've been impressive in a fighting game due to fighting game move notations where you're actually testing your reflexes instead of just pressing one single fucking button like it was Smash Bros, AYY LMAO!
In Double Dragon, you're constantly managing your position and looking for openings based off of everybody's relative positioning. In a Capcom Brawler like Battle Circuit, you're actually pressing 2d fighter style move notations to do the advanced combos, and pressing down or up to initiate different animation frames & moves.
IN SOR4, you just spam the special move button. WOW, Such SKILL!
The amusing thing is, SOR4's scoring system does require skills because it functions like a shmup where you drop everything you've earned if you so much as get sneezed at by a random mook. SOR4's combat system is so easy that you literally can just spam the special move throughout the entire game, so long as you do enough normals to refill your life bad.
SOR4 is a good game. A fucking bad beat em up but at the same time what genre is this fucking game?
The ruleset feels more like some bullet hell shooter without the fucking bullets lol. A game only needs to be fun and it is, despite all of its fucking bad game design. SOR4 is a really hard game to gauge, coz it's even worthy of a 8 or 9 out of 10 score, even though it does nearly everything wrong from a gameplay perspective.
This is why I consider Streets of Rage as its own evolution trajectory.
It spawned a game that plays so damn differently from everything before it that I don't even know how to grade it.
That's the nature of the gaming market, only games that reward the braindead are considered god tier.
I like SOR4 and it may even be in the top 20 beat em ups of all time but it's also a game that rewards you by simply spamming the special attack button. It looks fucking cool though when you combo all those specials togeter. Granted, Capcom beat em ups already had something similar way back in the 90s with their SF Alpha 3 inspired combat.
EDIT: I just remembered that there was actually a beat em up that predated Double Dragon.
The Kung Fu era.
https://en.wikipedia.org/wiki/Kung-Fu_M ... ideo_game)
That's before my time though and the only experience I've had with that type of game is the Ninja Warriors. Which is easily in the top 10 beat em ups imo.
They basically play like Capcom brawlers, in that it feels like a 2d fighting game but against hordes instead of 1v1.
EDIT Again: I forgot about Capcom's Xmen & Marvel Super Hero games for the SNES which were made in the same style as Ninja Warriors Again. They're nowhere near as good as Ninja Warriors though. Xmen is about a 4 out of 5 but Marvel Super Heros is kinda trash. The music is shit and the stages are shit. It wasn't like Xmen where the stages actually matched the characters' personalities.
My Top 10 in no order. (Not including Streets of Rage Remake, or Openbor games.)
Denjin Makai 2
Fight N Rage
Cadillacs & Dinosaurs
Streets of Rage 2
Final Fight 1
Ninja Warriors Again/Ninja Savoirs
CombatTribes
Return of Double Dragon
Alien Vs Predator and The Punisher (I can't decide, but they're basically the same game.)
Golden Axe 3 (It's way better than Revenge of Death Adder & GA2, and those were good games. GA3 gets shit on for some reason, when it has a huge moveset, as big as a Double Dragon moveset.)
Double Dragon 4 could easily be top 5 imo, if it weren't so fucking dated with so many annoying ass platforming sections (DD2 NES would be top 3 easily if you got rid of the platforming bullshit.), and didn't look like a damn Nes game. They were trying to go for that Megaman 9 but the problem is that most of us Double Dragon fans aren't fucking nerds. We don't care about "so cool RETRO NOstalgia gfx!" DD4's gameplay is solid though and you can unlock everyone from the entire game. Unlike Guardian Heroes & Fight N Rage, every single enemy has a full moveset.
Battle Circuit, Double Dragon 4 and DD2 nes almost made it in and would be, if Fight N Rage didn't exist. Had FnR been made by Japs (or had a Jap bran name like SOR/BK), I think damn near everybody would label it a classic.
I feel as though Double Dragon games should be placed in their own category since they play so differently from the rest of the genre.
I think all of the good DDs are A-class games which deserve to be ranked as highly as something like a Cadilacs ^ Dinosaurs. It's just the gameplay is so different. My top 5 are all adrenaline junkie type of games while Double Dragon games are much more cerebral with only the GameboyAdvance DD playing someone like an adrenaline-junky game.
