Reposting - Underlying Meanings
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ForumerDeletedUser Underlying Meanings Lead [-]
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Sep 6 05 7:08 PM
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I've stickied this post as it has the potential to spark some intriqueing banther. I'd add
my thoughts,but I'm busy fixing the layout & adding content to the site,though I
would like to hear guest's opinions. -The topic starter-
(Feel free to register as a member if you've haven't already.
If I have too many individuals posting as guest this forum could become as confusing
as the game.)
lepch1qosldnb #1 [-]
MPD Psycho
Posts: 4813
Feb 22 06 11:14 AM
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Well it's been about 5 months,and nobody has replied yet.
So allow I to explain my point of view.
I'll try to explain each theme one at a time.
When I first beat the game,I automatically assumed that the game was basically a
government cover up.
However Killer 7 is far more complicated than that.
First off I will start with politics,since most gamers I've seen on other boards always
seem to claim that Killer 7 would be better off without the polictical hoopla.
I disagree,because if you were to delete the political aspect away from K7.
All you would have left is a game about a series of random events that don't really
relate with one another at all.
Which is most likely the reason why most gamers are so confused with the story.
They spend too much time concentrating on Garcian's psycological demons that they
end up getting confused with what's actually going on.
Political arc
If you are aware of the current status quo of both Japan & the U.s.a than you would
also know that
Japan pretty much can't do anything too drastic without first getting the United
States consent on the matter.
The main conflict of Killer 7 is a geopolitical struggle that involves both Japan & the
U.S.A.
It began with feelings of apprehension when Toru Fukushima decided to annul the
United States Alliance,so
Japan could no longer be binded by the will of the United States.
In order for the country of Japan to grow,it first must be able to fend for herself.
However this move also sparked tension within the Liberal party of Japan.
Since Japan has no means of defense against a nuclear threat,they felt that
Fukushima was being careless
in his diplomatic decisions.
The Liberal party decide to have him assassinated.
It's around this time that nuclear missles were targetted toward Japan by an
unknown threat.
It's never specified where the trajectory originated from,but Suda51 himself has
labeled them as "The Eastern Threat",
(The collective will of Asia,including the nations of the East was targetted on Japan.)
If you are familiar with the current unstable geopolictical situation involving Japan &
her neighbors Korea,& China,
you will know exactly where Suda51 is going with the "Eastern threat" concept.
(If not,don't worry I am going to elaborate more on the "Eastern Threat" in a future
File 7 article.)
The United States spots the nuclear missles,since Japan is an ally some individuals
proposed that the U.S. unleash the "fireworks" beofre the nuclear missles detonate
on Japan.
However they can not act without the consent of the United States President.
The president refuses to make a move. Not until the evaluation of Japan's worth "true
test of Japan's value" has been reached.
Note: The true "test of Japan's value" for the U. S. Government was nothing more
than determining what benefit the U. S. would recieve from Japan's destruction.
If the U. S. had received fewer concessions and benefits from Japan's destruction,
the Fireworks are likely to have been launched.
If it weren't for Matsuken's intervention to unleash the "fireworks".
(I'm guessing that Matsuken used the political influence of the 10 million secret
Japanese members stretched across the globe.)
Japan most certainly would have been obliterated.
It is this very instance that fuels Matsuken's rage to destroy the United States.
To explain the political aspect in one sentance I would describe Killer 7
as a conflict about electoral fraud,& information warfare.
God v.s. Satan arc
I disagree with the whole God v.s Satan concept. I see it as more of a Yin & Yang
relationship.
Kun Lan & Harman can't exist without the other. They represent a balance of
opposite forces & energy.
Though if one were to go along with God v.s Satan concept it would be more
accurate to label Kun Lan as Lucifer "the Light bringer".
(Lucifer is not satan,and it has been noted that Lucifer is witty & has a sense of
humour similar to Kun Lans.)