Most of my top 20 would just be Capcom games and some Sega games like Streets of Rage 3 which like Golden Axe 3 it gets a bad rap when it's not bad at all. It's just not as good as SOR2. Some people have even said that SOR2 is overrated and I can understand that especially when you see its maniacal fans.
Xed51 wrote: ↑Wed Feb 02, 2022 4:53 am
I could make an argument that the ps2 game Shadow of Rome is underrated because I never actually heard anyone discuss the subtleties of the scoring system my entire life, to the point where I'm probably the best player of that game just through virtue of the fact that noone else played it nearly as much.
That game was badass, ruined by the boring ass stealth sections which completely slow the game down.
I would want a sequel, but I already know that Crapcum would gay it up when the main reason why I liked it was coz it was so fantastical. Just change the time period to feudal Japan, boom problem solved. (Although it's funny coz women had even less rights in that than they did ancient Rome. Everyone seems to think that female warrios were everywhere in Japan due to anime & vidya gaems.)
Even back then Westerners kept crying about how sexist that game was, coz there's girl gladiators in thongs who piss & shit their thongs who scream "Don't kill me!" & you can Mortal Kombat the shit out of them. (Guro & Ryona is one of the most popular hentai genres in Japan for some reason.)
That's the only game I know of where you can beat someone to death with their own arms, lol.
I mean sure there's Mortal Kombat but MK sucks, it's just a glorified scene. Throwing decapitated heads at people was a legit strategy in Shadow of Rome. SOR basically suffered the same fate as Urban Reign. Damn near all of those 3d action Japanese games from the late PS2 era got unfairly shat on by Western gayming journalists who just wanted to brainlessly button mash like in God of War.
I like God of War, but mostly because it's a spectacle. Lame how it got turned into a Dark Souls lite.
I even see fucking retards claim that Ys, yes Ys from Falcom, of all games 'should get a Dark Souls lite' makeover.
I was like, are you even a fan of Ys? (Then again this dude had pronouns in his profile. "He, him, his" I bet he looks like a fag where you have to be reminded that he has dickenballs lol)
Ys's appeal is that the combat is fastpaced & frantic.
Who fucking cares about appealing to more people with shitty ass Dark Souls combat? I hate how game fans always speak like marketers rather than as fans of gaming.
For example, I'd start from double dragon but there's so many versions of each game, I don't really know which ones are good or not.
The two best ones to start with are the Gameboy Advance game which plays way better than the arcade games
and Return of Double Dragon (The Japanese version of Super Double Dragon.)
Super Double Dragon sucks, because it's slow as hell for some reason and you have much less moves.
As you can see from the vid I linked to, you can pull of some crazy shit in Return of Double Dragon and it actually looks much more interesting than Gameboy Advance DD.
Gameboy Advance would probably be a better starting point though since it's less hard.
NES DD1 is still really fun, and it plays a lot better than the Arcade version. Kinda like how Golden Axe 1 was way better on the Genesis than it was in Arcades. Also for some reason, Tyris wears a thong in the genesis version but she wore granny panties in the arcade lol.
DD1 & DD2 NES are both classics, but the problem they both have are retarded platforming sections where you die in one hit if you fall. Even worse is there's no continues. NES DD is really something that only worked during the NES era, considering that DD4 is a direct continuation of DD2, even down to the annoying ass platforming and that game flopped hard.
DD4's combat is really good though and easily some of the best in the genre. It also feels like a direct follow up to DD2 where the stakes have gotten higher and you're now facing off against mobs of Ninja & Yakuza led by female Zaibatasu Yakuza I guess? lol, I honestly don't believe that such a thing exists in real life but yeah the final bosses in DD4 are female Yakuza twins, who cheat & gun you down with some snubnose looking guns.
I guess it's just easier to list the DD games worth playing down a hierarchy.
1st tier:
Double Dragon Advance
Return of Double Dragon
Double Dragon 1 + Double Dragon 2 + Double Dragon 3 NES
Double Dragon 4
CombatTribes (The real Double Dragon 3, made by the same guy who did DD1,2, & 4)
River City Ransom/Downtown Nekketsu (Any version they're all good but the Gameboy advance version is prob the best one.) Yeah sure RCR is a Kunio game, but you fight the Double Dragon in that game.