Kun Lan isn't exactly evil,he's just another side of the coin. IMO Kun Lan represents
freedom,and with "freedom" comes "chaos" & anarchy. (Heaven Smile,they embody
chaos & anarchy,because they represent the invisible threat of terrorism that is
plaguing the world. They also kill & destroy at random. With no remorse.)
Harman on the other hand represents order & law,who unleashes divine retribution.
(Death from the Killer 7. They embody order simply,because they only kill who they
are contracted to eliminate.)
Personal arc (Garcian Smith)
Killer 7 is also a game about "entering the mind of an assassin".
Emir Parkreiner (Garcian Smith) is a man who is battling his inner demons.
He is a kid who was brought up under the influence of Coburn elementary to become
an assassin that
operates for Japan's interest. (In other words another one of the secret Japanese
members.)
Emir suffers from a psychological battle that began after the trauma he had endured
during the "Union hotel" murders.
He creates a fake persona as Garcian Smith to run away from his troubles.
In a way you could say that Garcian has "Killed the Past".
It's as if Emir Parkreiner has never existed.
The Killer 7 are a celestial manifestation that embody retribution from god (Harman
Smith)
Killer 7 coexist as Garcian partly as a figment of Garcian's subconcious. Garcian is also
the medium that is used to summon their personas into the 4th dimension.
(The plane of existence that we currently inhabit. The 4th dimension is time. The
other 3-D should be self explanatory.)
Throuh out the game you are left not knowing what the hell is going on,because
Garcian himself isn't completely there.
He suffers from dellusions,and is constantly haunted by spirits. (Iwazaru,Yoon
Hyun,Susie,Travis,every single target that you were sent to kill. Even some of his
former colleagues come to visit Garcian in the after life.)
Garcian's mental stability is in shambles yet he does not know it.
It's not until the death & rape of Samantha that Garcian's imaginary world starts to
crumble.
He no longer sees the master,Harman Smith.
This escalates further with the assassination of Christopher Mills at the hands ofLinda Vermillion.
Linda,Matsuken,Young Harman Smith,they all are aware of Garcian's condition,but
refuse to tell him,and want him to find out on his own.
(Chris was going to explain everything to Garcian before he got shot fuill of lead.)
At Coburn Elementary the pieces start to fit together.
It appears that a kid named Emir Parkreiner has a faked biological record,and was
possibly taken in by the "government"
(Which government the U.S.A. or Japan I'm not sure.)
He then discovers that Harman Smith,the man he thought he knew has been dead for
years.
Memories of a supressed past that Garcian long ago had sealed off,are starting to
surface.
(This is when Garcians 3rd eye begins to bleed open. It's also a physical metaphor of
saying "The truth hurts.")
Which basically leads up to the deaths of the celestial Killer 7. (They are being
eliminated from Garcians subconcious as they are no longer needed,and only the real
person Emir Parkreiner can destroy the demons that plague Garcian's mind.
When Garcian visits the Union Hotel he is then visited by a paranormal spirit from an
earlier Suda51 game called "Flower,Sun,& Rain".
The bellhop who greets Garcian is known as Edo Macalister,his appearance in Killer 7
is symbolic in the sense that Garcian's past is finally catching up with him.
(Edo Macalister is from an Island resort called Lospass where the past ceases to exist.
It is a fictional reality created to be a personal paradise.)
Soon after Garcian begins to recollect memories of old involving the murders of 6
random individuals,who were currently staying at the Union Hotel.
Amongst them were some members of the Killer 7.
Garcian later meets Young Harman Smith,who basically tells Garcian that "HE IS"
Harman Smith.
The man that Garcian has sworn loyalty to. Harman tells Garcian that he is an assassin
that is employed by the United States government.
Due to the ease & viciousness of the Union Hotel murders Harman decides to take
Garcian under his care.
Not long after that Garcian kills the remaining demons from his mind. (Harman Smith &
Kun Lan.)
In other words he erases his conciense.
On the rooftop an afterimage of the past in the form of Emir Parkreiner appears.
Garcian shoots the afterimage by aiming directly at the 3rd eye.
Finally Garcian has broken all the chains that shielded him from his gritty reality,and
once again resumes the identity of the bloodthirsty killer
"The Bloody Heartland",Emir Parkreiner.
Who is Harman Smith?
Harman Smith was at one time or another a real breathing,living individual who
happened to be the principal of Coburn Elemnatary during Garcian's enrollment at
the institute.
Young Harman Smith is the same Harman Smith when he was younger.
It must be noted that the actual "Young Harman Smith" that Garcian saw during the
"Union Hotel murders"
was most likely a government official,or a secret agent of the U.S. government posing
as "Harman Smith" who simply wished to utilize a child prodigy such as Garcian for the
use of the U.S.A.
In order to capitialize on Garcian's current state of mind.
(Due to the traumatic shock that Garcian endured during the "Union Hotel murders"
His mental condition see's Harman as an athoritive figure.)
"Young Harman" created & or brainwashed
Garcian into believeing that he was a member of the infamous Killer 7.
It's also around this time that the celestial manifestation began to materialize as
seperate personas of Garcians subconcious.
From that point on,all those around Garcian,maintained the false reality that Garcian
had made.
If they didn't they could have most likely ended up as another statistic like
Christopher Mills.
The celestial Harman Smith is just a human form of the energy known as Law,or God.
Kun Lan is the human form of chaos.
What I'm trying to say is that Harman Smith is to Emir,as "Travis" is to Fight Club.
(Shit Ima have to rewrite some of this ish,and include it in Emir Parkreiners File 7
page.)
Jedilink #2 [-]
MPD Psycho
Posts: 1866
Mar 18 06 10:11 AM
Forum Administrator
ummm...wow ! I kept trying to read different things on this game and it never
made sense. I tried reading the script thing from Gamespot but it was an in-depth
plot analysis and so it's already complicated from the start. See I'm doing a speech on
this game in my speech class and the problem is that you can't explain this game to
anyone without revealing the ending completely . The only way of knowing
Garcian created these personalities (NOT Harman) is to finish the game and see it for
yourself! I loved the imagery and I'm going to really have to look into that kinda stuff
even more. One thing I was wondering though was ...why/how does the place
Garcian visits on the island at the end of the game immediately become a collection
of all the places we visit during the game? I don't know anything else I can really ask
of this matter at the moment, but I really want to know what is going on ....
lepch1qosldnb #3 [-]
MPD Psycho
Posts: 4813
Mar 19 06 10:03 AM
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Jedilink wrote:
ummm...wow ! I kept trying to read different things on this
game and it never made sense. I tried reading the script thing from
Gamespot but it was an in-depth plot analysis and so it's already
complicated from the start.
It should be noted that the plot faq is not the end all,be all of the Killer 7 mythos. It's
merely his interpretation.
The writer of the faq even points it out several times during his writing.
(With all due respect I admire his work simply,because it's so well written.)
I'll just add that ShockleyHayne's plot faq is a nice place to start looking for answers
on what is actually going on in Killer 7,but certain portions of the faq should be
taken with a grain of salt.
See I'm doing a speech on this game in my speech class and the
problem is that you can't explain this game to anyone without
revealing the ending completely . The only way of knowing
Garcian created these personalities (NOT Harman) is to finish the
game and see it for yourself!
If we want to get technical,you can say that it was actually Harman Smith who
created Garcian.
http://www.deltaheadtranslation.com/adi ... ILLER7.txt
http://www.sitesled.com/members/killer7/class.html
You may want to center your speech around the human psyche,and how we have a
tendency to run away from our problems & fears
Sometimes even creating new realities within our own sphere of influence.
Garcian has what we call Disassociative Identity Disorder
http://www.sidran.org/didbr.html
http://www.answerbag.com/q_view.php/5368
DID usually occurs to individuals who have just suffered a traumatic event in their
life,and wish to block it out.