2nd tier:
Double Dragon SNK fighting game based off of the live action movie
Rage of the Dragons, also a SNK fighting game and way better than the first fighting game (both are good),
Battletoads & Double Dragon crossover (It plays more like Battletoads and most DD fans hate it, but I think it's a really good game. It's just not a masterpiece DD or BT.)
Rage of the Dragons should really be 1st tier but it plays so differently from a DD game to the point that it doesn't feel essential.
3rd tier:
The original arcade of DD1 & 2 (great during their era, but like Arcade Contra it shows its age through the countless slowdown, etc.,
Renegade (it's a Kunio kun game, but it uses DD2's fighting system.)
Trash:
Double Dragon V fighting game based off the cartoon
Double Dragon Neon (This game has plenty of fans, but how many of them are real DD fans?
It plays nothing like Double Dragon, and feels like a generic beat em up that's parodying the 80s.)
Don't know:
The PC engine version of the DD games which seem good.
DD2 in particular looks way better than the arcade version and looks even more fun than the NES games.
Double Dragon 2 Wander of the Dragons
Never played it, can't play it either since it's a digital only Xbox 3shitty game that's no longer sold. It looks like shit though.
Secretly Top Tier:
Openbor games
Double Dragon Reloaded, like the arcade game but with no slowdown and more enemies
Double Dragon Plus
Now this looks really good. It actually looks like a much more polished DD4. It may actually be the best DD, lol. I mean sure there will be those who will prefer Return of DD & GB Advance over all else since they feel the most authentic to the series roots, but there's also a lot of DD fans who only like the NES games
Openbor games are fanmade, but a lot of them are made by hardcore fans who truly love the genre.
Especially the Final Fight games.
It plays like Final Fight, in the sense that the hordes are strategically placed in a way that forces you to constantly think about what the most optimal move to use would be. It also adds in a lot of gameplay elements from later Capcom games like Alien vs Predator & Cadillacs & Dinosaurs such as the dodging & rolling systems as well as chain combos & custom combos from Street Fighter Alpha 3. (Which is my opinion is the funnest SF game.)
Your comments on DD3 make me realize you probably went through the entire franchise lol.
I have never beat DD3 in my life. That game is too fucking hard, but the NES version is strangely fun anyway despite how fucking hard it is. Before you get into any Double Dragon game, you should look up a movelist somewhere coz even the NES games have a fairly large moveset. It's what sets the DD games above most of the genre. Beat em ups are weird in that they actually regressed due to the popularity of Final Fight but then they became more complex again, but their complexity is modeled after the Final Fight style of gameplay such as the Streets of Rage series & my personal fave Denjin Makai.
The problem with DD3 aside for the monetized pay2win gameplay where you have to constantly insert coins to increase your life, and gain new characters. Is that the game (the non-Nes versions) just plays like shit.
There's barely any animation, the controls aren't responsive at all. It feels really stiff and when you get your ass kicked. It doesn't feel fair coz the bosses have far too much hit priority.
Bosses always have way more hit priority than you in beat em ups games, but you often feel weak & helpless in DD3.
The real DD3 is actually CombatTribes which feels like 2d Urban Reign and is actually a symbolic sequel to Renegade which in itself was the precursor to the Double Dragon games and it even uses the same exact combat system as Double Dragon 2.
I'd link to the arcade version but most arcade videos I've seen were made by tool assisted cheating faggots who don't even mention that they're tool assisted. You can tell they are coz they just spam the same moves over & over & still win, whereas this Nintendo guy actually plays the game and you'll see him constantly changing his strategy around and using all sorts of crazy ass moves.
Yeah that's the secret a lot of people don't really know about beat em ups. We (and even I) will often claim that Double Dragon originated the genre, but the real father of the genre was actually Kunio Kun. Renegade was a Kunio game, it's just that most of his games got Westernized back in the 80s & early 90s to the point that they're unrecognizeable.
What I really wanted to ask was, I always wanted to get into 2d beat 'em ups but that's a genre I never really delved into as much as I would have liked. No particular reason, I just never happened to. Would you mind giving me a list of recommendations?
Beat em ups were all over in USA & Jap arcades.