One thing I was wondering though was ...why/how does the
place Garcian visits on the island at the end of the game
immediately become a collection of all the places we visit during
the game?
Here's Suda51's answer that I ripped from the bradygames strategy guide.
SUDA51
A: The battleship Island in "Lion" Scenario is spiritually connected to the Trailer
House where Harman Smith lives.
The Kihan Gate also is one side of Harman's consciousness and, because if the
strength of the spiritual bond, the battleship island is derived as the center (hub).
The Kihan Gate is Kun Lan's imaginary place, his studio,and also the manufacturing
facility.
The Eastern powers use the catalyst known as the kihan Gate and are giving birth to
a terror threat...it is related to this fact.
My interpretation
What Suda is trying to explain is that battleship island,and the Vinculum gate are both
opposing energies that represent Harman's consciousness.
The energies serve as a balance of power called tranquility.
---
As for my reaction,I just ignore these parts of the game,as they're nothing more than
physical presentations of Garcian's state of mind.
In other words he's a man still fighting his inner demons,and what Garcian sees may
not be the same reality that everybody else may see.
All that really needs to be known is that Garcian is another pawn of the government
that some how broke free from the system when he discovered that he's been living a
lie.
Choosing to dwell too much on what these images & random events are suppose to
represent will only drive you crazy.
Coincidentally this is how lunatics,psychos,& madmen are created.
They couldn't make sense of anything around them,so therefore it drove them crazy.
Killer 7 succeeds at painting the picture of what some individuals that have lost their
mind go through on almost a daily basis.
NOTE: Sometimes I wish I chosed a simpler game to do a fansite out of,because I
always have to do all this goddamn research just to write about several ideas &
themes concerning this game.
All the work I put into this website simply isn't worth it,because this site is not
popular at all.
Than again it's the very themes & ideas that makes Killer 7 so intriquing in the first
place.
(We all know it's not the gameplay.)
Jedilink #4 [-]
MPD Psycho
Posts: 1866
Mar 20 06 11:46 AM
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Well, the Vinculum Gate is just a connection of two ideas to bring them together.
How exactly this connection comes into play isn't really explained (I mean the
connection of the place I'm just in to some weird place, then back to where I
was?...it doesn't always flow logically ). The thing I was trying to get was that when
you finally CAN get some sort of grasp of the storyline, the game is over and you have
to play through again to fully get it. I'm doing a persuasive speech in my class so I'm
doing it on why videogames SHOULD be considered an art form. This is the only game
(I don't know if I should REALLY admit this...) to make me cry at the ending. Not
because it was sad but because it was so frickin sweet (I'm weird then I guess
). And so if something like this can affect me so much then how can it not be an art
form? Roger Ebert says games are not art. And While I trust his judgement on movies
(more often than not) who's he to say what art is and isn't? I found this game to be
more affecting than any other games of the year (even though Resident Evil 4 was
actually a much better GAME). Well, I should get back to researching this game
lepch1qosldnb #5 [-]
MPD Psycho
Posts: 4813
Mar 22 06 7:30 AM
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What about MGS 3? That game also had an ending that made most gamers cry.
How refreshing,it's about time we finally get a poster such as yourself. You ask real
questions that have I thinking as well.
Usually when I see fan communities of Killer 7,all the messages are polluted with
endless fanboy/girl worship about how much they love Killer 7.
Well, the Vinculum Gate is just a connection of two ideas to bring
them together. How exactly this connection comes into play isn't
really explained (I mean the connection of the place I'm just in to
some weird place, then back to where I was?...it doesn't always
flow logically ).
It's post modern,meaning there is no definitive answer,and is meant to be open
ended for endlesss speculation.
I choose to view it as visions of a madman who doesn't see the world as clearly as he
should.
It should also be noted that the majority of the original story that was planned for
Killer 7 was cut out during the process.
The most noticeable omission was that Sundance from Flower Sun & Rain was
originally one of the key characters for K7.
Sundance (Sandance) from Flower,Sun & Rain
http://www.gpara.com/special/soft/fsr/r18.htm
Sundance in a storyboard of the prototype K7 trailer
http://www.sitesled.com/members/killer7 ... iller.jpeg
http://www.sitesled.com/members/killer7 ... ller1.jpeg
I had a whole page full of beta material that didn't make it to the final K7 product,but
unfortunately they were located in my hard drive that died a couple weeks ago. (The
pc that I am currently using is a government owned Dell.)
Here's some pages from Hand in Killer 7 containing the original story boards of the
2003 early 2004 K7 trailers.
http://www.sitesled.com/members/killer7 ... kecth.jpeg
http://www.sitesled.com/members/killer7 ... ecth1.jpeg
In a way I feel that Killer 7 is full of wasted potential.
The inclusion of Sundance from Flower,Sun & Rain would've made this game even
more crazy then it currently is.
Jedilink wrote:
Roger Ebert says games are not art. And While I trust his judgement
on movies (more often than not) who's he to say what art is and
isn't? I found this game to be more affecting than any other games
of the year (even though Resident Evil 4 was actually a much better
GAME). Well, I should get back to researching this game
There's a whole discussion about Roger Ebert at the Junker HQ forums.
http://forums.junkerhq.net/viewtopic.php?t=717
The sad thing is in general games really haven't earned the right to be considered
art.
Games such as Halo,GTA,God of War,Devil May Cry don't have much meaning.
The main problem video games have is they don't really have an audience to tell their
stories to.
Except Hideo Kojima,although his earlier games Metal Gear 2 (The msx
game),Snatcher & Policenauts had much better writing than his MGS series.
Every time a game comes out that actually has a story with substance,and artistic
merit such as Deus Ex,Legacy of Kain series,Planescape Torment,Persona 2 Eternal
Punishemnt,Shin Megami Tensei,etc. they all pretty much get ignored by the masses.
My guess is because the themes & ideas present within these games go over the
majority of the gaming audiences heads.
Killer 7 is no exception.
While Killer 7,didn't make I cry,it did intimidate moi a bit,because of the
creativty,style,& originality that Killer 7 exudes. (Damn I wish I had a spell checker.)
The only other game of 2005 that I can think of that had a story that was more
impactful than K7 would have to be Sega's Ryu ga Gotoku (Be like a Dragon) which is
being shipped to the U.S. later on this year as "Yakuza"
(I own the import.)
Unlike Killer 7 that game had a clear narrative,than again it wasn't trying to be post
modern either.
I agree with you about the comment regarding RE 4. Hell IMO Killer 7 would've been
more enjoyable if it had the same fun factor as RE 4.
BTW Nice avatar.
Jedilink #6 [-]
MPD Psycho
Posts: 1866
Mar 25 06 2:09 AM
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Oh, hehe my avatar is Liz Phair man...LIZ PHAIR IS AWESOME!!!!!!!!!!! Awesome
music...not for everyone, but I love her to death! I mostly listen to heavy metal,
but...she doesn't go over too well with my metalhead buddies though
Jedilink #7 [-]
MPD Psycho
Posts: 1866
Mar 25 06 2:16 AM
Forum Administrator
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Ugh, I totally ignored everything else . Yeah I heard about "Ryu ga Gotoku". I'd love
to see some Yakuza games here in the states...but I only have a Gamecube ...
wait I should be happy, Gamecube is awesome! Oh and people always seem to
forget about a little gem that came out in 2003 called "Beyond Good and
Evil"!!!!!!!!!!!!!!!! No one played that game!!!!!!!!!!!!
AAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Why?!?!?!?!??!?!?!??!!? I love it! The game is about a corrupt government and you have to
gather evidence and put the evidence out to the public to expose how evil the
government is. Anyone who hasn't played this game should go buy it NOW! It's only
$20 now so it's not expensive...wait maybe I should talk about this in another room
True Grave #8 [-]
Does anyone here have an interpretation of what happened with Kun Lan at the end
of Alter Ego?