I wrote two detailed posts about Beatem ups at the nintendo thread but this is the only one I could find coz this site's search engine sucks ass. It won't let me search beatem ups, Final fight or streets of rage coz that's too 'generic'.
viewtopic.php?f=10&t=8&p=1049&hilit=the+takeover#p1049
viewtopic.php?f=10&t=23&p=1825&hilit=takeover#p1825
I had another one where I posted the differences between konami & capcom beat em ups (capcom beat em ups are generally the deepest in the genre, but for some reason everyone thinks that Capcom beatemups play like Final Fight clones.) and how nobody cares that Double Dragon 3 had a different battle system, coz that game fucking sucks.
I still agree with this statement.
The Takeover= 7 out of 10
Streets of Rage 4= 8.5 out of 10
Fight N Rage= 9 out of 10
Although on Switch you can clearly see that I played SOR4 the most since I have over 70 hours in it and I'm still not bored.
I only have 20 hours in Fight N Rage.
5 hours in The Takeover. SOR4 has online mp & PVP which is why I played it the most. Fight N Rage only has couch co-op and it does have an arena mode similar to Guardian heroes. There's a ton of content to unlock in FNR, but SOR4 wins out for me coz it actually has online play. I have at least 10 people in my friends list that I met through SOR4. I also used to be in the top 20 of the SOR4 scoreboard when it first came out. (I was no. 17.)
Fight N Rage is the best designed game of the three, but only SOR4 allows me to show off my skills and play against other people in a death match.
The Takeover is the most accurate to the SOR lore & tone, but the game play is just merely good. The Takeover could easily be a 9 though if it didn't have to compete against Fight N Rage & SOR4.
SOR4 with DLC has moved it to the same tier as Fight N Rage, but SOR4 still plays & feels so differently from anything else in the beat em up genre that it feels like it's own thing.
SOR4 is a beat em up, made by people who don't fucking understand beat em ups, lol.
Strangely though, they came up with a battle system that's actually interesting (It has a ruleset that's similar to a Shmup for some reason, but it works!) so even though I don't really think it's a good example of the beat em up genre.
SOR4 is an original enough experience to where it's good enough to recommend.
I do generally agree with that 1st post though. (LOL at how everyone hates on him, coz he did the usual and sang Fight N Rage's praises which is what you would do, if you actually loved the beat em up genre. Unlike most of these SORfake fans of the genre who only love SOR2 & 4)
https://steamcommunity.com/app/985890/d ... 344290571/
The steam community are fucking annoying, it seems like they just bully everyone into liking SOR4 for some reason. They'll even try to bully you at gamefags, where gamefags kinda like SOR4 but they're not fanatical about it like the Steam fags. In fact a lot of Gamefags insult the game, even if like me they can see its qualities.
It's a hard game to grade coz it really is good, but it feels more like a happy accident rather than an act of genius game design. This is prob why the dev's (Lizardcube) next game isn't a beat em up at all and they're trying to move away from the genre as fast as they can lol.
Fight N Rage is currently the best of the new crop of beat em ups. For some reason Streets of Rage 4 fags constantly hate on it, but I often find that Streets of Rage fags actually hate beat em ups and only like SOR2 & SOR4 for some reason.
Fight N Rage plays like a Caddilacs & DInosaurs style beat em up but with multiple endings, multiple branching paths & ai controlled buddies who fight along side you like a Kingdom Hearts game.
To elaborate on why I call SOR2/4 fans, fake fans. A lot of them think that beat em ups haven't progressed past SOR2 & 4 for some reason, and they will even throw SOR3 under the bus as though it were a legit bad game when it actually plays like a home consolized version of a Capcom brawler from that era.
Capcom beat em ups starting from Captain Commando actually had larger movesets, the ability to run and to dodge between planes. SOR3 had all of that but SOR4 fans are so maniacal that they actually prefer the retarded way that SOR4 plays where there's no run button and the entire game acts as if no beat em ups have existed since SOR2. Which is prob the only you'll be able to enjoy SOR4's archaicness and its refusal to get with the times, if you just willfully ignore that the beat em up genre moved on a long fucking time ago. I fucking hate SOR fans coz they have such a low opinion of beat em ups, despite claiming to be hardcore SOR2 fans.
It's weird coz SOR2 really is good, but it has one of the most plebeian band-wagoning fanbases.