My take is the whole match up between the Smiths and the Handsome Men was set
as a match up between Emir and Kun Lan on a video game. It looks like Kun Lan puts a
controller down at the end of that scene, or something like that.
Brave or Grave
"Yo, how's it goin' with next week's story, huh?"
Jedilink #9 [-]
MPD Psycho
Posts: 1866
Mar 25 06 10:41 PM
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Good observation, I'll have to check that part out.
True Grave #10 [-]
Posts: 950
Mar 26 06 11:29 AM
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One of the things I love about the game is all the symbolism in it. Especially the whole
good vs evil/white vs. balck themes. You could even view the enitre plot as a large
chess game. After all Kun and Harman love chess.
Brave or Grave
"Yo, how's it goin' with next week's story, huh?"
RedNinja #11 [-]
MPD Psycho
Posts: 135
Jul 23 06 10:54 AM
K7 SIN MOD
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True Grave wrote:
One of the things I love about the game is all the symbolism in it.
Especially the whole good vs evil/white vs. balck themes. You could
even view the enitre plot as a large chess game. After all Kun and
Harman love chess.
In my opinion, chess is the most important metaphor in the game. Not only does it
support all of the 'VS' themes(Good and Evil, East and West, etc.) through the black
and white pieces, but it's also important to the themes associated with war. (It's
inevitablility, it's sacrifices, etc.)
But the coolest, and most important, aspect is that the game is played regularly by
Harman and Kun Lan, two good, old friends.
Fredrick2003 #12 [-]
MPD Psycho
Posts: 60
Sep 22 06 7:19 PM
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This game is just soo... its just so OOOOO <3<3<3<3<3!!! You know? The best game to
come out that year.
About that "games as art" debate, not very many games can be considered art sadly...
And the ones that are no one is interested in... Cant get any of my friends to play
Killer 7... Cant get any people I talk to online interested in it either... Maybe its
better this way though, we have like our own secret game and such.
The plot is so complex. To be honest, im still noticing things when I go threw the
game that I didn't pick up on the first time through.
True Grave #13 [-]
Yeah me too. I got one of my buddies the game when his b-day came out (January)
and he hasn't bothered to get past Episode 2. I mean I kept buggin him, but he also
sold his PS2 during the early months, and since his modded his Xbox he hasn't
touched the game.
BUt now he got his PS2 back and is going to try after K7 again.
I am careful who I reccomend the game to at work. I usually give em the third degree
on it. I want to make sure its bought because they want to play it, not just because
its so cheap now. i'm very particular as to whom I reccomend it to.
Brave or Grave
"Yo, how's it goin' with next week's story, huh?"
Jedilink #14 [-]
MPD Psycho
Posts: 1866
Sep 25 06 9:26 PM
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My friend and I used to be BIG Nintendo guys but ever since his girlfriend got him an
Xbox a couple years back he WILL NOT touch his Gamecube AT ALL and the only
reason he's getting a Wii is because it's gonna have Zelda on it.
He says Nintendo should stop making hardware and let Microsoft do all the
work.....right and then Japan won't support anything since they'll all flock to the PS2
anyway. Besides the Wii is the ONLY next gen console that is TRYING to do something
new! Everyone else is just doing more of the same but with more powerful hardware
is all! I recommend K7 to everyone! I tell em how crazy it is though if they seem
interested in it though. However, I don't think ANYONE has tried it after I've told em
*weeps greatly*. This is one game that people SHOULD play!!!!!! And I haven't been
playing it lately! I don't know why, I mean I'm not playing anything else really! I'm
gonna get started with it again! This game MUST be played! *wets pants at the
thought of the awesomeness of how Heroes is gonna be* Whew! Good thing I had
some diapers on for that one!
BobTheDarkOne #15 [-]
Posts: 572
Sep 26 06 4:10 AM
The Hellion
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Just tell his gf that the wiimote makes a good dildo.
Also I hope Somebody from the Killer7(mostly Dan) makes a cameo in heroes. I mean
nintendo and square fanboys ALWAYS gets truckloads of fanservice, so why shouln't
we?
Oh and for those who thinks fanservice is just porn, well you're right to an extent...
But it also means cameos!
MoosemanUK #16 [-]
Posts: 1
Oct 17 06 2:04 PM
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Is it me or does Andrei Ulmeyda look like a traumanaut?
Google david huffman.
And maybe he might just be a 70's blaxploitation version of
Robert (Bob)Dobb
Hello
lepch1qosldnb #17 [-]
MPD Psycho
Posts: 4813
Nov 29 06 2:52 AM
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BobTheDarkOne wrote:
Also I hope Somebody from the Killer7(mostly Dan) makes a cameo in
heroes. I mean nintendo and square fanboys ALWAYS gets
truckloads of fanservice, so why shouln't we?
Oh and for those who thinks fanservice is just porn, well you're
right to an extent... But it also means cameos!
Won't happen. Dan Smith is a capcom owned character.
Suda 51 has co rights to Killer 7,but he can't do anything with it without consent
from capcom.
That's probably the main reason why all the Silver Case characters were removed out
of K7.
I'm mainly referring to Sundance from the K7 beta trailers.
Who would've been a character that's as mysterious as Kun Lan & Harman Smith.
(Except he's actually human, & not some celestial entity.)
If Suda had left Sundance in the game, Sundance would've became a capcom
character as well.
A similar pratice has occurred with Blair Dame & Allen Snyder from Street Fighter EX.
In order for Arika to maintain full control of Blair Dame & Allen they had to delete
them from the Street Fighter EX roster.
The reason why Ed Macalister from FSR is used in Killer 7 is because he's no longer
relevant to the story of the Silver Case.
Not that it matters, Edo did nothing but make a symbolic cameo for K7.
(Unlike Sundance who seemed to be manipulating Harman & the K7 in the Beta
trailer.)
True Grave #18 [-]
Posts: 950
Nov 29 06 2:27 PM
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Yeah but the only people who understand that the Union Hotel attendant is Ed are
the folks in this forum or who live in Japan and have played FSR.
Capcom didn't care cuz no American gamer would catch that until a forum like this
came out!
Brave or Grave
"Yo, how's it goin' with next week's story, huh?"
BobTheDarkOne #19 [-]
Posts: 572
Nov 29 06 4:52 PM
The Hellion
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Topdrunkee thy ILLnifique wrote:
Won't happen. Dan Smith is a capcom owned character.Suda 51 has
co rights to Killer 7,but he can't do anything with it without
consent from capcom.
/Cuts wrists.
HOW LAME. Though would it be a possibilty if they like, asked them or something?
They could just credit them and (maybe) give them a small sum of monies.
Jedilink #20 [-]
MPD Psycho
Posts: 1866
Nov 30 06 1:19 AM
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Well if Capcom distributes Heroes then it IS a possibility that at least one K7
character could appear. I just think that even though the K7 characters are "capcom
owned" since it's a Grasshopper product they should be allowed to use their
characters how they want (at least in cameos for other games or something anyway,
not like sell a game with Dan Smith as the main guy or something). In Tony Hawk 4
they had Boba Fett (or was it Jango?) and that's an Activision game, well Neversoft.
But Lucasarts owns the Star Wars liscense. You can sort of "rent out" characters
and things for games if you want to put in yours.
It's like putting pre-existing songs into a movie. You pay a royalty and you can use the
song in your film. I've seen it in other games so I know they CAN do it. Hopefully
there's some K7 in Heroes. But either way, it's gonna be amazing. I'm going crazy
waiting for it....OH!!!!!!!! They should be putting up a new trailer and screenshots
soon! I almost forgot! I think they said December!!!! YIPPEE!!!!!!!!!!!!!!